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Old 2013-11-13, 04:06 PM   [Ignore Me] #16
Eggy
Sergeant
 
Re: Random annoying things in game


Only 1 thing realy annoys me.

That as a driver of a vehicle with multiple mounted weapon systems and a lovely rendered 3D HUD. I have ZERO indication of the ammo counts of any of the guns.

Realy annoying when I am in my Vulcan Harraser. So much stuff to shoot I keep running out of bullets.
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Old 2013-11-14, 02:50 PM   [Ignore Me] #17
lucagrabacr
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Re: Random annoying things in game


People who screams "I NEED A MEDIIIC!!!" while running away from the medics, towards the enemy.

Then got killed, rezzed, obligatory "Vanu smiles upon you" ritual, then both the medic and the guy got killed by the enemy.
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Old 2013-11-14, 04:00 PM   [Ignore Me] #18
MaxDamage
Sergeant Major
 
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Re: Random annoying things in game


Vanus.
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Old 2013-11-14, 07:37 PM   [Ignore Me] #19
OCNSethy
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Re: Random annoying things in game


Originally Posted by MaxDamage View Post
Vanus.

I saw what you did there

Last edited by OCNSethy; 2013-11-14 at 07:39 PM.
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Old 2013-11-14, 10:31 PM   [Ignore Me] #20
Rolfski
Major
 
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Re: Random annoying things in game


- Still no clear in-game indicator for newer players that they can switch to ammo pack on their turret slot.

Few days ago I died in my max because some BR 11 engie was convinced he couldn't supply me ammo. When you come to think of it, it's kinda absurd that this basic UI issue, which impacts game play a lot if you're new, is still not fixed one year after launch with all these GUI overhauls.
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Old 2013-11-14, 11:08 PM   [Ignore Me] #21
Timithos
Master Sergeant
 
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Re: Random annoying things in game


1. Spawn rooms that sit out in the open above ground like fish bowls ready for a surround. I could think of 15+ things about bad base design, and anti-defender biased mechanics making facility ownership meaningless, but this one is number one.

2. When you choose a spawn location like a beacon or sundy, and it gets destroyed after you click the location, and then the game sends you automatically somewhere else. DO NOT EVER SEND ME WHERE i DID NOT CLICK. Make the spawn fail instead, and let players choose again.

3. Vehicles that blow up when flipped over. Why? I understand the initial damage only of the flip. A timed auto-flip feature that requires you to exit the vehicle and stand within a close radius would be nice (short of an MBT), but at least don't make them blow up. Do sundies even stay flipped over?

I could probably come up with 50+ "quality of life" changes that should be no-brainers, but these are my top 3 most annoying things in the game.
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Old 2013-11-15, 11:27 PM   [Ignore Me] #22
Binkley
Sergeant
 
Re: Random annoying things in game


A vehicle, friend or foe, can drive right over my tank and do no damage, but if that vehicle is destroyed and one piece of wreckage falls on my tank it can kill me.

Last edited by Binkley; 2013-11-15 at 11:30 PM.
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Old 2013-11-16, 09:14 PM   [Ignore Me] #23
Tiedemann
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Re: Random annoying things in game


Vehicle/stuff icons:
This have annoyed me since they put them in. I cannot get used to it and they're always in the way. With the new name plates with backgrounds and the turrets it's getting worse. I wish they gave us a "disable" button.

Terminal/turret etc. "lag":
The delay when entering turrets and or accessing terminals.

Proper mouse binding for air vehicles:
Feels like playing Wolfenstein 3D with the keyboard turning.

Not able to disable/adjust glow:
The panels etc. inside (some?) bases glow way too much, especially at night.

Bases are too easy to attack and take over:
Would like the amount of resources/work needed to take a base to be a lot higher. Not like Vanu Archives maybe, but... yeah something.

"Slow" bullets:
I wish the infantry weapons had faster bullets. Too much leading needed for short ranges.

Battle rifles:
I really wish they worked more like the M39 in BF. I love the idea but too slow bullets and too much drop.
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Old 2013-11-16, 09:53 PM   [Ignore Me] #24
Taramafor
Sergeant Major
 
Re: Random annoying things in game


Originally Posted by Binkley View Post
A vehicle, friend or foe, can drive right over my tank and do no damage, but if that vehicle is destroyed and one piece of wreckage falls on my tank it can kill me.
Driving with a prowler and blowing up an enemy tank. I go to drive through the rubble to keep on the pain on the enemy and... I die. >_>

Also, not annoying but funny. I shoot an enemy harraser inside a tach pant once. It's trying to run me over. I'm not hoping to blow it up. BUT I DO! WITH NOTHING BUT NORMAL GUN FIRE! Omg, I DESTROYED IT! But it's wreckage is comeing at me. EEP! So it hits me. I think "shit" but I only lose a bit of shield and live. EPIC!

Last edited by Taramafor; 2013-11-17 at 11:30 AM.
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Old 2013-11-17, 12:20 AM   [Ignore Me] #25
HereticusXZ
First Sergeant
 
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Re: Random annoying things in game


Liberator gunners cannot 3rd person view, that really bugs me!
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Old 2013-11-18, 03:59 AM   [Ignore Me] #26
Ohaunlaim
Corporal
 
Re: Random annoying things in game


1. My "choose universal camouflage" button always resets to "no camouflage" so when I want to change it I have click through them all to get to the one I want. I would love it if clicking it opens up a scroll bar for faster selection.

2. Related to 1 : No way to organize my camouflages to have a night set, Esamir set, desert set, faction set, or whatever to make #1 less of a problem.

3. No information on engineer deployables. How long does my ammo dispenser have before I need to replace it? Have my AV/AI mines been detonated? How many mines can I place before I end up deconstructing old ones?


...and a random thing NOT in game (that gets me every time)...

1. The promised side grade system. Nearly everything is an upgrade from stock. The exception being on weapons; with silencers and high velocity bullets and such. On vehicles though, armor doesn't lower speed, proximity radar doesn't increase your own radar signature, maneuverability chassis doesn't lower speed, and so on. All of these things are straight upgrades.

You could say, for example, that a tank with improved armor is practically equal to one with stealth. I would agree with that. But both are better than a starter tank. A tank with more armor is equally as fast and detectable as a starter tank. While a stealth-ed tank is equally as fast and armored as a starter tank. There is nothing a starter tank can use against a, what should be, specialized tank to give it a chance at winning.

Give these specialists a 15% boost in armor/stealth/whatever, but nerf something else by 10%. They'll still be getting their certs-worth of boosts and they'll be specializing into how they like to play. But they will also be given an Achilles heel they will have to keep in mind while playing.
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Old 2013-11-18, 08:09 AM   [Ignore Me] #27
War Barney
Sergeant Major
 
Re: Random annoying things in game


Originally Posted by Ohaunlaim View Post
1. My "choose universal camouflage" button always resets to "no camouflage" so when I want to change it I have click through them all to get to the one I want. I would love it if clicking it opens up a scroll bar for faster selection.

2. Related to 1 : No way to organize my camouflages to have a night set, Esamir set, desert set, faction set, or whatever to make #1 less of a problem.

3. No information on engineer deployables. How long does my ammo dispenser have before I need to replace it? Have my AV/AI mines been detonated? How many mines can I place before I end up deconstructing old ones?


...and a random thing NOT in game (that gets me every time)...

1. The promised side grade system. Nearly everything is an upgrade from stock. The exception being on weapons; with silencers and high velocity bullets and such. On vehicles though, armor doesn't lower speed, proximity radar doesn't increase your own radar signature, maneuverability chassis doesn't lower speed, and so on. All of these things are straight upgrades.

You could say, for example, that a tank with improved armor is practically equal to one with stealth. I would agree with that. But both are better than a starter tank. A tank with more armor is equally as fast and detectable as a starter tank. While a stealth-ed tank is equally as fast and armored as a starter tank. There is nothing a starter tank can use against a, what should be, specialized tank to give it a chance at winning.

Give these specialists a 15% boost in armor/stealth/whatever, but nerf something else by 10%. They'll still be getting their certs-worth of boosts and they'll be specializing into how they like to play. But they will also be given an Achilles heel they will have to keep in mind while playing.
Very much agree with the final one, its hardly a side-grade if its just way better, take advanced laser sight over no laser sight, theres no downside just a huge upside.
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Old 2013-11-18, 11:47 AM   [Ignore Me] #28
BRUTALPLAYS
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Re: Random annoying things in game


Originally Posted by War Barney View Post
Very much agree with the final one, its hardly a side-grade if its just way better, take advanced laser sight over no laser sight, theres no downside just a huge upside.
Downside is that the poor schmuck using lasers with have more horizontal recoil than me
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Old 2013-11-18, 12:31 PM   [Ignore Me] #29
Timealude
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Re: Random annoying things in game


Originally Posted by War Barney View Post
Very much agree with the final one, its hardly a side-grade if its just way better, take advanced laser sight over no laser sight, theres no downside just a huge upside.
i think we just need more certs in general for the weapons some are no brainers but there are some like the LMGs that people debate over like laser sight vs fore grip.
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Old 2013-11-20, 09:21 PM   [Ignore Me] #30
Snoopy
Sergeant
 
Re: Random annoying things in game


Exit vehicle and fall through the ground to your death... gg.
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