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2013-11-13, 04:06 PM | [Ignore Me] #16 | ||
Sergeant
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Only 1 thing realy annoys me.
That as a driver of a vehicle with multiple mounted weapon systems and a lovely rendered 3D HUD. I have ZERO indication of the ammo counts of any of the guns. Realy annoying when I am in my Vulcan Harraser. So much stuff to shoot I keep running out of bullets. |
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2013-11-14, 10:31 PM | [Ignore Me] #20 | ||
Major
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- Still no clear in-game indicator for newer players that they can switch to ammo pack on their turret slot.
Few days ago I died in my max because some BR 11 engie was convinced he couldn't supply me ammo. When you come to think of it, it's kinda absurd that this basic UI issue, which impacts game play a lot if you're new, is still not fixed one year after launch with all these GUI overhauls. |
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2013-11-14, 11:08 PM | [Ignore Me] #21 | ||
Master Sergeant
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1. Spawn rooms that sit out in the open above ground like fish bowls ready for a surround. I could think of 15+ things about bad base design, and anti-defender biased mechanics making facility ownership meaningless, but this one is number one.
2. When you choose a spawn location like a beacon or sundy, and it gets destroyed after you click the location, and then the game sends you automatically somewhere else. DO NOT EVER SEND ME WHERE i DID NOT CLICK. Make the spawn fail instead, and let players choose again. 3. Vehicles that blow up when flipped over. Why? I understand the initial damage only of the flip. A timed auto-flip feature that requires you to exit the vehicle and stand within a close radius would be nice (short of an MBT), but at least don't make them blow up. Do sundies even stay flipped over? I could probably come up with 50+ "quality of life" changes that should be no-brainers, but these are my top 3 most annoying things in the game. |
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2013-11-16, 09:14 PM | [Ignore Me] #23 | ||
Private
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Vehicle/stuff icons:
This have annoyed me since they put them in. I cannot get used to it and they're always in the way. With the new name plates with backgrounds and the turrets it's getting worse. I wish they gave us a "disable" button. Terminal/turret etc. "lag": The delay when entering turrets and or accessing terminals. Proper mouse binding for air vehicles: Feels like playing Wolfenstein 3D with the keyboard turning. Not able to disable/adjust glow: The panels etc. inside (some?) bases glow way too much, especially at night. Bases are too easy to attack and take over: Would like the amount of resources/work needed to take a base to be a lot higher. Not like Vanu Archives maybe, but... yeah something. "Slow" bullets: I wish the infantry weapons had faster bullets. Too much leading needed for short ranges. Battle rifles: I really wish they worked more like the M39 in BF. I love the idea but too slow bullets and too much drop. |
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2013-11-16, 09:53 PM | [Ignore Me] #24 | |||
Sergeant Major
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Also, not annoying but funny. I shoot an enemy harraser inside a tach pant once. It's trying to run me over. I'm not hoping to blow it up. BUT I DO! WITH NOTHING BUT NORMAL GUN FIRE! Omg, I DESTROYED IT! But it's wreckage is comeing at me. EEP! So it hits me. I think "shit" but I only lose a bit of shield and live. EPIC! Last edited by Taramafor; 2013-11-17 at 11:30 AM. |
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2013-11-18, 03:59 AM | [Ignore Me] #26 | ||
Corporal
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1. My "choose universal camouflage" button always resets to "no camouflage" so when I want to change it I have click through them all to get to the one I want. I would love it if clicking it opens up a scroll bar for faster selection.
2. Related to 1 : No way to organize my camouflages to have a night set, Esamir set, desert set, faction set, or whatever to make #1 less of a problem. 3. No information on engineer deployables. How long does my ammo dispenser have before I need to replace it? Have my AV/AI mines been detonated? How many mines can I place before I end up deconstructing old ones? ...and a random thing NOT in game (that gets me every time)... 1. The promised side grade system. Nearly everything is an upgrade from stock. The exception being on weapons; with silencers and high velocity bullets and such. On vehicles though, armor doesn't lower speed, proximity radar doesn't increase your own radar signature, maneuverability chassis doesn't lower speed, and so on. All of these things are straight upgrades. You could say, for example, that a tank with improved armor is practically equal to one with stealth. I would agree with that. But both are better than a starter tank. A tank with more armor is equally as fast and detectable as a starter tank. While a stealth-ed tank is equally as fast and armored as a starter tank. There is nothing a starter tank can use against a, what should be, specialized tank to give it a chance at winning. Give these specialists a 15% boost in armor/stealth/whatever, but nerf something else by 10%. They'll still be getting their certs-worth of boosts and they'll be specializing into how they like to play. But they will also be given an Achilles heel they will have to keep in mind while playing. |
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2013-11-18, 08:09 AM | [Ignore Me] #27 | |||
Sergeant Major
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