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PSU: When in doubt, empty your magazine.
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2013-11-28, 09:11 PM | [Ignore Me] #47 | ||
Major
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I suspect its going to get harder for people to find a niche in this game if this type of trend continues.
We have seen it for the flyguys, the tankers and now they are starting on the footslogers. Its getting to the point where the classes are devolving into a CQC mishmash. Granted, I am bias. I do like to play both sniper and SMG infil but I do resent that my options for play style is being reduced further by this proposed nerf. If I want to play a slow, cat and mouse game why cant I? Sometimes, I just cant be assed doing anything else. I dont see the need to dicate that I have to play a shottie in the face, once more into the breech, charge of the light bridage style session everytime I log in. Just leave it SOE. I would like to play the game in a way that is enjoyable for me, not someone else's idea of a fun time. |
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2013-11-29, 02:01 AM | [Ignore Me] #48 | |||
Sergeant Major
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Last edited by Taramafor; 2013-11-29 at 02:04 AM. |
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2013-11-29, 03:10 AM | [Ignore Me] #50 | |||
Major
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Don't get me wrong, I have played this game for a year... That's unheard of for me to have a game capture my interest and imagination for so long. I would just like to have that enjoyment continue. |
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2013-11-29, 08:18 AM | [Ignore Me] #51 | |||
Staff Sergeant
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Just a thought that came to my mind; if theres 1 thing i'd change in the current infiltrator, it's the turret hacking. There's pretty much nothing i hate more than getting 'shot in the back' near a friendly base and losing a tank/plane (and with it the resources)... it just feels 'cheap'. Then again, dropping a mine behind the turret and then re-hacking it makes me chuckle every time.. Last edited by Plaqueis; 2013-11-29 at 08:21 AM. |
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2013-11-30, 10:42 AM | [Ignore Me] #52 | |||
Short range Infils have nothing to do with snipers. The two are antithesis of each other. |
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2013-12-05, 01:18 AM | [Ignore Me] #54 | ||
Corporal
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SOE's approach to balancing is for the most part brain dead. For example for MAX Balancing, it took Chewy on PSU to present clear concise facts on the ability and kill statistics of each MAX and then have a good long discussion on the merits and demerits of each. SOE Dev's for planetside 2 at least just seem very amateur in their application of anything. They seem too impulsive at least in balancing.
It's been really frustrating and tiring to keep supporting this game, and the fact is when I want to get my FPS fix there really isn't anything else except PS2 (even after buying BF4). Just so tired. Last edited by TheAadvark; 2013-12-05 at 01:36 AM. |
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2013-12-05, 06:52 AM | [Ignore Me] #56 | ||
Staff Sergeant
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Honestly, what is wrong with taking more than two shots to kill a target? Grab a buddy, and focus fire. It's a giant war effort, you're part of an army, there's no need for you to kill in one hit.
If you want to lone wolf, aim for the injured people. Presumably wherever you're sniping, there are others around who can finish off anyone you hit, and vice versa. |
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2013-12-05, 08:02 AM | [Ignore Me] #58 | ||
First Sergeant
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You hold a gun to someones head, pull the trigger, they die. Sad day for you but that's war.
This is a video game and this is war, There is a degree of tolerance that must be maintained concerning realism and what is practical for balance. I don't believe the headshot kill damage on a BASR range limit solves this supposed problem concerning how little the sniper actually makes a difference The games famed tolerance is 600 players per facility, 2000 per faction, 6000 per server. Do you think it's reasonable to encourage and pack 600 players in a single zone, each pushing for objective points and not have to a degree some form of OHK weapon to thin the horde? Or should we have 600 players all pushing one objective, each one 3-10 shots or more to kill, each one able to instantly revive full health via medic on the spot, each one able to instantly respawn and back to pushing the position in 10 seconds of spawning? Without OHK weapons those long frustrating sieges stagnate, Thus why vehicles, Shotguns, C4, and other weapons exist to OHK and break the siege with epic charges. When compared to more devestating OHK weapons, the single shot bolt-action sniper rifle barely scratches the battlefield unlike a Shotgun with extended clip that can wipe entire rooms, C4 that kills multiple squads with a single brick, AI mines that you never see until it's to late and more. I really want to know the daily kill stats for Rams 50, Longshot, and the Parralax compared to daily shot gun and C4 kills. Last edited by HereticusXZ; 2013-12-05 at 08:05 AM. |
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2013-12-05, 10:39 AM | [Ignore Me] #60 | |||
Staff Sergeant
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I also would like to see those stats. |
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