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PSU: Why. Won't. You. Die!
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2014-02-11, 02:04 AM | [Ignore Me] #33 | ||
Private
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Yeah but his opinion is worth more than other people's. That was established in the first post where all the people who were about to disagree were given the advice that "you're just wrong".
Hmm... OP writes controversial and ill-thought out opinion, returns to occasionally fan the flames with a patronising *sigh*... I can't tell if over entitled or just trying to troll. Last edited by DynamoECT; 2014-02-11 at 02:05 AM. |
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2014-02-11, 08:20 AM | [Ignore Me] #34 | |||
Sergeant Major
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Saying *you're just wrong* was I admit going to far and mostly said it as I was more annoyed than normal at the time but I still feel these are 2 elements which are just incredibly annoying. Reviving is not a good mechanic, healing is fine but reviving entire platoons with a grenade and even reviving MAX suits which take a lot to kill doesn't add to the game in my opinion, it helps makes zergs even more powerful making it almost pointless to try and stop them as you can't try to whittle them down like you could if there was no reviving, all you can do is accept that until you get enough people to wipe them completely theres nothing you can do. Stealthers are a more subjective thing I imagine, mainly though as its going to be split between people who play them and people who don't. Personally I find stealther play boring, I've tried running around with a blitz and extra magazines slaughtering people and putting proxy mines near sundies but they just feel like easy free kills. I prefer the challenge of needing to use cover to sneak up on people and finding a route that will get you behind the enemy without being spotted without needing to resort to an incredibly long stealth. I'm sure I'm not the only one who gets annoyed when your in the middle of a fight and a stealther kills you from behind where all your allies are, in war games you expect to setup a front line and as long as its maintained whats behind you is friendly, stealthers completely screw that up though as you end up with a ton of them stealthing around killing people. Yes they wont turn the battle but as I said this thread is about things being OP its about them being incredibly annoying and being forced pretty much to never stand still, never stop spinning in circles to make sure theres no stealther following you isn't a fun way to play, but the only other option is accept many times a day you will die in a way you couldn't possibly prevent. Now theres ways they could do this better instead of removing stealth if people are so obsessed with keeping it (though as I'm sure you know I fall in the camp of happy with it gone, every single game iv ever played with stealth stealth has just been irritating). They could limit the loadout you get while using stealth to a sniper rifle and a pistol, this would at least mean infiltrators are encouraged to stay back from the fighting or people have a chance to defend themselves when they start getting shot in the back. Reviving though I just don't like in any way shape or form, as I explained before I think it just ruins the flow of the game and makes your efforts feel completely worthless most of the time. I'm sure I'm not the only one whos tried to defend a base being ghost capped by 4 people, managed to take out 2 or 3 of em before they realise they are being attacked so need to group up, only to get killed by the medic who them revives everybody meaning from that point on they will stick together.. sure you can kill 1 or 2 of em but the medic means you can't kill them all unless you manage to get all the medics first. And please don't try and say *thats why you aim for the medic first* as my retort will always be thats why medics stay back (if they are competent) so the only way to kill them first is to run past a group of people shooting you, find where he is THEN try to kill him, of course most of the time that will simply result in you dying before you even see the medic. Hell I'd be happy if they just made it so you could shoot people while they are on the ground which then makes them unrevivable. |
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2014-02-11, 03:35 PM | [Ignore Me] #35 | |||
First Sergeant
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Now, the recent WDS created such a storm of protest that SOE did something about it. In the meantime, the game is what it is. The rules are the same for everyone, annoying as they may seem at times... And isn't there a section on this forum and the SOE forum for such discussions? PSU have the Planetside 2 Idea Vault and SOE have Ideas and Suggestions. Should this not be in those forums? |
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2014-02-14, 03:49 PM | [Ignore Me] #36 | |||
Corporal
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Its funny, every time I read about something they did in planetside 1 its always better than how they do it in PS2. I kick myself for not playing it, but I was broke back then so... But yes, this is what needs to happen. Having unlimited green magic is terrible. I agree and medic is my #1 class in the NC. 1. Keep the healing gun for healing live players. (as it is now, its more efficient to let the players die and revive them than it is to heal them) 2. take out med packs for EVERY other class. 3. Start a medic out with 2 full revive packs, able to cert it up to 6 at max. Make them resupply-able. Also, make the medic have to actually stand on the person to revive them like BF. None of this healing around corners. Even better, make it so that you can drag bodies like ARMA. (not likely) As for infiltrators. Meh, they were fine until they got the SMG, and 2 hit pistol, and crossbow of doom. I could even live with the pistols. They are not so invisible that they cause undue strife. |
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2014-02-14, 07:12 PM | [Ignore Me] #37 | ||
Corporal
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My 2 cents, I see what he is saying, I really do. I'm sure everyone has had their moments where you single handedly clear out a room by yourself during an assault or defense and get taken out by another guy who happens to come through the door while you're reloading or what not. If it's a medic, he revives the whole room. You then feel as if you didn't accomplish anything. We've all been there (If not, well, I dunno). It is frustrating but it is what it is.
I do however, like the idea of a medic who has a limited amount of healing similar to a engineer or maybe even has to resupply his "juice". Standing behind a corner just constantly spamming healing is rather annoying especially in tight battles. But then again, this is a game that can have numerous players fighting literally everywhere so the element of danger is present at all times and I can also understand why the medic is how it is now. |
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2014-02-14, 09:41 PM | [Ignore Me] #38 | ||
Sergeant Major
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The best solution I've heard so far is the *execute* idea, which would basically be either knifing a fallen enemy by meleeing them or pressing F perhaps to do a execution. This way there is a method of stopping people getting revived but it puts you at risk as if you stop to execute everybody you kill you might get shot while doing it and it slow you down.
Could even bring in some interesting new tactics where some of the squad pushes and a couple hang back to execute everybody whos killed. Hell this is what the army actually does more or less, I remember in CCF on a training day we went to they said the way you check if an enemy is dead is by shooting them twice in the head. |
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2014-02-14, 11:02 PM | [Ignore Me] #39 | ||
Sergeant Major
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I think your ideas are a bit on the ludicrous side. We don't need people stopping to take the time to knife or "execute" fallen enemies.
Reviving is fine, if you want to stop it, just rush the medics. Or lob a grenade at them if you even see their little green beam come out. Cloaking? Would you rather the infiltrator be neutered? That's their thing. This is what some people consider fun; I enjoy cloaks, reviving, jetpacks, rockets, AV turrets, and whatever else some people may find "annoying" because it is an inconvenience to their survivability. I feel like one thing that needs to be emphasized in this game is fun; what makes it fun? Not pulling so much hair out over keeping a controlled, balanced environment that you're destroying and/or neglecting anything that players would enjoy. I'm not saying this because I like overpowered stuff, but cloaking? It's fun. I enjoy sneaking past people, getting the jump on them, and wreaking havoc with my invisibility. |
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