Originally Posted by Obstruction
it isn't that effective, it only changes the range at which damage and then fatal damage begins by some number of meters that is approximately less than 100.
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it could be that a certain amount of horizontal velocity is tolerated because the game can't tell the difference. but we don't know yet.
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just a self reply to report back on some testing and correct myself.
tier III safe landing increases fatal damage threshold to 150m, so any less than that and you'll survive, injured. also noteworthy, horizontal velocity doesn't seem to matter. i jumped out at high speed and simply skidded across terrain, eventually slowing to a stop. it remains to be seen if smacking a wall or building would still be fatal at high speed, or if there is some upper limit to how fast you can be going. it's not the fall that kills you after all, but the sudden stop at the end.
so all in all it is pretty good. i still don't think there will be that many places where infantry can use it to any sort of extreme tactical advantage but it will be interesting to try to find some, for sure. i am also not sold on using it over other possible implants as a full time pilot. and there are many other reasons to use light assault as a pilot class that implants don't address. it does open up the possibility of flying as Heavy though. i'm especially excited to try all possible pilot classes when the valkyrie is introduced.
last, after seeing drop rates and running through a dozen or more implant packs on test server, i definitely think the cries of P2W are exaggerated.