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Old 2011-07-10, 09:13 PM   [Ignore Me] #1
Warruz
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Re: Matt Higby doing a Q&A at reddit!


Il toss 2 questions in.

1) What can we see in terms of artillery ?

2) What can we expect to see in deployable weaponry such as MG Nests? Mobile Artillery? and how will it be implemented if so?
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Old 2011-07-10, 09:15 PM   [Ignore Me] #2
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Re: Matt Higby doing a Q&A at reddit!


You guys turn every thread he's in into a Q&A and you'll ruin it.
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Old 2011-07-10, 09:21 PM   [Ignore Me] #3
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Rbstr View Post
You guys turn every thread he's in into a Q&A and you'll ruin it.
This is the Q&A thread. Seriously though, you can't expect players to not pester devs, especially when the 8 year sequel has just been announced.

If he's made the choice to post here I'm sure he's come to accept that he'll be barraged with questions.

Last edited by Bags; 2011-07-10 at 09:25 PM.
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Old 2011-07-10, 09:35 PM   [Ignore Me] #4
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Bags View Post
This is the Q&A thread. Seriously though, you can't expect players to not pester devs, especially when the 8 year sequel has just been announced.

If he's made the choice to post here I'm sure he's come to accept that he'll be barraged with questions.
Oh...crap, this is what tabs will do to you sometimes.
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Old 2011-07-10, 10:54 PM   [Ignore Me] #5
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Re: Matt Higby doing a Q&A at reddit!


anyone know if we get xp for kill assist? the kill stealing in ps1 is really annoying

one time i accidentally stole a bfr kill as a cloaker with a pistol. the other guy got really mad.
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Old 2011-07-10, 11:08 PM   [Ignore Me] #6
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by moosepoop View Post
anyone know if we get xp for kill assist? the kill stealing in ps1 is really annoying

one time i accidentally stole a bfr kill as a cloaker with a pistol. the other guy got really mad.
Yeah he said on reddit there will be some form of damage/xp sharing
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Old 2011-07-10, 11:14 PM   [Ignore Me] #7
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by morf View Post
Yeah he said on reddit there will be some form of damage/xp sharing
cool thanks bro
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Old 2011-07-11, 09:29 AM   [Ignore Me] #8
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by moosepoop View Post
cool thanks bro
Anytime, chief.
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Old 2011-07-10, 11:01 PM   [Ignore Me] #9
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Re: Matt Higby doing a Q&A at reddit!


The biggest question for me, is game balance. I know he said he has a full-team dedicated to game balance and that players skill will be very important. But to me that leads to the question of how certain mechanics in PS1 will change.

Certain things like corner camping, special assault, max units, killing infantry with aircraft, and a few other things, require little to no effort in PS 1.

So what changes can we expect in PS2 for these things? We know there is no 3rd person, but that buffs cloakers who use boomers (what noobs don't use third person to check corners for boomers?). I'd like to comment on game balance, but I have no details to work with. So I can't just come out and say, max units have no decent counter, like I can in PS 1. Details, details, details, details, we all need them!
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Old 2011-07-11, 03:03 PM   [Ignore Me] #10
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Effective View Post
The biggest question for me, is game balance. I know he said he has a full-team dedicated to game balance and that players skill will be very important. But to me that leads to the question of how certain mechanics in PS1 will change.

Certain things like corner camping, special assault, max units, killing infantry with aircraft, and a few other things, require little to no effort in PS 1.

So what changes can we expect in PS2 for these things? We know there is no 3rd person, but that buffs cloakers who use boomers (what noobs don't use third person to check corners for boomers?). I'd like to comment on game balance, but I have no details to work with. So I can't just come out and say, max units have no decent counter, like I can in PS 1. Details, details, details, details, we all need them!
Well, one nice thing is they say they will be able to track everything, such as how often a gun is used, how often it's fired, avg shots to kill, etc.

So they can look at the numbers to see if something is broken.
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Old 2011-07-11, 02:42 AM   [Ignore Me] #11
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Re: Matt Higby doing a Q&A at reddit!


I want to say thank you to Mr. Higby for talking to us and answering questions. This barrage of questions is due to our love of the game and hope for the future.

My current question is if the engine can handle moving bases? I ask this because I hope for Iowa class battle ships later in the game that are boardable. Maybe when planets come out we could run around on the hulls of enemy capital ships during space naval battles attempting to breach the airlocks to get at their internals. I've not seen a system that supports mobile bases or large destructible bases before and I know Forgelight is supposed to be able to do some great stuff.
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Old 2011-07-11, 02:43 AM   [Ignore Me] #12
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Captain1nsaneo View Post

My current question is if the engine can handle moving bases?.
Towers have landing gear. Take from that what you will
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Old 2011-07-11, 02:46 AM   [Ignore Me] #13
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by Bags View Post
Towers have landing gear. Take from that what you will
I think he means something you can walk around and fight on while its moving. The towers I am assuming will just be dropped from orbit, THEN fought over.
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Old 2011-07-11, 02:47 AM   [Ignore Me] #14
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Re: Matt Higby doing a Q&A at reddit!


Originally Posted by CutterJohn View Post
I think he means something you can walk around and fight on while its moving. The towers I am assuming will just be dropped from orbit, THEN fought over.
Maybe.
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Old 2011-07-11, 05:30 AM   [Ignore Me] #15
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Re: Matt Higby doing a Q&A at reddit!


Will there still be a VR training facility? I really liked weapon testing and still go back to VR training rooms to mess around on occasion. Certainly helped me learn how many shots on average it would take to kill someone and the effect of how far/close the enemy was to you.
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