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PSU: OMG! You killed Hamma! Bastards!
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2011-07-10, 09:13 PM | [Ignore Me] #1 | ||
Sergeant
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Il toss 2 questions in.
1) What can we see in terms of artillery ? 2) What can we expect to see in deployable weaponry such as MG Nests? Mobile Artillery? and how will it be implemented if so?
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I want it to be Planetside:Next not Planetside HD |
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2011-07-10, 09:21 PM | [Ignore Me] #3 | ||
Lieutenant General
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This is the Q&A thread. Seriously though, you can't expect players to not pester devs, especially when the 8 year sequel has just been announced.
If he's made the choice to post here I'm sure he's come to accept that he'll be barraged with questions. Last edited by Bags; 2011-07-10 at 09:25 PM. |
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2011-07-10, 11:01 PM | [Ignore Me] #9 | ||
First Lieutenant
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The biggest question for me, is game balance. I know he said he has a full-team dedicated to game balance and that players skill will be very important. But to me that leads to the question of how certain mechanics in PS1 will change.
Certain things like corner camping, special assault, max units, killing infantry with aircraft, and a few other things, require little to no effort in PS 1. So what changes can we expect in PS2 for these things? We know there is no 3rd person, but that buffs cloakers who use boomers (what noobs don't use third person to check corners for boomers?). I'd like to comment on game balance, but I have no details to work with. So I can't just come out and say, max units have no decent counter, like I can in PS 1. Details, details, details, details, we all need them! |
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2011-07-11, 03:03 PM | [Ignore Me] #10 | |||
Lieutenant General
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So they can look at the numbers to see if something is broken. |
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2011-07-11, 02:42 AM | [Ignore Me] #11 | ||
Major
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I want to say thank you to Mr. Higby for talking to us and answering questions. This barrage of questions is due to our love of the game and hope for the future.
My current question is if the engine can handle moving bases? I ask this because I hope for Iowa class battle ships later in the game that are boardable. Maybe when planets come out we could run around on the hulls of enemy capital ships during space naval battles attempting to breach the airlocks to get at their internals. I've not seen a system that supports mobile bases or large destructible bases before and I know Forgelight is supposed to be able to do some great stuff. |
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2011-07-11, 05:30 AM | [Ignore Me] #15 | ||
Major
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Will there still be a VR training facility? I really liked weapon testing and still go back to VR training rooms to mess around on occasion. Certainly helped me learn how many shots on average it would take to kill someone and the effect of how far/close the enemy was to you.
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