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Old 2011-11-21, 12:37 PM   [Ignore Me] #136
Bags
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Re: Bailing mechanics


I highly doubt the heavy assault will fit in personal crafts.
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Old 2011-11-21, 01:29 PM   [Ignore Me] #137
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Re: Bailing mechanics


Yeah.... that big boy looks little fat for a pilot.
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Old 2011-11-21, 02:27 PM   [Ignore Me] #138
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Re: Bailing mechanics


I'm pretty sure Higby/someone said that Heavy wont be fitting into those one seater aircrafts.

However I guess it's in a way interesting that the "basic armor" (instead of agile like in PS1) can use them, so it's not like we will only have whimps bailing over the towers, but at least this time they wont have heavy weapons.
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Old 2011-11-21, 06:36 PM   [Ignore Me] #139
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Re: Bailing mechanics


Originally Posted by Helwyr View Post
I don't recall ever seeing occupants in a tank bail in an active fight and live. I almost never drove or gunned for one so never tried myself. Where as it happened all the time with Aircav, because their bailing from a fast moving air vehicle they won't die when it blows up as it won't be close like a ground vehicle will be.
Actually I use to do it all the time when gunning. The only time I did not do it is if my driver would get pissed. It accomplished 2 things. 1) my tank lived 2) I lived. This was about 65-35 which is kinda your odds when it comes to bailing on a max or say a tower.

Of course it required semi-descent terrain which is the same for if your fighting the AA max. Also I don't remember ever staying in a buggy that was about to blow but, that's another argument.

Something I saw mentioned earlier, what about all the pad campers? Your tank as the advantage of not getting blown up before they get off the pad. Unless there is 2-3 enemy tanks in your CY even you got away sometimes. My Plane, get's blown up from one AA max, if anything I can just barely bail.

Last edited by xSlideShow; 2011-11-21 at 06:40 PM.
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