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PSU: Hamma must be squozen
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2012-03-06, 10:18 PM | [Ignore Me] #138 | ||
Sergeant
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Awesome demonstration! Seeing the 4 Vanguards roll made me really giddy, now imagine 20...
Infantry combat looks ace, back in my short time in PS1 it was one of the weak parts of the game imho, now it looks like it could actually be one of the coolest parts. In Video 3, when Highby was firing out of that building, along his mates, i thought "Damn, right there is a perfect situation for a leaning mechanism!" It would have allowed him to shoot next to his mate, without having to strafe into the center of the doorframe, exposing too much of his body to enemy fire. All the little bugs, and the obviously WIP netcode make me think beta is further ahead than many here were speculating. But damn, it will be worth the wait! |
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2012-03-06, 10:19 PM | [Ignore Me] #139 | ||
Private
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So what do you guys think? does this look beta ready to you?
my hunch: After seeing these videos I think we'll have to wait for beta a bit longer. Seems to me there are still to many bugs in the physics/engine/animation and so on. Dont get me wrong, i absolutely like what i'm seeing. But i did notice shaky/floating vehicles/soldiers and some pop-ups etc. The risk with these kind of bugs in open beta is that they might scare people off. Because most people that play an MMO-beta forget that they're actually playing an unfinished, w.i.p. game. And thus they are less forgiving than a more open-minded ps1-vet. |
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2012-03-06, 10:19 PM | [Ignore Me] #140 | ||
Captain
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Also it seems like sidegrades can actually be purchased using station cash. I hope it's not like Tribes: Ascend where it takes forfuckingever to unlock even one class. Then again I haven't played since closed beta so they may have adjusted the rates to be somewhat more reasonable.
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2012-03-06, 10:20 PM | [Ignore Me] #142 | ||
First Sergeant
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I was a little curious about the customization options for the clans and also voice communication options. No mention of any sand box features.
Certainly the presentation more then exceeded my expectations which were sky high anyway. Must study the store a bit more. What can we buy exactly?? I hope our clan can get its own base. We would pay for that. |
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2012-03-06, 10:24 PM | [Ignore Me] #143 | ||
First Lieutenant
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Finally done watching (and rewatching)! I think the thing that impressed me the most is the PlanetSide 'feel' that it has. The tank column at the end reminded me of a classic PS1 battle. Only now everything seems bigger and more real. o.O
Beautiful translation from concept to implementation. Go pat yourself on the back, Higby, and everyone else that worked on it.
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2012-03-06, 10:28 PM | [Ignore Me] #146 | ||
Corporal
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This screen scares me:
What if your empire doesn't have the resources to fund the guns in your loadouts? Can you even select certain loadouts if you don't have appropriate resources to "purchase" the loadout when you spawn? Do you spawn with inferior versions of the guns if you can't afford the resources? Are resources shared between your entire empire? Or do you gain resources personally? Once you buy gun X, do you own it forever to use in your loadouts, or do you have to rebuy it after an amount of time? If your empire owns no territory/resources, how are you supposed to purchase the guns? Are you forced to buy them with real cash your empire has 0 resources left? |
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2012-03-06, 10:31 PM | [Ignore Me] #147 | ||
Looking very, very nice. Good presentation Higby, despite the technical difficulties you still finished ahead of time.
Shame we didn't get to see some of the things you clearly wanted to show, oh well, more to put into vids as you get the hype machine rolling. |
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2012-03-06, 10:31 PM | [Ignore Me] #148 | ||
Master Sergeant
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Once you buy a gun, you can always get it. That is not related to the 'resource' pool that he's referring to when talking about capturing hexes. You get guns (and side-grades) by buying them or using XP to unlock them, and once you do, they are yours whenever you want them...
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