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Old 2012-06-30, 07:59 AM   [Ignore Me] #136
Rago
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Re: The Vanu MAX so needs a redesign.


I Like the Vanu MAX Design ,too.
The Only thing, what it needs is a Jetpack !
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Old 2012-06-30, 12:34 PM   [Ignore Me] #137
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Originally Posted by Grimster View Post
VS MAX looked A LOT cooler in the concept art
This. We all know it so we must have PS2 devs know it, too!
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Old 2012-06-30, 08:58 PM   [Ignore Me] #138
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Re: The Vanu MAX so needs a redesign.


the vanu max looks cool, but it doesnt look INTIMIDATING.

nc max gives off feelings of brute force, tr max feels sinister and evil. vs max looks like a purple crab.
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Old 2012-06-30, 09:30 PM   [Ignore Me] #139
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Re: The Vanu MAX so needs a redesign.


What I want to know is how the VS MAX hit box can be balanced with those of the other faction MAX given how skinny it is. Maybe that's why the weapons are so big.
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Old 2012-09-03, 06:31 PM   [Ignore Me] #140
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Re: The Vanu MAX so needs a redesign.


Maybe it's that the animations (and thus poses) aren't complete for the Vanu max, but it just doesn't look right. Obviously it may be way too late, but this is the idea forum...

I'd actually like to see it look more creature-y. I think the biggest trait that could be added is [three jointed / reverse jointed / whatever] legs. Somewhere between the District 9 mech or Star Wars general Grievous. Other good examples are the legs of a velociraptor or the Halo Elite.

As mentioned previously, bulking up the upper arm just a tad might help it not look so much like it has crab claws. Not to mention weapons that aren't all so exaggerated in the vertical axis.

Also, I see no reason the head needs to look like a helmet. These things can't actually turn their head, correct? A distinctively non-human/helmet shaped head would also go a long way.
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Old 2012-09-03, 07:08 PM   [Ignore Me] #141
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Re: The Vanu MAX so needs a redesign.


Originally Posted by SKYeXile View Post
it looked far cooler in the concept.
Agreed, donno why they changed it. Probably hitbox issues...

It'd be nice if it was a bit more angular, but why not just have a secondary TR/NC character on another server for your friends. I know for sure I won't get all my friends to join the Sovereignty (unfortunately).
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Old 2012-09-03, 07:16 PM   [Ignore Me] #142
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Re: The Vanu MAX so needs a redesign.


I like the VS Max wings. Way better than the cheese wheels the TR maxes had.
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Old 2012-09-04, 04:29 AM   [Ignore Me] #143
Emperor Newt
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Re: The Vanu MAX so needs a redesign.


I think the overall design is cool, but it simply doesn't cut it against the other factions max. It just does not look intimidating and not as cool as the others.
It does not need a big redesign but an update. "Simply" make it a bit more badass.

When you see a TR or NC Max and have no idea what it is you know that it is a bad idea to stay and fight (in most cases )
With the VS Max, not so much. The more look like a big guy in a spacesuit. Not something that's going to kick your ass.
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Old 2012-09-04, 05:02 AM   [Ignore Me] #144
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Re: The Vanu MAX so needs a redesign.


The vanu max almost made me sway from the true path, and every time I see one I smile even when I get killed. I just get warm and fussy knowing that the operator is making this sound every time everywhere don't you?


Originally Posted by Salad Snake View Post
Agreed, donno why they changed it. Probably hitbox issues...

It'd be nice if it was a bit more angular, but why not just have a secondary TR/NC character on another server for your friends. I know for sure I won't get all my friends to join the Sovereignty (unfortunately).
As you may have seen it doesn't have any armour plates, every class will have custom armour if that's just for looks in the shop or like vehicles I don't know but its coming look at e3 vids for reference. Or art work there's gona be a lot of stuff.

Last edited by Scopedog; 2012-09-04 at 05:11 AM.
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Old 2012-09-04, 05:09 AM   [Ignore Me] #145
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Re: The Vanu MAX so needs a redesign.


When I played beta I kept confusing it for the Heavy Assault armour which is a problem. I played TR because right now the shooting mechanics of Vanu and NC suck so I kept running in thinking it was HA and being surprised when it killed me. You cannot mistake the TR or NC ones, which means the Vanu one still needs redesigning.

I'm not gonna play for the rest of the beta now, I gave my feedback, I don't like the game as it is and hopefully SOE will have fixed most of it by launch.
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Old 2012-09-04, 05:17 AM   [Ignore Me] #146
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Re: The Vanu MAX so needs a redesign.


Or you need to polish your glasses ? they look completely different and even if you make mistakes a few times you learn right?

When the custom armour gets in they will be more different.
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Old 2012-09-04, 05:29 AM   [Ignore Me] #147
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Re: The Vanu MAX so needs a redesign.


I only caught a quick look, but if I'm not mistaken, they updated the model... and now it is a hulk in skin tight armor.

It looked a bit rough around the edges, but I guess they are trying something different. If anyone is familiar with the Battletech world, it sort of reminds me of a Light Clan Elemental.

I'd still rather see triple jointed legs as in my post above.
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Old 2012-09-04, 05:39 AM   [Ignore Me] #148
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Re: The Vanu MAX so needs a redesign.


imo the only problem with the vanu max is the arms, they just look odd compared to the rest of the body
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Old 2012-09-04, 06:28 AM   [Ignore Me] #149
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Re: The Vanu MAX so needs a redesign.


What if they made them all gundam like?
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