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Old 2011-01-30, 07:08 AM   [Ignore Me] #151
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Re: PlanetSide Next Galaxy


Never saw it until you posted that pic Peacemaker.
Your name now Porkins.
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Old 2011-01-30, 03:28 PM   [Ignore Me] #152
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Re: PlanetSide Next Galaxy


Originally Posted by Mechzz View Post
Hey all, haven't been around here for too long, but when I heard the rumors about PS:Next I had to come on over to check it out. I'm glad to say the news has helped me overcome my inertial barriers to finally buying a new PC rig, all for PS2, woohoo!

Who'll be re-subbing to PS just to get into the beta?

lolz,
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Indeed please create a if you want to discuss that.

** Back on topic.

I don't think it's a bad idea to shoot people out of open cockpit vehicles.
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Old 2011-01-30, 06:56 PM   [Ignore Me] #153
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Re: PlanetSide Next Galaxy


Originally Posted by Hamma View Post
I don't think it's a bad idea to shoot people out of open cockpit vehicles.
I think this is more of a networking issue than it is a gameplay issue. If it was just a gameplay issue, it could be easily balanced and changed through updates.

For example, if they implement the option of shooting the pilot through the cockpit window, then there are now multiple hit boxes that must be handled by the server (or client), as opposed to one (galaxy) hit box if they don't allow pilot killing. It may seem like it wouldn't change much, but in a game like PS they have to find as many ways as possible to lighten the server load.

To be honest, I'd rather see multiple hit boxes on infantry/MAXes than on vehicles.

Tl;dr - Bring headshots to PS instead of pilot sniping.
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Old 2011-01-30, 07:43 PM   [Ignore Me] #154
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Re: PlanetSide Next Galaxy


Originally Posted by crunchBWZ View Post
I think this is more of a networking issue than it is a gameplay issue. If it was just a gameplay issue, it could be easily balanced and changed through updates.

For example, if they implement the option of shooting the pilot through the cockpit window, then there are now multiple hit boxes that must be handled by the server (or client), as opposed to one (galaxy) hit box if they don't allow pilot killing. It may seem like it wouldn't change much, but in a game like PS they have to find as many ways as possible to lighten the server load.

To be honest, I'd rather see multiple hit boxes on infantry/MAXes than on vehicles.

Tl;dr - Bring headshots to PS instead of pilot sniping.
Multiple hitboxes on players would be 100x as bad as vehicle hitboxes, as there are way more softies than vehicles at any given time. I don't think hitboxes work technology or gameplay wise in planetside.
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Old 2011-01-30, 08:40 PM   [Ignore Me] #155
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Re: PlanetSide Next Galaxy


The problem with one-shot-kill sniping garbage is that if hackers figure out how to do aimbots for PS:N like they did for PS, (I saw a Fury fire a rocket pair once. One instantly tracked me and hit me, but I was running and ducked around a corner, second rocket of the pair instantly tracked and hit my AMS which was way off from me, aim-wise.) then we will have UT-style cheat fragfests with idiots just running around the top of the highest hills letting their aimbots aim and fire at everyone for them.

No, put it to rest. We will not be having vehicles turn into shooting galleries for snipers, not now, not ever. Wanna kill the pilot? Cert AA and blow his plane out from under him. It leaves too wide a door open for cheaters to instaruin the game if you can instagib anyone, especially when inside or on any vehicle of any sort.

How about this one detail from PS from way back: if someone shot you in the face, your visor showed a bullet hole in the glass (NC). Does ANYONE but me remember that one?
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Old 2011-01-30, 11:19 PM   [Ignore Me] #156
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Re: PlanetSide Next Galaxy


There is no question you should not be able to snipe someone out of a closed cockpit. As mentioned numerous times in this thread even current technology has bulletproof cockpits.

But riding in an ATV or something with no cockpit.. that's a different animal.

But this certainly isnt something PlanetSide NEEDS or was missing, it would be cool but imo we won't see it and that's not a big deal.
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Old 2011-01-31, 03:42 PM   [Ignore Me] #157
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Re: PlanetSide Next Galaxy


Just had an amazing thought....


What if the Galaxy could go in and out of planet orbit?
  • Passengers and the pilot could change continents without a Warpgate (replacing Warpgates)
  • Galaxy would pierce down from above High Velocity zone (second ceiling) searing into the atmosphere.
  • Individual passengers (but not the pilot) could hotdrop to anywhere accessible independantly.
  • Reinforces the "greater pivotal role" of the Galaxy.
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Old 2011-01-31, 05:46 PM   [Ignore Me] #158
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Re: PlanetSide Next Galaxy


Originally Posted by Tikuto View Post
Just had an amazing thought....

What if the Galaxy could go in and out of planet orbit?
You may be onto something there, perhaps the reason Smedley says the Galaxy plays an even more pivotal role in the new game is because there is some new type of flight zone such as space? Space stations maybe? Who knows.

What other reasons could there be for the Galaxy to play a more pivotal role?
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Old 2011-01-31, 05:54 PM   [Ignore Me] #159
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Re: PlanetSide Next Galaxy


Originally Posted by 0Shadow0 View Post
You may be onto something there, perhaps the reason Smedley says the Galaxy plays an even more pivotal role in the new game is because there is some new type of flight zone such as space? Space stations maybe? Who knows.

What other reasons could there be for the Galaxy to play a more pivotal role?
Because the Galaxy's role has been, to this point, so ultra-non-pivotal it had almost nowhere else to go but up.
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Old 2011-01-31, 08:07 PM   [Ignore Me] #160
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Re: PlanetSide Next Galaxy


Originally Posted by Traak View Post
Because the Galaxy's role has been, to this point, so ultra-non-pivotal it had almost nowhere else to go but up.
You're right. The Galaxy totally had nothing to do with years' worth of hotdrops over bases, and had nothing to do with quick NTU refills.
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Old 2011-02-01, 08:09 AM   [Ignore Me] #161
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Re: PlanetSide Next Galaxy


Originally Posted by Firefly View Post
You're right. The Galaxy totally had nothing to do with years' worth of hotdrops over bases, and had nothing to do with quick NTU refills.
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Old 2011-02-01, 10:41 AM   [Ignore Me] #162
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Re: PlanetSide Next Galaxy


Nah, I remember in Beta and shortly thereafter, Galaxies were used almost exclusively. No one wanted to, or hardly ever waited for the HART. We were always in sanc looking for Galaxy pilots.

Then, over the years, it has become hard to even half-fill a galaxy, even when with a platoon or outfit.

And the ANT can be carried by the Lodestar, and most people who hot-drop do so from mossies anyway, more numerous, faster, and harder to shoot down, twelve mossies (for the ten passengers, pilot, and whoever got in the cargo bay with token vehicle) as opposed to one Galaxy.

The Galaxy has been far from pivotal. Occasionally useful, rarely used anymore, but not pivotal. It required teamwork, and that is something PS players largely developed an allergy to. This was due to idiotic leaders, 99%, and 1% people realizing they can do better just squadding up with randoms than being the grease in the wheels of someone else's CR ambitions.

But, yeah, if the HART no longer exists, Galaxies will be more useful. Especially if mossies have the armor on the pilot cut down to the lowest level of armor available for a non-cloaker. Heck, they may even make it cloakers-only. If pilots of Mosquitoes and Reavers could only carry a pistol and pajamas, then the Galaxy would be more pivotal so you could carry your full combat load into a drop.

Last edited by Traak; 2011-02-01 at 10:43 AM.
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Old 2011-02-01, 12:05 PM   [Ignore Me] #163
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Re: PlanetSide Next Galaxy


You're a very bitter, very angry little man. I suggest therapy before you even attempt to get back into either PS or PS:N. Seriously. Because malignant little Debbie Downers like you really irritate a lot of people. I'm really very VERY sorry that you're butt-hurt about being kicked out of a lot of outfits - I think on general principle, if you'd acted like a spoilt little jerk in my outfit I'd have kicked you out. Fifty million Elvis fans can't be wrong. I'm also equally sorry that you, as a self-proclaimed support god, never really saw what teamwork truly is.

Yes, most certainly as the game died and people stopped playing, there was a noticeable decline in teamwork. Teamwork isn't as bloody obvious when there are two people, as opposed to a full squad or platoon. That's called "reality" and "logic".

The way you put it, you acknowledge my point for me and then go off on some half-baked pseudo-rant about how everyone in the game sucks except you, the Pivotal & Crucial Support God. Seriously, grow up and knock off your bullshit. It was tiresome four days ago and it's not getting any funnier. I'm not the only one that's acknowledged your trolling.

You're wrong. The Galaxy was most certainly pivotal. I guess you probably mistook that server called "Test" as an actual server, hence your confusion at what this little sweetheart can do. I'm guessing you've never been part of a base siege that drained the base down to its limits, and then your team got the hack... and whilst the base is still being fought over, someone says "OMG we need an ANT like NOW!"

As a self-described Support God, surely you've been in that situation before. And fifty guys go scrambling for an ANT only to be cut down by the hordes of tanks and aircraft outside. Then along comes someone who clearly does a better job of being a Support God than you, flying a Galaxy with a bloated ANT in the back. I guess that demotes you to Support Jesus or Support Demi-god depending on your deific pantheon. The Galaxy will always do a better job at carrying an ANT than the Lodestar. It's faster and more manoeuvrable. On top of that, if you have a team of people working together on a mission-critical ANT run, your ANT has a modicum of protection in the form of Galaxy gunners. No I daresay you were too busy seething at, what was it you said? "being the grease in the wheels of someone else's CR ambitions"? Amirite?

I'm also guessing that since you admit having been kicked out of SOOOO many outfits (and never had the intelligence to start your own instead of whining about it so often), you never witnessed outfits like BWC, the Enclave, CDL, Dark Skyes, etc loading up multiple Galaxies full of troops... yes, including two MAX units and a Marauder with three guys so that they could truly be FULL Galaxies. I'm guessing you were too busy zapping someone's half-dead tower turret with your little repair gun to watch those fully-laden Galaxies execute a pivotal air assault over a base and stop an opposing faction dead in its tracks.

Get real. You're talking to people who have been playing this game since closed beta. Exactly who are you trying to fool aside from yourself?
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Old 2011-02-01, 12:49 PM   [Ignore Me] #164
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Re: PlanetSide Next Galaxy


Aw, come on, no need to be abusive and theorize about me, though I have found that people tend to start that when they are out of arguments that are factual.

Just stick to your views about the game, and refrain from theorizing on what I am and what motivates me.

Note how I may say things you disagree with, but I don't do the whole personal attack thing. So please save that for somewhere else.

As I said, though, I have found that people have a very hard time resisting the temptation to lower things to the point of insults and such. But, you can do it.
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Old 2011-02-01, 01:46 PM   [Ignore Me] #165
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Re: PlanetSide Next Galaxy


Traak the Galaxy was an extremely useful tool when used by experienced teams. I was a leader of the Special Drop Corps on Werner and in our heyday we specialised in performing hot drops with fully armed Rexo suit users and MAX units, something a fleet of mosquitoes simply can not do.

On top of being able to transport a fully armed squad right into the thick of a battle with pin point accuracy the ability to transport an ANT or AMS to a strategic locations made the Galaxy one of the most useful vehicles in the game.
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