Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: This site is MSG free.
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-04-06, 02:07 AM | [Ignore Me] #151 | ||
First Sergeant
|
Your argument doesn't really hold any weight though. You can't have something be skill-less. You can not like having to adad yourself to counter the effect, but calling it skill-less is illogical, because if anybody can do it so easily, then it shouldn't be an issue at all. It'd be like saying making guns fire is skill-less, but the fact that everybody can do it, means it's not an issue. It comes down to how you use it.
It sounds more like you just don't want to be forced to spam the keyboard every time you get into combat. You just need to remember that the opposite of adad, is not moving at all. Which honestly, I'd prefer the adad over, because at least then the combat is fast paced.
__________________
|
||
|
2011-04-06, 03:01 AM | [Ignore Me] #152 | ||
Major
|
Its a pretty simple argument. The classic OS-MCG illustrates it pretty well. That would be the ONLY weapon, the only tactic. Nothing would beat it. Horrible gameplay.
Most ADADA in PS, due to prediction code, causes overly effective results for a very simple action - thats bad design. Who knows what PSN will be like but I hope they get rid of dumb stuff like this. I would prefer standing still to ADADAD, at least it would look more like Star Wars... :P (Also most of the new players of Planetside would be used to far more advanced movement from games like 2005's Battlefield 2 ...lol... Although they did have the dolphin dive, hated that shit!) Last edited by Aractain; 2011-04-06 at 03:05 AM. |
||
|
2011-04-06, 04:12 PM | [Ignore Me] #153 | ||
First Sergeant
|
In regard to the OP question ( ie to be removed)
The ability to hack the new game ..anything else is just a wishlist on what I would like that lends itself to my own preferred playstyle ..and thats not fair to demand such I think. |
||
|
2011-04-07, 02:38 AM | [Ignore Me] #154 | ||
First Sergeant
|
It's really easy to avoid getting OSed, they have a 3 hour timer, and they can be hard to place correctly sometimes. I mean, how many times do you see OSs that get no kills at all? Usually it's like 3 people an an abandoned vehicle.
When you see the huge kill OSes, it's because one side was being fucking stupid and being clumped together. This is why you will see me spam my OS macro, "OS Target... Spread Out!"
__________________
Last edited by LordReaver; 2011-04-07 at 02:40 AM. |
||
|
2011-04-07, 02:58 AM | [Ignore Me] #155 | ||
Major
|
Umm OS-MCG as in the classic example of the automatic OS gun... Its just an extream end of the counter to the "if everyone has it, its okay" argument.
Varied tactics and actions should be the design goal, if that means removeing the usefulness of something like ADADADA - go for it. |
||
|
2011-04-07, 07:08 AM | [Ignore Me] #156 | ||
First Sergeant
|
Everyone having a gun that shoots OSs is called an even playing field. Meaning, the game would merely turn twitch based. Would it be fun? I don't think so, but that's not my point. Skill-less? Still no, it would always come down to human ability to manipulate the game.
Skill is just an easier way of saying, "ability to achieve a goal". It's an incredibly broad term with no real way to measure it, but certain elements can be considered to fall into the category. Like, aiming faster than your opponent, or out smarting them.
__________________
Last edited by LordReaver; 2011-04-07 at 07:09 AM. |
||
|
2011-04-07, 05:56 PM | [Ignore Me] #158 | |||
Major
|
Skillless. Not requireing much skill to acheive. Easy. Little effort invovled. If a 'choice' is anyone of those above and is also effective it becomes the only choice (not a choice). This is basic bad design. ADADA, warping and early BFRs are all skilless (as they require little effort, remember?) and were very effective. I want shit like that removed. So many words over such a simple concept lol. |
|||
|
2011-04-08, 09:10 AM | [Ignore Me] #161 | ||
Second Lieutenant
|
One thing I would like to return (Yes I know this is a removed thread, but it was removed from PS already!), which probably is possible seeing as through all these years that internet connections and latency would be improved in the games coding(dare I perfected),is the good ole Surgile. The main gripe I saw with it was partial coding and partially lag the framework of the game then just couldn't handle the load of fast moving characters in a large battlefield even in small encounters it just incurred instances of warping
BTDubs: First post in 6 years I'm surprised I remembered a password from 2003, and I'm stoked about PS:N
__________________
You last visited: 03-18-2005 at 01:50 PM - lol time flies Last edited by Diddy Mao; 2011-04-08 at 09:30 AM. |
||
|
2011-04-08, 09:22 AM | [Ignore Me] #162 | |||
First Sergeant
|
Obviously warping is bad. I feel its safe to assume they have solved the big issue with it in PSN. So unless you are saying something beyond, "I don't want people strafing in combat" This argument is stupid.
__________________
|
|||
|
2011-04-08, 03:01 PM | [Ignore Me] #163 | ||
Major
|
Undesirable side effects like the effectiveness of low skill repeative side to side movement instead of skilled placement, planning and coordination might well be removed by merit of changes they make in PSN.
Either way, I don't want any skilllow (is that a better term for you?) stuff like third person camping, ADADA, bunny hopping, dolphin diving, nube tubeing (remember that one?), powersliding - whatever. If it is very effective and pretty easy to pull off, destroy it. Skill should be paramount! That is my argument. |
||
|
2011-04-08, 03:42 PM | [Ignore Me] #164 | ||
Master Sergeant
|
Vanu and NC AA Maxes
__________________
"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
||
|
2011-04-08, 04:21 PM | [Ignore Me] #165 | |||
First Sergeant
|
If you propose the next game be less arcadey , I can live with that . But if that renders the game the equivalent of stand back to back , walk ten paces , turn and fire it would get repetetive very fast. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|