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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
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2011-07-24, 11:24 AM | [Ignore Me] #151 | |||
First Sergeant
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aside from alge, planets in our own solor system contain bacteria, if one can be present the idea of another is not so great. while i get your argument planetside is in itself not realistic, theres also a great air of realisim involved. all the vehicles in some form exsist in real life currently. we have hover crafts planes bombers tanks amphibious transports many of the weapons are similure to real life examples, with the exception of possibly vanu weaponry theres not much going for un realisim here. but a mech is not argued to not be used becaus eits unrealistic as in could not happen. its unrealistic because it offer 0 advantage over other methods of movement. because no military woudl bother building something so insanely exspencive to offer 0 or in the absolute best case scenario a very very minor advantage, especially because the cost of a mech and the fragility of them makes them more akin to porcilin dolls then army equipment. |
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2011-07-24, 11:26 AM | [Ignore Me] #152 | |||
Major
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you would expect evolution on any planet similar to earth to give earth-like results and as for algae being on another planet, they don't need to be there originally they evolve from goo, goo being a soup of amino acids, as to how you get amino acids there well thats up for debate, but it's also largely irrelevent, if there's life there's amino acids on a side note wormholes don't break physics
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2011-07-24, 11:26 AM | [Ignore Me] #153 | ||||
Colonel
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v That. You made a good criticism - why support a bad one? |
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2011-07-24, 11:50 AM | [Ignore Me] #155 | |||
Colonel
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Traversing them may well do. When they exist, get back to me. Edit: He was saying people neglected their "duties" (errr..) in their pursuit of being a "cool" mech pilot. You could just as easily aim that criticism towards snipers, infiltrators, MAX users, pilots... Last edited by Vancha; 2011-07-24 at 11:55 AM. |
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2011-07-24, 12:52 PM | [Ignore Me] #157 | |||
Colonel
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Hell, mechs would probably be more conducive to team based combat that infiltrators. P.s. Red, could you PM any further evolution replies, if there are any? It seems silly to keep bumping this thread with them when it's pretty much done. P.p.s. You can do post-scripts in forum posts, right? I mean, it's not weird or anything? Last edited by Vancha; 2011-07-24 at 12:55 PM. |
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2011-07-24, 01:10 PM | [Ignore Me] #158 | ||
Private
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That's true, having snipers, fighter jets and cloakers in the game will always attract the solo player but CutterJohn said that having mechs in the game would entice people and you seem to agree with me that we already have enough classes for solo players without adding another.
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2011-07-24, 01:15 PM | [Ignore Me] #160 | ||||
Colonel
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Edit:
I only asked because our conversation had nothing to do with the thread any more. Last edited by Vancha; 2011-07-24 at 01:17 PM. |
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2011-07-24, 01:25 PM | [Ignore Me] #162 | ||
Private
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But since this 1% is the only representation of the player base available for comment the developers will have to take our opinions to be that of the overall majority.
Of course you have the official forums as well but I'm sure if you suggested mechs there you would get an even colder reception. |
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2011-07-24, 04:13 PM | [Ignore Me] #163 | |||||
Colonel
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I'm not sure I 100% agree with that conclusion that a mech is cooler than other vehicles. I find a liberator bomber just as cool as a mech honestly. (I'm an avid liberator/vulture user). I also find sniping and cloaking and just using a punisher cool because the gun is "cool" and complicated in that it has two firing modes. I never liked really using the Reaver or Mossy since I found them boring. Maybe others found them "cool" to use? I'm sure their skill trees might unlock some cool features for them maybe? Maybe they could have rockets that break into multiple rockets for ranged rocket attacks? There's a lot of "cool" ideas out there to make other vehicles interesting if you find them so much more lame than a mech.
But picking out a chassis design and going "oh no that'll prohibit all forms of teamwork" is going a bit far. There's no possible way that a mech could work with other players? It's impossible to imagine a easily damaged mech staying near players providing assistance? Hell I've seen cloakers not wander away. I bet there were people complaining. "Oh no a cloaker would never revive another player. They'll just wander off and go solo the whole game). Same could be said for a bunch of other vehicles. I noticed someone mentioned the Skyguard in respect to the lightnining as a more team oriented vehicle with two people. It's honestly one of the easiest vehicle to use solo. You just get out on a hill and it's an uber AA turret. (I know because I used to do it to aim into bases). A lot of vehicles can be used in a way they weren't intended. It doesn't make them a horrible anti-teamwork gameplay feature. It's not like a mossy user that's picking off snipers is any less teamwork oriented than other players. In truth they're helping someone not die. I digress, don't assume a vehicle will hurt teamwork without explaining why it would or how to design one that promotes teamwork and non-solo play. I tried to do that by explaining the easily damaged components that would make them easily get overwhelmed if they ventured off by themselves. |
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2011-08-20, 04:55 PM | [Ignore Me] #164 | ||
Captain
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So... There was this thread about BFRs not too long ago and, now that Hamma closed it, it appears that we're destined to resurrect this one.
I haven't followed this thread when it was made, nor do I really want to go through 11 pages of arguing about whether or not they were OP in PlanetSide 1, so I'll just write down what I think about BFRs for PlanetSide 2. Here's how you make them work in the new game, without making them OP, or making them any more an "uber solo machine" than a Lightning or MAX unit: 1) make them about two times more hit points/armor than an MBT, 2) forget the silly shields, since they're what made them imbalanced under normal circumstances, 3) give the pilot relatively weak forward-firing weaponry - the equivalent of a Lightning's weapons, or just slap those same weapons onto the mech, with the exact same upgrade options, whatever those may be (in a small 90 or 120-degree turret under the cockpit, for instance), 4) slap on a MBT-like turret with MBT-grade weaponry, 5) keep the mobility identical as in PS1, even with the optional booster/jetpack, 6) now that we know vehicles will have weak points, add some on the legs in general or, if that's possible, weakpoints on the leg joints only would be even better. The result? We've got mechs, which are bloody awesome, diversify the battlefield and look great on screenshots/videos promoting the game. People who like mechs will get a machine that trades off mobility for armor. Its role would most likely be like a siege vehicle. While these "redesigned" BFRs could take a lot more damage, their sheer bulk and low mobility will make it appropriately easier to deal that damage than, for instance, when shooting a tank at full speed. Problem solved! |
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2011-08-20, 05:16 PM | [Ignore Me] #165 | |||
Contributor Major
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Said thread was mine. It wasn't about Planetside's robots, it was about Planetside 2 getting alternate versions of tanks that look like robots rather than tanks. They would trade horizontal speed for the ability to "jump and hover", otherwise they would have the same stats and functionality. It's a good thing that Planetside 2 isn't being entirely designed by the clearly jaded and often narrow-minded Planetside 1 community. |
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