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Old 2012-04-27, 03:41 AM   [Ignore Me] #151
Canaris
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Re: The Lightning First Look!


"High Speed, low drag!"

I love it as it is, keep it long and sleek please
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Old 2012-04-27, 03:52 AM   [Ignore Me] #152
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Re: The Lightning First Look!


Originally Posted by SuperMorto View Post
Wow, its a lot bigger than I imagined it would be.

Heck, that shot makes it look as big as the PS1 Vanguard.
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Old 2012-04-27, 04:03 AM   [Ignore Me] #153
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Re: The Lightning First Look!


Originally Posted by Levente View Post
Its called Global Illumination or in short: Radiosity
The name doesn't do their implementation of it justice. Whoever is designing the materials and shaders in this game is a goddamned artist.
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Old 2012-04-27, 04:21 AM   [Ignore Me] #154
Canaris
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Re: The Lightning First Look!


If the dev's are in a good mood today, can you please do up some size comparision shots of the Lightning and the other MBT's pwease
It is Friday after all
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Old 2012-04-27, 04:28 AM   [Ignore Me] #155
headcrab13
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Re: The Lightning First Look!


Originally Posted by Levente View Post
Its called Global Illumination or in short: Radiosity
If you want to get technical about it, no games (including PS2) have achieved true global illumination :)

I was referring to the actual metal surfaces (both the Vanu armor and Galaxy hull) probably averaging multiple vectors to grab large nearby surfaces and reflect their light intensity and color, which isn't technically GI but is close enough for gaming, and a hell of a lot less taxing to the processor.

Frostbite 2 and CryEngine 3 (or at least early tech demos) have demonstrated some crude radiosity effects, but again this is only for certain objects and only under certain circumstances.

That being said, even the fact that they're attempting effects like this on an MMO scale is incredible. I'm definitely building a machine dedicated to PS2 and taking max-quality HD video.
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Old 2012-04-27, 05:00 AM   [Ignore Me] #156
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Re: The Lightning First Look!


Looks awesome! Possibly a little long, looks like the front bit is unnecessary. I think either it should be shortened just a little at the front, or the front segment of the tank could hinge in the middle so it felt like it could move over rough terrain without snapping in half.

Very nice looking design overall though, this game continues to impress!
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Old 2012-04-27, 05:32 AM   [Ignore Me] #157
Levente
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Re: The Lightning First Look!


Originally Posted by headcrab13 View Post
If you want to get technical about it, no games (including PS2) have achieved true global illumination

I was referring to the actual metal surfaces (both the Vanu armor and Galaxy hull) probably averaging multiple vectors to grab large nearby surfaces and reflect their light intensity and color, which isn't technically GI but is close enough for gaming, and a hell of a lot less taxing to the processor.

Frostbite 2 and CryEngine 3 (or at least early tech demos) have demonstrated some crude radiosity effects, but again this is only for certain objects and only under certain circumstances.

That being said, even the fact that they're attempting effects like this on an MMO scale is incredible. I'm definitely building a machine dedicated to PS2 and taking max-quality HD video.
Indeed its incridible to see this graphical fidelity in an MMO but again, two words: PC EXKLUSIVE. last true pc game was Crysis 1, that was 5 years ago. Since then all the games we had were console ports. Its about time we have a new milestone. Also in forgelight the hdr is not baked, lightning is fully dynamic it looks to me the Radiosity affects on all objects. Finally we have a game again that willl fully utilize the new graphic cards. Probably my 295 gtx will die under ps2.

Last edited by Levente; 2012-04-27 at 05:36 AM.
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Old 2012-04-27, 07:12 AM   [Ignore Me] #158
Figment
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Re: The Lightning First Look!


Actually it reminds me of the Churchill, vertically flattened:




Anyways. I'm not too keen on the proportions and the versatility concept. :/ I'm missing fighting niche units with their individual hull/turret profiles, quirks and weaknesses.

Really like that about World of Tanks for instance, it shows just how much design can differ if you have a different role in mind. I'd like PS2 to allow for more different strategies than slight changes in performance of the same kind.


More niche vehicles please!
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Old 2012-04-27, 07:28 AM   [Ignore Me] #159
Marinealver
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Re: The Lightning First Look!


So it looks like instead of the Self Propelled Air Defence they are taking it away from the Buggy Chassy and giving it to the Lightning.

Also it looks like the Lightning is a single seater so we might have 2 seater battle tanks. My hopes are up.
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Old 2012-04-27, 08:16 AM   [Ignore Me] #160
Magpie
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Re: The Lightning


Originally Posted by Brusi View Post
Redo:



professional mspaintchop

i do wedding photography as well...
Great to see the lighting back in was my fav vehicle I do think it's a little long
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Old 2012-04-27, 08:34 AM   [Ignore Me] #161
TalonGriffin
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Re: The Lightning First Look!


I like it, looks like one of the tier 1 or 2 tanks from UEA faction on supreme commander
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Old 2012-04-27, 08:47 AM   [Ignore Me] #162
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Re: The Lightning First Look!


Originally Posted by Canaris View Post
"High Speed, low drag!"
Didn't realise the lightning was an aircraft
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Old 2012-04-27, 09:09 AM   [Ignore Me] #163
Figment
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Re: The Lightning First Look!


Originally Posted by Mod View Post
Didn't realise the lightning was an aircraft
Drag, or aerodynamic resistance is primarily down to the size of the frontal area of a vehicle. ;P
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Old 2012-04-27, 09:19 AM   [Ignore Me] #164
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Re: The Lightning First Look!


Could use some extra frontal fins for more down force
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Old 2012-04-27, 09:28 AM   [Ignore Me] #165
Magpie
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Re: The Lightning First Look!


Originally Posted by Canaris View Post
"High Speed, low drag!"

I love it as it is, keep it long and sleek please
Been playing red alert 2 have we?

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