Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Good to the last drop!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: What do you think about the Gun combat so far? | |||
Perfect...Minimal movement because accuracy should be most important. | 62 | 57.94% | |
Way Too slow...I want to be able to shoot and move very fast..Twitch Gameplay FTW | 9 | 8.41% | |
Slow...Needs more movement but nothing too fast. | 25 | 23.36% | |
Slow...Needs to be exactly like Planetside 1. | 11 | 10.28% | |
Voters: 107. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-05-23, 11:48 PM | [Ignore Me] #152 | |||
Corporal
|
And it's very difficult to judge whether the TTK and other factors we've seen in the video is what we'll get. As it's alpha, there's a good chance that they may be playing around with the values and see what happens to the gameplay, since they already said that they're still tuning the damage. Last edited by The noob; 2012-05-23 at 11:51 PM. |
|||
|
2012-05-23, 11:49 PM | [Ignore Me] #153 | |||
Colonel
|
My question is, if infantry have shields, how in the world can the TTK be this low? Are the shields more useful against explosion splash than bullets? |
|||
|
2012-05-23, 11:52 PM | [Ignore Me] #154 | |||
Contributor Major
|
But I'll go with it for now for the purpose of the discussion. So we have non hitscan weapons and a low TTK compared to PS1. Why have the devs decided to go with this approach when considering PS1's approach? |
|||
|
2012-05-23, 11:56 PM | [Ignore Me] #155 | |||
Contributor Major
|
In retrospect it does make sense to lower TTK a bit in PS2 with the shield switch from PS1's armor mechanic. If armor is non regenerating it would make sense to give players much more of it. Last edited by ArmedZealot; 2012-05-23 at 11:57 PM. |
|||
|
2012-05-24, 12:28 AM | [Ignore Me] #156 | |||
Major General
|
Unreals weapon TTK is generally higher that what is planned for PS2 by the looks of it, its certainly a faster paced game than PS2 will ever be. but thats because players move very fast in comparison and the weapons have special attacks. |
|||
|
2012-05-24, 01:56 AM | [Ignore Me] #157 | ||
First Sergeant
|
I think it should matter on the class or at least the weaponwhether you try to move around a lot or turret more. They should allow for both play styles imo.
Last edited by xSlideShow; 2012-05-24 at 01:59 AM. |
||
|
2012-05-24, 02:55 AM | [Ignore Me] #158 | |||
Major
|
Dude the combat I have seen always shows people standing shooting... They literally stand out in the open and shoot....and is not just highby and the other guy...obviously theirs other people playing. Now maybe some of them could be bots but I doubt it.....higby was telling them to go back so Im sure they won't bots. The point of this thread is to point out that the combat movement is super slow..... Apperantly people like standing in the open and shooting which Im fine with actually. |
|||
|
2012-05-26, 12:19 AM | [Ignore Me] #159 | |||||||
Sergeant
|
the skill ceiling is rediculous amounts lower in this type than the other. it seems quite natural to me, as it makes the screen zoom in when doing it and makes you move slower- easier to aim and easier to get aimed at
yes comparing the skills required is silly. why do you think no proffesional player has come over to a modern fps? why do they all find them so trash? they claim they are always on the lookout for the next competetive fps but they laugh at the mention of what fps games has become, how basic and shallow they are. a game made 16 years ago is less simple and somehow less outdated than your games (deal with it). battlefield 3 got a 7.3, its just not a very good game (and I assume these are mainly votes from the low expectation casual players), and lets not get started with http://www.metacritic.com/game/pc/ca...dern-warfare-3 meanwhile look at gems like http://www.metacritic.com/game/pc/re...nemy-territory, and quake live got an 8.6 and was released TEN years after q3. try doing that with your modern fps. I still dont understand if you want to keep claiming todays games are more difficult like you did in your first post? and having more guns to learn the exact stats of doesent equal depth. just slapping in more guns that are just about identical where the only difficulty is slapping on some random stats and waiting till the players complain about balance and switching them around a bit. of course 32v32 plays differently than 1v1, whats this argument about? is this an attempt at saying its superior because it was built for a larger amount of players? BF3 doesent even have a competetive scene and from almost all opinions ive read, doesent deserve one. you have more depth and interresting gameplay in quake ctf or quake teamfortress either way and all this despite the modern fps games having 13 years of extra progress of all sorts on quake3 and im not playing ps1, hoping the netcode and such will be better this time because im longing for a good game
if it takes a thousand shots to kill someone, how often do you think a guy that hits 28% of his shots will win over a guy who hits 30% of his shots? and if it takes one shot to kill someone? yes the first shot will matter more, and whats the point of that? suprise is a matter of silly camping. and surprising will just gain you a smaller edge, will have no real effect on lessening skill gap its not a preference thing, obviously it has effects of different quantities depending on how you change them around and how the game plays overall. Last edited by lawnmower; 2012-05-26 at 12:58 AM. |
|||||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|