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Old 2013-06-27, 08:05 PM   [Ignore Me] #151
maradine
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Re: The Air game is 20 times better post GU11


Someone translate that.

Originally Posted by phungus View Post
I really don't see how any of this relates to anything I have said. It's like I was talking about Alaska and you decided to spout out some random tidbit on mycology.
Never underestimate the importance of mycology in deciding an air-to-air engagement.

Something I have noticed more of in the last week are high-end lib pilots out on display. Lots of SURPRISE, DALTON! and weaving in and out of the legs of tech plants. So, on balance, I still think the SG needs some velocity love, but I am happy to be seeing some entertaining new stuff in the air.
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Old 2013-06-27, 08:32 PM   [Ignore Me] #152
Belhade
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Re: The Air game is 20 times better post GU11


Originally Posted by phungus View Post
I really don't see how any of this relates to anything I have said. It's like I was talking about Alaska and you decided to spout out some random tidbit on mycology.
To be fair, fungi are quite widespread in Alaska...
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Old 2013-06-27, 10:25 PM   [Ignore Me] #153
SternLX
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Re: The Air game is 20 times better post GU11


Originally Posted by Whiteagle View Post
Well the ground must be thick with Lightnings on your server, Air has just been wreaking shit on Waterson now that there aren't any REAL counters...
Haaa... try wreaking shit on Connery with 666th around. AA Missle packing heavies and Lightnings galore will chew you up. Found that out the hard way yesterday... twice. I thought the first time was a fluke.

Note to self: Stay above the soft deck. 500m is your deck.
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Old 2013-06-28, 02:00 AM   [Ignore Me] #154
phungus
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Re: The Air game is 20 times better post GU11


Actually I take back things being 20 times better.

Things are 20 times better for TR, with their strikers and vulcans and extra fast ESFs with A2Am they simply own all the airspace.

It's actually rediculous how skewed the air game is for TR now.

I wish they still released the data. I bet there are 40% more mossies then ESFs in the air on average - which makes it impossible to fight the TR in the air since it just snowballs, especially with A2Am.

There is no reason why TR should have the Striker the way it is now, and it completely breaks the air game in favor of TR. Unequivequably, it's not even close anymore on Connery durring prime time. Also A2Am with render range means mossy swarms in zerg balls get invisible god mode cloaking fields they have dynamically activated based on there position inside the zerg ball where they can lock on and lob A2Am - which is a completely assinine mechanic (granted this is true for all factions, but since TR air zergs grow exponentially faster due to striker spam it's much more noticeable coming from TR).
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Old 2013-06-28, 02:37 AM   [Ignore Me] #155
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Re: The Air game is 20 times better post GU11


I have always been in favor with nerfing the shit out of the Stryker. Along with any other G2AM at that to.
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Old 2013-06-28, 02:47 AM   [Ignore Me] #156
phungus
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Re: The Air game is 20 times better post GU11


Originally Posted by snafus View Post
I have always been in favor with nerfing the shit out of the Stryker. Along with any other G2AM at that to.
The Striker would be perfect if it's missiles were about 100% faster and it required active lock on (must maintain lock). But making it a super beefy anhilator is just too much now.

Back when AA MAXes cleared everyone's air you didn't notice as much, but now it's just insane. Huge mossy swarms everywhere and they are impossible to engage now with A2Am. Even small engagements are impossible because every TR heavy has a stryker so engaging even 2 mossys over TR airspace is an instant death sentence (and you don't even konw if the the lock is A2A or The goddamn striker!).

Completely ruined the game for me really. I used to be able to lone wolf fly and hunt air. I did this the entire time I have played this game, but TR's swarms have created a situation where everyone else now swarms so you can not find any air engagements of your own without your own air wing. The game I have been playing this whole time is over, and it sucks from my perspective. Overall I suppose it's just me complaining about the game going to more team oriented gameplay, so I'll just except it and check back in when the ESF update comes. But it's strange, for the first week the AA MAX nerf seemed glorious, but now there are just too many enemy ESFs to do my thing and it has simply removed the game I enjoyed. So it goes, time to move on I guess. Just crazy though to see the game I played just end with a wimper. I do hope the rest of you enjoy what it has become, but my game that I enjoyed is just gone, pure and simple.

Last edited by phungus; 2013-06-28 at 02:54 AM.
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Old 2013-06-28, 10:59 AM   [Ignore Me] #157
blashyrk
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Re: The Air game is 20 times better post GU11


Originally Posted by phungus View Post
The Striker would be perfect if it's missiles were about 100% faster and it required active lock on (must maintain lock). But making it a super beefy anhilator is just too much now.

Back when AA MAXes cleared everyone's air you didn't notice as much, but now it's just insane. Huge mossy swarms everywhere and they are impossible to engage now with A2Am. Even small engagements are impossible because every TR heavy has a stryker so engaging even 2 mossys over TR airspace is an instant death sentence (and you don't even konw if the the lock is A2A or The goddamn striker!).

Completely ruined the game for me really. I used to be able to lone wolf fly and hunt air. I did this the entire time I have played this game, but TR's swarms have created a situation where everyone else now swarms so you can not find any air engagements of your own without your own air wing. The game I have been playing this whole time is over, and it sucks from my perspective. Overall I suppose it's just me complaining about the game going to more team oriented gameplay, so I'll just except it and check back in when the ESF update comes. But it's strange, for the first week the AA MAX nerf seemed glorious, but now there are just too many enemy ESFs to do my thing and it has simply removed the game I enjoyed. So it goes, time to move on I guess. Just crazy though to see the game I played just end with a wimper. I do hope the rest of you enjoy what it has become, but my game that I enjoyed is just gone, pure and simple.
The Striker packs way too much punch considering a BR1 can be as effective as a BR100 with it.
I'd go as far as to say that the Striker should require active lock on at all times and even a millisecond break of the lock on would cause the missiles to "go dumb". That way, its firepower would remain but it would actually take skill to use, which should be the case for all powerful weapons.
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Old 2013-06-28, 11:08 AM   [Ignore Me] #158
Sledgecrushr
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Re: The Air game is 20 times better post GU11


Striker can remain the same if the range would be limited down to 300 meters.
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Old 2013-06-28, 11:17 AM   [Ignore Me] #159
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Re: The Air game is 20 times better post GU11


Originally Posted by Sledgecrushr View Post
Striker can remain the same if the range would be limited down to 300 meters.
...and they fix the bug where the rockets hit you 2/3 seconds after releasing flares
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Old 2013-06-28, 11:36 AM   [Ignore Me] #160
SolLeks
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Re: The Air game is 20 times better post GU11


Originally Posted by maradine View Post
Why would you want to own live ordinance? Liability caselaw for firearms is bad enough.
lol, if you know how to store firearms and other, there is no worry. I don't go shooting in my backyard (25 feet would be no fun for rifles =( ) but If I find a safe place to shoot my demilled 81mm mortar, I am going to get the NFA tax stamp for it and reg it as a DD. I will just use pratice ammo as I don't want to have to pay $200+cost for every round I fire. Think of it as a just a large gun.

I would love to have a live AT4 or LAW to fire though, that would be hella fun and worth the tax stamp.

Again, If you know how to properly use something and you don't do anything retarded with it, there is nothing to worry about. I have had firearms available to me since I was 5 years old (knew where my dad kept the gun safe key and he has had quite a few firearms) however he tought me how to use them, use them safly and that they are not toys so I have always respected the gun. Now I am 23 and I have never shot anything I did not intend to shoot. Never hurt anyone and I never plan on it (although if you break into my house, I do have a loaded 92FS ready and Will shoot to defend myself).

Pic or part of my collection

There really is no worry to liability as long as your not stupid, but I digress, back to flying!

Last edited by SolLeks; 2013-06-28 at 11:44 AM.
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Old 2013-06-28, 01:00 PM   [Ignore Me] #161
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Re: The Air game is 20 times better post GU11


They should have held off on nerfing bursters until after the ESF update. All they've done shoved the air versus ground imbalance back on to air.

More specialized ESFs (coming in the ESF update) will reduce the amount of rocket podders and balance out this burster change.
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Old 2013-06-28, 01:01 PM   [Ignore Me] #162
maradine
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Re: The Air game is 20 times better post GU11


I think this is a difference in perspective. I'm 35, own a number of NFA pieces - some of which I can't even keep at my primary residence due to state restrictions trumping - and still wouldn't keep live ordinance anywhere near my family. Precisely because shrimps like 5-year-old SolLeks know how to find keys.

I spent most of my youth not giving a shit. Life's very different when you have a lot to lose.

But that's not why we're here. Let's talk about the Striker.

I seem to recall that the world was literally going to end when the Annihilator was launched - the combined nerd rage in the forums could de-orbit a small moon. It was too powerful, too ubiquitous, and broke the game in groups. Or so I was told - I actually didn't care too much. You could still flare off the first volley from a Anni nest and get a good Zeph clip into them before having to jet.



The Striker is ostensibly worse, and it's only available to one faction. Now, a few things are working against us here - newly latticed Indar is hell on the SE warpgate where we currently live. The entire southern expanse is exposed to Striker fire from the ridgeline, and getting armor up there is much harder with the roads now cut off. If TR have pushed past the Skydock, VS effectively doesn't fly Tawrich.

Is this a big deal? Yes and no. I'm actually OK with TR being the dominant AA powerhouse, just as I was OK with NC being the undisputed kings of MAX CQC. What's missing is any sort of understanding of the developer vision here - is it supposed to be this way? If so, what do they consider the counterbalance elsewhere? If not, are they paying attention?

Also, I know you're going to hate this, but I think a four-pack of NS SAMs on the Skyguard as a second weapon would be better than upping the velocity again, if I had my way.

edit: dude, that mortar is killer. Nice.

Last edited by maradine; 2013-06-28 at 01:20 PM.
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Old 2013-06-28, 01:03 PM   [Ignore Me] #163
maradine
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Re: The Air game is 20 times better post GU11


whoa, dp. sorry.

Last edited by maradine; 2013-06-28 at 01:20 PM.
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Old 2013-06-28, 01:09 PM   [Ignore Me] #164
PredatorFour
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Re: The Air game is 20 times better post GU11


Originally Posted by KeyboardWarrior View Post
More specialized ESFs (coming in the ESF update) will reduce the amount of rocket podders and balance out this burster change.
Thing is... the turbo laser is way,way better at farming infantry than rocket pods ever will be so they gotta be careful not to BUFF the air to ground with whatever changes they make to ESFs.

If they make some kind of lightning fast interceptor ESF with even better machine guns...infantry will suffer even more.
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Old 2013-06-28, 01:20 PM   [Ignore Me] #165
snafus
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Re: The Air game is 20 times better post GU11


Originally Posted by maradine View Post
Also, I know you're going to hate this, but I think a four-pack of NS SAMs on the Skyguard as a second weapon would be better than upping the velocity again, if I had my way.
edit: dude, that mortar is killer. Nice.
You're right about hating that part . I really hope they don't feel the need to add more lock ons in this game as we are already getting tagged constantly, and I'm TR.
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