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2013-09-09, 07:02 PM | [Ignore Me] #1 | ||||
Sergeant Major
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Actually, it did. It was put in, didn't work, then taken out. No one wanted it. |
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2013-09-09, 08:23 PM | [Ignore Me] #2 | ||||
Staff Sergeant
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Forgive me for cherry picking some of your response, but this thread is long enough as it is.
As numerous posters have demonstrated, the kill cams offer far more benefits to people who already know the game than to those who don't, so if your goal is to close the skill gap, then a kill cam is clearly not the solution. As I pointed out in my earlier post, the skill gap problem isn't about not knowing where you were killed from, but the mechanics that not only encourage, but actually require, farming which in turn make death too fast and frequent to give new players some time to look around and learn their way.
This is how it's clear you've lost the argument, because you're arguing you don't need the thing you want. Only flawed in their lack of tact, if anything. The best way to learn your way in a game like this is not a kill cam, but to play the game, watch videos of other people playing the game, and get advice from people who do know the game. |
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2013-09-09, 11:33 PM | [Ignore Me] #3 | |||
Staff Sergeant
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Point 2: AP mines are a limited resource, and not really a good counter when you're spotted. Point 3: You said "relocate" when the person you're talking to specifically said that moving isn't a viable option... |
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2013-09-10, 09:33 AM | [Ignore Me] #4 | |||
Private
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However I disagree and say killcam did ruin both of those games and now there nothing more than kiddie shooters dumbed into oblivion to appeal to the masses. You won't change my opinion no matter what wall of text you post. |
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2013-09-09, 07:22 AM | [Ignore Me] #5 | ||
Private
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No it's for kiddie shooters like cod and bf lets just keep it there. OP you want a killcam then play cod or bf stop trying to dumb PS2 down to their level.
It's just something new players will have to learn like we ALL did. I know thats a dirty word for you instant action, add running n gunning cod types but there you have it. |
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2013-09-10, 10:17 AM | [Ignore Me] #6 | ||
First Sergeant
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You will never get the community to back kill cams because they are a lazy way of playing you dont really learn anything about the game from them just where the guy who killed you is.
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2013-09-10, 01:07 PM | [Ignore Me] #7 | ||
Contributor PlanetSide 2
Associate Programmer |
While killcams will probably never come back, I gotta say I miss them (I know I'm in a really small minority on this issue). We had killcams when I started working on the game. My new player experience was excellent because of them. I was able to learn very quickly what I shouldn't be doing in our game, in addition to how I was getting killed. So I would argue that they are a really good learning tool.
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2013-09-10, 02:50 PM | [Ignore Me] #8 | |||
First Sergeant
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2013-09-10, 03:51 PM | [Ignore Me] #9 | |||
Is this something you guys have been discussing around the office?
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-09-11, 12:51 AM | [Ignore Me] #11 | |||
Major
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Problem so far is that:
Unless you get back-up from the hardcore community first, that is. What I do hope to get out of this discussion though, is some openness and willingness for tools & mechanics that help close the ever-growing skill gap somewhat for newer and casual players. |
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2013-09-11, 01:01 AM | [Ignore Me] #12 | |||
Captain
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2013-09-11, 02:53 AM | [Ignore Me] #13 | ||
Staff Sergeant
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The problem so far is that every time anyone suggests a solution that isn't kill cam, you dismiss it out of hand. It is pretty clear that kill cam isn't an acceptable solution to any of the problems you've brought up, so start looking for other solutions rather than flogging the meat off the dead horse.
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2013-09-14, 08:13 PM | [Ignore Me] #14 | |||
Private
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2013-09-14, 10:39 PM | [Ignore Me] #15 | ||
Because then the foot is in the door for it to be pushed further. Why invent a game mechanic that will only make it harder for new players to learn the game and puts them right back where they started when they 'graduate'.
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