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2004-03-15, 05:52 PM | [Ignore Me] #166 | |||
Post by Sporkfire on the Official Forums
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2004-03-15, 06:01 PM | [Ignore Me] #168 | ||||||||
Lieutenant Colonel
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So you get a dozen or so grief points, most likely shooting the nimrod about to get blown to smithereens. Hopefully you'll be able to sleep at night knowing how irresponsible you were.
If you are able to crouch walk hallways all the way to the spawn room, and not come across enemy fire, it's not an all-out base assault. You can crouch walk all the distance in the world and it won't matter if you get caught in the wrong hallway. Let's just say I don't exactly believe your story and we'll leave it at that, mmmkay? Either that or this was a one-off situation, which certainly happens but just isn't the norm. See, that's the danger in people forming opinions after very little playtime.
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2004-03-15, 06:13 PM | [Ignore Me] #169 | ||
First Sergeant
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Glad to see Spork further refining the change. I have always felt that surge was broken, in that it allowed one HA (JH) to remove any advantage the other HA's possesed. The JH is the most powerful weapon in CQB. MCGs & Lashers are given a standoff ability to counter this. The use of surge effectively nullified that counter, thus allowing the JH to be the most powerful in all circumstances. That is out of balance, and judging Sporks comments, another reason for the change.
The effect of the change on the JH is minimal if used as designed. Your there to kill in close quarters. Other weapons are designed to suppress/defend against enemies at range. The JH just needs to wait until the MCG/Lasher is within his range to win. The MCG/Lasher needs to win at range or use other weapons to suppress/defend before they get to CQB. However, the JH user still retains a potent game feature that gives him the upper hand, 3rd person view. With it, he can safely wait around a corner for a MCG/Lasher to come into range, then kill them by surprise. As to boomer runs, those will still be effecitve without surge.
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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2004-03-15, 06:22 PM | [Ignore Me] #170 | ||
Contributor Major
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Rexo is hardly "super speed" and Infiltrators having "potent weapons"? rofl Of course this comes from the makers of such winners as Lasher 2.0 and Lasher 3.0 so oh well
I have agreed since the beginning that Agile/Standard and surge was a problem but a wholesale nerf to the Surge implant is bullshit and trying to spin it any other way is a mistake. Attempting to pretend at this juncture that Surge was never meant to be used for offense is just comical. Just be honest and say you cant fix the code or that you want to change the game after its been out a year and dont really give a shit what anyone thinks, but at least dont insult our intelligence in the process heh I am sure you have all read this quote from Smokejumper by now: BTW...to be official...we don't consider the "Surge+HA+Agile" to be an "exploit". We consider it to be clever use of existing game rules Sure they can change thier minds I suppose, but dont even try to suggest that Surge was never meant for offense or that using surge on offense is an exploit. Warping on purpose is the exploit and you cant do it at will w/out jumping Last edited by Queensidecastle; 2004-03-15 at 06:32 PM. |
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2004-03-15, 06:34 PM | [Ignore Me] #171 | ||
Get over it. For goodness sake. The devs aren't trying to screw you over personally, they believe this is a required change and are perfectly within their rights to make that change.
Oh, I believe the boomer is a very potent weapon in the right hands, so is the AMP if you catch someone off guard. Oh, and if they drop a HE mine behind a MAX, that's definatly a potent weapon. Last edited by Lartnev; 2004-03-15 at 06:36 PM. |
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2004-03-15, 08:02 PM | [Ignore Me] #172 | |||||||
Sergeant Major
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The warping is VERY noticeable on inclines, especially in large battles (where boomer runs on the spawn room happen to be an effective tactic). My system exceeds the "recommended" specs by a decent margin. The Devs have more or less admitted that it is a rather large problem, and according to Spork, the current form of Surge no longer fits in with what they want PS to do. Any further discussion is really moot if they've gone so far as to get it to QA. And, as a side note, if you don't use surge, why the hell are you bitching in this thread? The changes discussed here affect you not at all then.
Of course, there are probably cloakers that have followed me for hours and laughed their asses off that I never noticed them, so the eyesight thing is relative I suppose.
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2004-03-16, 03:05 AM | [Ignore Me] #174 | ||
Colonel
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The only thing i'm going to say is this. Removing the surge+gun capability is a very sensible move. It will work.
Those who say that warping is not a problem, or that if one cannot hit some guy in surge who's zapping about the screen disappearing and reappearing like Harry frickin' Houdini is a lousy FPS player and just sucks and needs to quit being such a n00b, need to realize a few things. The fact is, that you can't tell me that exploiting an obvious flaw with the game is okay and should be recognized as an okay way to play. Now, Oxo is saying that there are other ways to go about fixing the problem, but what he's not realizing is that the devs have probably looked at many different ways to fix the problem and have decided that this is the most efficient and most applicable one. It's broad and effects all of the PS players. The argument that surging and gunning is part of the game and shouldn't be nerfed just because a few people are bitching is not a valid one to the slightest degree. Surgiles cause warping, warping is a glitch, not a tactic. No one on any battlefield in PS should have to work around a glitch. If warping did not happen, i would see no need to fix the surgile problem, but it does. TR Maxes who have to deal with surgiles zipping up and devastatoring them into oblivion would have nothing to bitch about if they could see the surgiles the whole time they made their skittering little way up to their suits. But when the guys 50 meters away, then 7 and you didn't see him take a single step then there's a problem. Tactics in a game should be based on the options the game has provided, not a lack of server strength has provided. Warping is not a tactic, and since surgiles running around with guns blazing is causing the warping then it is clear that surge gunning is not a viable tactic. There might as well be a fukking wall hack in this game. Anyways, I know Oxo or some Surgeopath will flame the hell out of me for this, or try to rebut with some type of pro-surgile argument but I'm to the point where I'm done listening. The fact that this thread is this long to begin with is ridiculous. There was a problem, the devs fixed it the best they could. If you don't like it, you can take your 13 a month and cram it up your ass, cuz your complaints are unfounded and unwelcome if all they are are the same "waaaaaaaaa, i want to be able to QUAKE THREE everyone and i CAN'T ANYMORE," bullshit i've been reading so far. I've been playing for a while now and I've come across numerous players who use this surgile tactic. It reminded me of the ridiculous zapping around of Quake 3 deathmatches of old and it was driving me insane. PlanetSide is NOT Quake 3 and should't resemble it in any way. To those who think that applying UT and Quake tactics to a game like this, all I have to say is: for shame.. |
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2004-03-16, 09:15 AM | [Ignore Me] #175 | ||
Contributor Corporal
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Best change EVAR
I think the "warping" is just a side effect of Planetside's low bandwidth netcode, there just aren't enough packets to show proper smooth movement at such high playerspeeds. You just don't notice it normally because vehicle (with even higher speeds) movement is far more predictable than people jumping around on towerstairs. At least, that's what I've always thought Anyways, I don't think surge was ever meant to be truly offensive, and they're finally fixing it. |
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2004-03-16, 09:48 AM | [Ignore Me] #177 | |||
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2004-03-16, 11:41 AM | [Ignore Me] #178 | |||
Contributor Major
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I realize the Devs are human and make mistakes. That is why I am being so vocal about this because it is just going to be another mistake. |
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2004-03-16, 12:26 PM | [Ignore Me] #179 | |||
Sergeant Major
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However, the netcode in regards to surge and jumping/inclines is broken. There is no arguing that point as there have been numerous cases of it happening, including videos being made. Even you concede that it is possible to induce warping, and the majority of people here know it is possible to do it accidentally when elevation changes are involved, something that gets worse as the size of battles increase. Their options are do nothing, and leave a plainly visible black eye on PS to scare away the few new players that come to this game or they can try and put in a fix that impacts people as little as possible. Fact is that the solution they are putting in is as gentle as it can be to have the intended affect. Every other suggestion I've seen has more negative impacts on those who want to use it as the Devs evidently feel it should be used and still does not remedy the abuse of the bug. A warper now has to turn surge off before he can draw a weapon, and I have a feeling that the "auto-surge off" wasn't put in so that in the time between turning surge off and drawing a weapon, the game will have caught up enough to put the character where he belongs. Can warping still be abused to get an upper-hand? Yes...but not nearly on the scale that it can be currently. Again, if the Devs were looking for the quick fix, they'd simply say "Surge is broken...we'll put it back in when it's fixed" and then just take it out entirely. The fact that they have picked one that nerfs mainly the people who's strategy in game abused it in the first place says that they have indeed put thought into it. Until it's on the Test Server though, we won't know what it's real impact will be. That's the other difference, on all the other ones you started complaining about where the Devs screwed up, you started complaining when it made it to the Test Server...you started the moment this was announced, so the Devs must be doing the right thing. |
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