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PSU: "Is it just me or do the TR's chicks boobs look bigger in that pic?" -Hamma
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2012-02-05, 03:35 PM | [Ignore Me] #166 | ||
I know there are some concerns about not readily seeing targets being a problem, Ive felt that myself from time to time in dark games...
However, in first person, when I can kinda simulate looking around, and sneaking, and how do I say this... trying to access my 6th sense when I sense eerie danger... it seems to be a trade off, but a good one, for me. Even in movies, when you can only hear the sounds of the enemy rolling (or walking) up slowly from what seems to be ev-er-y-where, in the dark, knowing that at anytime a battle could explode into a mass CQB... or point-blank fire clusterf*ck... is a lot of fun to watch. This does not sound like a blast, so to speak? No one wants "Darkside 2", but do we really want to give up the stuff only the night can bring? A moderate cycle of darkness, that is sometimes very dark, with a bigger light-cycle, weather and all, seems like a lot of immersion, to me... |
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2012-02-05, 03:37 PM | [Ignore Me] #167 | |||
Colonel
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Edit: I'd be amazed if anyone managed to come up with a decent point on the topic that hadn't already been discussed by now. Last edited by Vancha; 2012-02-05 at 03:39 PM. |
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2012-02-05, 06:37 PM | [Ignore Me] #169 | ||
Okay, let's see here. It's not about canceling out or nouns or anything, it's about implying a positive within a single sentence despite using negatives. Saying "there's no point in not something-something" implies there is a reason to something-something. You should have, in this, simply said "If everyone has flashlights then there should be dark nights" or whatever it was you were actually saying.
On the other hand, "there's no reason not to" is a double negative but I think it's considered stylistically appropriate. Double negatives don't seem to be strictly inappropriate, and some of them are permissible. WELP Last edited by Warborn; 2012-02-05 at 06:38 PM. |
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2012-02-05, 06:39 PM | [Ignore Me] #170 | |||
Also Hamma is gonna delete everything here and give us a warning. Last edited by NewSith; 2012-02-05 at 06:40 PM. |
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2012-02-05, 07:49 PM | [Ignore Me] #172 | |||
Check out this thing I just farted out: STALKER: Call of Pripyat at night. Meant to be scary and realistic because there are lots of mutants running around at night and STALKER attempts a degree of realism. ArmA2 at night. Meant to be realistic. You have night optics, thermal imaging, etc to defeat the darkness. Skyrim at night. Not meant to be scary or realistic, but rather strictly atmospheric. Versus: http://i.imgur.com/B0YW2.jpg http://i.imgur.com/PsY3v.jpg http://i.imgur.com/QLO6Q.jpg The first two pictures, from ArmA and STALKER, are what VioletZero was advocating as far as I could tell. Various people agreed with her stance of "must use night vision or must not fight at night at all". That's unacceptable and as you can see from those shots night in realistically dark games is really dark. Skyrim, on the other hand, is pretty silly. There is no detriment at all to visibility at night. Underground you might use a torch now and then but that's pushing it, even. Finally, the last three images are night time shots from Planetside 2. I think they've found the perfect balance. First, it looks amazing. Very atmospheric. Second, it impairs vision somewhat but you're not crippled. There's still room for night vision, lamps for guns and helmets and stuff, and otherwise darkness-defeating options. BUT, you're hardly crippled by the lack of it. You can easily see off into the distance a ways, although there'd certainly be a greater potential for stealth. Conversely, firing a weapon would make a very noticeable flash from the way it looks to me. So there's that. That's a snapshot of the two extremes we find in gaming, the ultra-realistic and the "who gives a math" approaches, and the happy middleground Planetside 2 has found. Look at yonder photographs and imagine which is most appropriate for a MMO like Planetside, a game not about realism or scary mutants, but about fun gameplay and cool visuals. If you've decided what they've shown is what they should do, you are right. Everyone else is wrong. Always. You're always wrong. |
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2012-02-05, 08:20 PM | [Ignore Me] #173 | |||
Sergeant
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I want it to look a "little" darker than this |
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2012-02-05, 10:19 PM | [Ignore Me] #174 | |||
Colonel
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So, "Is there a reason to X? No, but there's no reason not to." is a contradictory statement to you?
Using WaryWizard's picture as the basis, this is what I'd rather see (or, not see). |
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2012-02-06, 05:32 AM | [Ignore Me] #177 | ||
Staff Sergeant
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I think environment should affect gameplay, but it should never dictate gameplay. I think night time in BF3 is about right. I don't want it so dark that i'm required to use a flashlight, but it should confer some advantage to those who do have one.
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2012-02-06, 10:01 AM | [Ignore Me] #178 | ||
Corporal
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Maybe if they added some sort of adjustment for your eyes and such... for example, it takes about 30 minutes of sitting in darkness for your eyes to fully adjust so that you'll have your best "night vision" possible. They could have it take a few second to adjust your eyes in the game when you leave a well lit area or get flashed by a flashlight. Once your eyes are adjusted, it's still fairly dark but you can see decently enough to move around and spot enemy players that aren't hiding in shadows.
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"He who would forfeit Liberty for Security, deserves neither Liberty nor Security" |
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2012-02-06, 11:31 AM | [Ignore Me] #179 | |||
First Lieutenant
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-02-06, 04:23 PM | [Ignore Me] #180 | ||
Second Lieutenant
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mortal online... very dark sometimes. i was beta testing this game in 2010, the weather, seasons, and the moons cycle all effected how dark it got at night. in this video there is know moon out at all. this means you cant see your hand in front of your face. this was as dark as it got in the game and it didnt happen that often.but this had good and bad effects on gameplay. |
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