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2012-02-20, 06:03 PM | [Ignore Me] #166 | ||
Sergeant
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I'll give you 6 light ales (dude, they get you drunk in game, how cool is that?) and 2 party suits. I think the suits are grey and one that's sort of beige with a blue tie. Looks really sharp when we do those mass conga line things at the town center.
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2012-02-20, 06:04 PM | [Ignore Me] #167 | |||
First Lieutenant
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After all, why even add new continents when all it will do is just split the playerbase? |
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2012-02-20, 06:28 PM | [Ignore Me] #169 | ||
Sergeant
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So if I'm being serious for a second, I'd pretty emphatically say no for the following reasons:
1) Performance for no value added - this is the case with cosmetic NPCs, such as animals and such. While it may be kind of fun to occasionally take your tank for a stroll to run down herds of helpless creatures, that's not something that would either get me into the game or keep me in the game. 2) Production for no value added - I want the developers doing work on making the PvP experience one that will maintain a healthy population of players for me to shoot at. I don't want them spending their valuable time trying to create pathing algorithms for stupid cows in a big field. 3) Losing sight of the main goal (PvP) - Where do you stop? People want an NPC faction? That won't be irritating. I'm fighting two other guys and it's awesome because I'm winning, only to get an NPC from out of the blue swoops in and either kills me or finishes the two guys I'm fighting. Or people that WERE fighting my group decide they can't win and go PvE it up for 30 minutes leaving us to hang out and have a dick measuring contest. Great... 4) And let me just expand 3 by saying that you'd likely destroy the game if you included a PvE component that was "safe" from PvP. Now this also ends up with the situation where PvE is there but not safe, which ends up in griefing. Trust me, if someone decided they couldn't beat me and went on a safari to track and hunt a purple giraffe, I'd VERY likely follow them and destroy their dreams. I might even dry hump the purple giraffe and piss on the corpse of the guy(s) that decided to relax and PvE it up. Point is, PvE in PS2 would range from "nice to have" to "that's really stupid". I can't see a case that would change "nice to have" to "the game needs this". Last edited by jakaul; 2012-02-20 at 06:31 PM. |
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2012-02-20, 06:47 PM | [Ignore Me] #170 | |||||
Colonel
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Definitely more into hostile creatures wandering around in the game capable of being aggroed by players either on purpose maybe toward enemies or by accident when not paying attention. (In the case of a wyvern you might see a few flying around a mountain top. You can fly through them and they might use an EMP NTU attack (remember evolution Auraxis is fun) or go around them. They might also land.
Yeah I agree. I made this point earlier when I said priorities. I'm waiting to see their 3 year plan to see if creatures ranks higher than any of their decisions. It could be what they have planned is far cooler for Auraxis.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-20, 07:02 PM | [Ignore Me] #172 | |||||
Sergeant
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2012-02-20, 07:16 PM | [Ignore Me] #176 | ||
Staff Sergeant
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I'd be so pissed to get EMP'd by a dragon... Dragons are usually shown in modern times with a body like a huge lizard, or a snake with two pairs of lizard-type legs, and able to emit fire from their mouths. The European dragon has bat-type wings growing from its back. A dragon-like creature with no front legs is known as a wyvern. Following discovery of how pterosaurs walked on the ground, some dragons have been portrayed without front legs and using the wings as front legs pterosaur-fashion when on the ground.
Although dragons occur in many legends around the world, different cultures have varying stories about monsters that have been grouped together under the dragon label. Some dragons are said to breathe fire or to be poisonous, such as in the Old English poem Beowulf. They are commonly portrayed as serpentine or reptilian, hatching from eggs and possessing typically scaly or feathered bodies. They are sometimes portrayed as having especially large eyes or watching treasure very diligently, a feature that is the origin of the word dragon. Some myths portray them with a row of dorsal spines. European dragons are more often winged, while Chinese dragons resemble large snakes. Dragons can have a variable number of legs: none, two, four, or more when it comes to early European literature. Dragons are often held to have major spiritual significance in various religions and cultures around the world. In many Asian cultures dragons were, and in some cultures still are, revered as representative of the primal forces of nature, religion and the universe. They are associated with wisdom—often said to be wiser than humans—and longevity. They are commonly said to possess some form of magic or other supernatural power, and are often associated with wells, rain, and rivers. In some cultures, they are also said to be capable of human speech. In some traditions dragons are said to have taught humans to talk. Therefore, I really think a dragon has no reason to own an EMP device. That would be very unrealistic. SOE needs to consider this carefully but ultimately decide not to include NPCs, PvE content, and especially no EMP Dragons. Last edited by Espion; 2012-02-20 at 07:17 PM. |
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2012-02-20, 07:19 PM | [Ignore Me] #177 | ||
Sergeant
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The word dragon entered the English language in the early 13th century from Old French dragon, which in turn comes from Latin draconem (nominative draco) meaning "huge serpent, dragon," from the Greek word δράκων, drakon (genitive drakontos, δράκοντος) "serpent, giant seafish", which is believed to have come from an earlier stem drak-, a stem of derkesthai, "to see clearly," from Proto-Indo-European derk- "to see" or "the one with the (deadly) glance." The Greek and Latin term referred to any great serpent, not necessarily mythological, and this usage was also current in English up to the 18th century.
The association of the serpent with a monstrous opponent overcome by a heroic deity has its roots in the mythology of the Ancient Near East, including Canaanite (Hebrew, Ugaritic), Hittite and Mesopotamian. The Chaoskampf motif entered Greek mythology and ultimately Christian mythology, although the serpent motif may already be part of prehistoric Indo-European mythology as well, based on comparative evidence of Indic and Germanic material. It has been speculated that accounts of spitting cobras may be the origin of the myths of fire-breathing dragons. Therefore, espion is a ******. |
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2012-02-20, 07:29 PM | [Ignore Me] #179 | ||||||
Colonel
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The crystal tremor worm for Indar and the cloaking tiger type creature for Esarmir are still probably my favorite ideas since they capture the idea of NTU abilities and fit into Auraxis. That and creatures that are camouflaged for Hossin to blend into the forest environment would be fun (for me at least) to run into. Especially designing them so they aggro differently based on threats. I mentioned this before. Having a larger creatures be indifferent to infantry but feel threatened by a tank or sunderer was an example.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-20 at 07:33 PM. |
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2012-02-20, 07:32 PM | [Ignore Me] #180 | ||
Sergeant
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cloaking tigers??
but that would give them a massive advantage over the esamir snowbunny, which would throw the ecosystem out of whack because nothing would kill the microbeatle which would eat all the trees and then there is no air and then we all suffocate just because you wanted an invisible tiger gee thanks |
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