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Old 2012-05-27, 01:31 AM   [Ignore Me] #166
IMMentat
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Re: TotalBiscuit PlanetSide 2 Primer Footage


skipped to the end of this thread.
I'm with the other folks, i hope the out of bounds area is not tight to the coastline.
Galaxies running the ocean to get a good angle on base backdoors and quiet spots were too useful to be restricted (depends on flight time across a continent and number of beachside cap points).

The UI I not mind, icons will change as they finalise the apearance of weapons and systems, the squad window #seems# to have an alive/dead/on another cont warning so thats one less worry and rocketspam seems to have been toned down for anti-troop duties (was always annoying that the PS1 reaver used AV rockets to saturate troopers to death in one voley and use the twin machine guns for anti tank and anti air).
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Old 2012-05-27, 05:04 AM   [Ignore Me] #167
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by lawnmower View Post
q1 has 16 years old shooting mechanics and they are unfathomably superior to current day mechanics
Now thats an opinion which I would personally never agree to.
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Old 2012-05-27, 09:56 AM   [Ignore Me] #168
IMMentat
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Read more of the thread.
The current boundaries could well be a testing thing and if one of the folks who talk with Higby and friends could confirm that but it would set all our minds at ease (mine at least ).

The drop-pods looking great. Good height of spawn (hopefully above the flight ceiling), good drop velocity and it even looked like there was a bit of control towards the end of the fall. Get the landing sorted and it may well give section 8 a run for its money (Only game other than planetside 1 that got dropping into battle done right.)

Last edited by IMMentat; 2012-05-27 at 09:59 AM.
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Old 2012-05-27, 09:58 AM   [Ignore Me] #169
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by IMMentat View Post
(Only game other than planetside 1 that got dropping into battle done right.)
BF2142 did it right too i'd say.
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Old 2012-05-27, 10:01 AM   [Ignore Me] #170
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by roguy View Post
BF2142 did it right too i'd say.
I thought BF2142 only had the APC's to pod onto stuff with (another thing i hope PS2 mimics), that and physically jumping off the titans and opening a chute.

Its was usual battlefield in terms of terrestrial spawning, open field with lots of cover for a sniper to set up camp and take out the people popping into existance.

I could be wrong though, its been a LONG time since I last played that game.
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Old 2012-05-27, 10:46 AM   [Ignore Me] #171
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by IMMentat View Post
I thought BF2142 only had the APC's to pod onto stuff with (another thing i hope PS2 mimics), that and physically jumping off the titans and opening a chute.

Its was usual battlefield in terms of terrestrial spawning, open field with lots of cover for a sniper to set up camp and take out the people popping into existance.

I could be wrong though, its been a LONG time since I last played that game.
That transport aircraft also had drop pods afaik. And you could also use the drop pods on the titan itself to launch yourself from. Loved that gamemode btw. My favorite BF game in the series.

Last edited by bjorntju1; 2012-05-27 at 10:47 AM.
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Old 2012-05-27, 11:23 AM   [Ignore Me] #172
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by bjorntju1 View Post
That transport aircraft also had drop pods afaik. And you could also use the drop pods on the titan itself to launch yourself from. Loved that gamemode btw. My favorite BF game in the series.
also, when the SL laid down the squad beacon, the spawning would occur by dropping with pods for sky (just like in TB's 2nd PS2 video)

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