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2012-05-27, 01:31 AM | [Ignore Me] #166 | ||
Contributor First Sergeant
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skipped to the end of this thread.
I'm with the other folks, i hope the out of bounds area is not tight to the coastline. Galaxies running the ocean to get a good angle on base backdoors and quiet spots were too useful to be restricted (depends on flight time across a continent and number of beachside cap points). The UI I not mind, icons will change as they finalise the apearance of weapons and systems, the squad window #seems# to have an alive/dead/on another cont warning so thats one less worry and rocketspam seems to have been toned down for anti-troop duties (was always annoying that the PS1 reaver used AV rockets to saturate troopers to death in one voley and use the twin machine guns for anti tank and anti air). |
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2012-05-27, 09:56 AM | [Ignore Me] #168 | ||
Contributor First Sergeant
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Read more of the thread.
The current boundaries could well be a testing thing and if one of the folks who talk with Higby and friends could confirm that but it would set all our minds at ease (mine at least ). The drop-pods looking great. Good height of spawn (hopefully above the flight ceiling), good drop velocity and it even looked like there was a bit of control towards the end of the fall. Get the landing sorted and it may well give section 8 a run for its money (Only game other than planetside 1 that got dropping into battle done right.) Last edited by IMMentat; 2012-05-27 at 09:59 AM. |
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2012-05-27, 10:01 AM | [Ignore Me] #170 | ||
Contributor First Sergeant
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I thought BF2142 only had the APC's to pod onto stuff with (another thing i hope PS2 mimics), that and physically jumping off the titans and opening a chute.
Its was usual battlefield in terms of terrestrial spawning, open field with lots of cover for a sniper to set up camp and take out the people popping into existance. I could be wrong though, its been a LONG time since I last played that game. |
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2012-05-27, 10:46 AM | [Ignore Me] #171 | |||
Captain
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Last edited by bjorntju1; 2012-05-27 at 10:47 AM. |
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2012-05-27, 11:23 AM | [Ignore Me] #172 | |||
Corporal
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(after 1:10) |
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