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2013-01-09, 03:42 AM | [Ignore Me] #166 | |||
Captain
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A released game IMO and I *think* many others is kinda a statement by the company that it is essentially complete and a finished product. Now there will be minor bug fixes to be expected and minor balance patches to be expected and hopefully any major updates will be additional content that fits into or expands the product. What we have here is a product that needs MAJOR balance changes. MAJOR bug fixes, MAJOR performance overhauls, MAJOR base re-design, MAJOR meta game re-working. So I suppose yes, if they called it an open public beta it WOULD get less grief and complaints, fewer rage quits and more constructive suggestions because BETA infers MAJOR changes should be expected. Public release? Well simply look at the out cry when the removal of dumb fire on the AA / AG specific rocket launchers happened. The expectation of a game that has been released and you pay money for is that there are no more expected MAJOR changes. Maybe major additions. So why have people quit? Well because what we see needed and the changes so far like removing the transport from spawn room to main room in the tech plant, the game looks like it is simply too far away from what we would consider fun to play and complete/ready for release. So yeah the psychology of 1.0.0 vs 0.4.6 or whatever IS big because what it conveys to the customers. What we from the game right now and where it needs to be are very far apart. Do you regularly get that from games that have been released? Major changes to just about every aspect of the current game not just added content or minor tweaks? |
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2013-01-09, 08:09 AM | [Ignore Me] #167 | ||
Troll x2
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After playing in beta and having serious ammo issues I left until this past weekend. I played for about 16 hours, and I don't see any reason to go back. From the ridiculous costs of unlocks, the useless/stupid timers/resources/influence crap systems that add nothing to gameplay, lack of aa, craptacular base layouts, the shield camping game, infantry being largely worthless, pathetic rewards for capping bases that actually take effort to cap, etc.
As much as I'd like them to turn it around, I don't see it happening. Oh, and I can't believe the amount of times this POS has crashed on me either and the amount of bugs I've personally experienced. It's just shitty coding all around.
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Last edited by Destroyeron; 2013-01-09 at 08:12 AM. |
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2013-01-09, 11:19 AM | [Ignore Me] #168 | ||
Corporal
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Haven't played for over a month. Guess I didn't like the direction the game was headed because I like to play infantry and this game is all about vehicles. Base design for infantry is poor. Too many avenues of attack making bases hard to defend (except Crown). Besides, no-one defends anymore, its all zerg cap of empty, weakly defended bases. Boring! And of course the Airside Show with the farming untouchable Libs and spawn hovering ESFs. Not good for the infantry player, so all the grunts will eventually quit for a better infantry FPS. Too bad, such potential for those massive infantry battles a lot of us wanted
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2013-01-09, 11:20 AM | [Ignore Me] #169 | ||
First Sergeant
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I have a ton of sc but haven't been using it at all. I just don't play and I am not sure if I will in the future. As a PS1 vet I am not enjoying the current state of the game. I am bored. I started playing PS1 again for almost a year prior to ps2's release and was enjoying it more. The big issues for me are base design (or lack their of; seriously a court yard with walls and tiny scattered buildings does not constitute a base in my mind) and lack of meta game. Things i would like to see to prevent me from quitting and not looking back.
-Base overhaul. More defensible, more to the primary structure/less huts, put objectives in locations where they can't be camped by vehicles (preferably deep within this larger primary structure.) The bases don't feel important, and don't feel like bases. Courtyard battles do not = indoor base fights. -I didn't think it would be such an issue in beta but 15 min hack in hold needs to come to ps2, at least for large bases. There is just too much missing from the meta game with out it. Burning flags only favors the zerg. Smaller organized groups could do some real damage, offensively and defensively, in ps1 due to this mechanic. You should recognize their is a problem when no one defends a base they capping, they just hang out waiting for the flag to burn as there is no threat to it. This + bad base design = zergfest, little meta game, boring predictable fights, and barely useful gale drops. -Can we have walls on the middle levels of towers please. -(bonus suggestion) Launch pads were said to be intended to make the base more defensible by defenders. However, they are far more useful for attackers to hop around and get quick kills. Make them only usable by defenders at amp stations maybe? -The obvious, but it sounds like you are on it. Utilize warp gates, cont capping, ect. to fix the meta game. Last edited by Badjuju; 2013-01-09 at 10:39 PM. |
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2013-01-09, 02:31 PM | [Ignore Me] #170 | ||
Corporal
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I pretty much quit.... haven't played in weeks. Meta-game / lack of content is definitely the reason. Game is just plain boring after a while. The 1000 cert upgrades were an obnoxious salt in the wound addition for me. Even then, there is really no cert I want to buy that would make the game more fun for me to enjoy playing it.
If I could help build something for my outfit, I'd consider getting back in the game. Build a giant ship or defend and outfit owned base... something like that. Let me add to my post that really hate AOE. Vehicle AOE was one of the most poorly designed features of the game. Last edited by psychobilly; 2013-01-09 at 02:44 PM. |
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2013-01-09, 06:33 PM | [Ignore Me] #171 | ||
Private
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I just can't stay logged in for more then a hour... I feel like I am forcing myself to play due to the money I put into this crapfest..
And most of that hour is spent TRYING to find a fight... The battles (if you want to call them that) last all of about 5 mins and this is on one of the more populated servers Matterson. I built this new rig for this game but it's just painful to play. Can anyone suggest anything else that is out there?... |
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2013-01-09, 06:51 PM | [Ignore Me] #172 | ||
So Higby's post about what's coming in the January update sealed the deal for me. I already hadn't played since the end of last year, but none of the issues most important to me are being addressed in this month's update:
1) improvement in infantry render distance. This game is about big battles but if you manage to find one and play as infantry you will be frustrated beyond belief by enemies appearing and dissapearing only 10 meters in front of you. This is a fundamental flaw that no game should go live with ever ever ever. Ever. 2) server merges. I play on Connery, the most populated US West server. By midnight the server registers at "low" population. The only fights to be had are the crown or zurvan, if any. 3) account-wide station cash unlocks. They said they'd do this 6 weeks ago but we haven't heard anything since. 4) base defensiblity. Adding tunnels from spawnrooms to the walls is a step in the right direction. But once you get to the walls a lot of good that will do you. The walls themselves (the ramparts - the top part) provide no cover from outside attackers. And an infantry with no jetpack can literally scale a tower wall and jump inside. lmao. weep. I forced myself to play during the 2x EXP winter break and honestly it just turned me off the game. I regret stocking up on all the station cash that I did. EverQuest Next had better be pretty damn good. |
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2013-01-09, 07:06 PM | [Ignore Me] #173 | ||
Major
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Haven't really played in a while.
Empty servers makes for a boring game. Plus, I'm bored to tears playing vehicles because it's too easy, ultra easy mode, yet get frustrated as hell trying to play infantry while getting vehicle spammed, ONE-SHOT FREAKING EVERYWHERE. It's a tale of two lame extremes. |
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2013-01-10, 06:54 AM | [Ignore Me] #175 | ||
First Lieutenant
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I haven't quit, but I'm taking an extended break. Right now the only reason to play seems to be to grind certs for unlocks, once I got over that there was very little left to keep me interested. The problems with metagame and lack of defense have been discussed to death, and tbh I'm tired of talking about it, so it's just a waiting game now. Instead of a 3 year plan I'd rather see a 3 month plan with some concrete fixes to the gameplay problems we're seeing.
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2013-01-10, 09:53 AM | [Ignore Me] #176 | |||
Second Lieutenant
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I'll come back after the big January patch and see what it looks like. |
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2013-01-12, 04:16 AM | [Ignore Me] #179 | ||
Sergeant
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Agreed RedPower. I want an actual FPS strategy game. I played PS1 long after I had unlocked everything, reason being.. there was a real sense of strategic depth, mobilization, maneuvering, hammer an anvil approaches to large enemy formations. Shooter mechanics were slower an longer ttk, yet still with good fps skills you could do well an still force ground. Plenty of cover in large canopied wooded/swamp areas. The maps were, lets face it compared to PS2 a lot larger in scale. Though, those same maps were really really terrible graphically when you look to the robust detail in planetside2. I'm still awestruck by the great visuals in planetside2, I'm just disappointed the strategic depth for the stations above the common grunt are severely lacking an lets face it.. not rewarding. All you get is a solid pat on the back for your efficiency as a tactician/logistical operator.
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2013-01-12, 04:27 AM | [Ignore Me] #180 | |||
Staff Sergeant
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I feel bad for the people who took the bullet buying Alpha Squad and the SC promo's. They already made their money and I would advise anyone who still plays to leave and let the game die. If us gamers would stop throwing our money at stupid trash titles like this, and corporations realize they actually have to create a quality product or lose money time after time, everyone might be amazed at the great games we've all been missing out on. Stop being ignorant and stand up for yourselves by putting your money where your mouth is. |
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