Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Vanu 4 You!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-05-14, 04:42 AM | [Ignore Me] #166 | |||
Here on Earth land based armies ruling the roost gave way to navies which gave way to airforces.... "He who controls the Mesosphere controls the world"
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
||||
|
2013-05-14, 10:30 AM | [Ignore Me] #167 | ||
Major
|
Yeah I'd rather have space combat. Ship-to-ship boarding, orbital space station assaults, etc.
i think that'd be a good compromise on Outfit-owned facilities: Outfits can own a (generally small) ship. it's the equivalent of your typical MMO's "group property" so it can be customized to be all flash and still have some bang. the outfit leaders could like, order it to move over a continent to make outfit resources available from the ship, such as orbital bombardment or a mass drop-pod order. if they are over a contested continent, however, the enemy can fly in and disable the bay shields, and then land inside and disable the vehicle. The owning outfit can have an impenetrable spawn-room in it, but with a long spawn timer (30 seconds). Instanced ships that exist in their own programming space would seem easier to make than outfits having a foothold on the ground. Last edited by AThreatToYou; 2013-05-14 at 10:37 AM. |
||
|
2013-05-14, 11:25 AM | [Ignore Me] #169 | |||
Surface area for modified vehicle and infantry fighting but being in space you can mess with the gravity settings Bases above and below the surface for infantry battles and all that space around for ship fighting, from the small fighters to larger corvett and frigate size multi crew ships. or
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2013-05-14 at 11:27 AM. |
||||
|
2013-05-14, 11:38 AM | [Ignore Me] #170 | ||
like this?
in ps1, the caves were introduced to have something with a totally different battleflow. something like zero gravity space combat would take that role and would certainly be more fun than ziplines or bfrs, while still delivering to scifi fans
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2013-05-14, 11:53 AM | [Ignore Me] #171 | ||
Colonel
|
My goodness I would love to see space combat. The way I imagined it would tie all of the different servers together into one seemless auraxian universe. The fighting would be rediculous. The amount of money soe could make from the customisations would be over the top. This can certainly happen but it would take a lot of work and is several years away.
|
||
|
2013-05-14, 12:07 PM | [Ignore Me] #172 | |||
that said you could have spots with zero G if it's not to hard to make. Would also retain the uniqueness of the current classes... unless they come up with an entire NEW set of classes just for space.... hmmmmmmmm. Also with the idea of Moon bases & Asteroid bases you could have chunks of rock floating in space, something to keep those fly boys on their toes and not a smeared across the cosmos heh.
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2013-05-14 at 12:12 PM. |
||||
|
2013-05-14, 12:10 PM | [Ignore Me] #173 | ||
very true, just wanted to steer them away the idea of silly land based units that ruin games is the idea, give them something else to chew over so they don't get bored.
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
|||
|
2013-05-14, 12:20 PM | [Ignore Me] #174 | ||
First Lieutenant
|
I think we are all open to and would love changing the environments we fight in from Araxian continents of varied terrain, giant battle ships on water or in the air, space battles inside and out of giant ships or on a moon....but environment aside.....
The OP is a discussion on BFRs, if they are not putting BFR's in PS2 what other vehicles can we make a case for? (environments aside) |
||
|
2013-05-14, 02:39 PM | [Ignore Me] #175 | ||
Sergeant Major
|
I imagine DUST 514 might have been called Planetside. It's kind of a strange name, Planetside. It suggests that being planetside is secondary to being in space or something, when the entire game is planetside. It's kind of redundant. Would make far more sense as the name for Eve's land based son.
__________________
Last edited by MaxDamage; 2013-05-14 at 02:41 PM. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|