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PSU: Vanu do it for the Tentacles.
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2012-02-06, 04:27 PM | [Ignore Me] #181 | |||
Lieutenant Colonel
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2012-02-06, 04:57 PM | [Ignore Me] #182 | ||
Second Lieutenant
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it is and it isnt. most nights when it got this dark it always seemed to provide the most interesting fights. lets say 1 night a week during a 4 hr moon cycle it gets this dark. what happens? well in that game most people would head back into their towns or villages /bases... then get ready to either attack or defend. in the cover of the night you move towards a very large well lit base and proceed to attack those standing in the light. so you end up with a night fight where the defenders have the advantage of their base to protect them, and the attackers have the advantage of the dark to protect them.it tends to be pretty intense.
from what ive seen from the in game footage ,with the tracers , explosions,and the lighting, it could make some good fights. Last edited by Rumblepit; 2012-02-06 at 04:59 PM. |
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2012-02-07, 05:27 PM | [Ignore Me] #185 | ||
Second Lieutenant
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true not as dark as that but, dark enough to provide cover , so those that stand in the light cant see those in the dark.
i just see a well lit base with ambient light pushing out 50ft away from the base in every direction,surrounded by darkness. explosions having a aoe lighting effect, mussel flashes, tracer rounds, flares,.. i think it would be a pretty badass change of pace |
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2012-02-08, 12:23 AM | [Ignore Me] #186 | ||
Colonel
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For true darkness, you need the game coded for "no positional data sent to anyone past 10m away".
Anything else can be gamma-raped. But I can't gamma-correct you into glaring obviousness if the game is not telling me your whereabouts in the first place.
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2012-03-03, 01:38 PM | [Ignore Me] #187 | |||
First Lieutenant
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That's only if the darkness is poorly designed. |
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2012-03-03, 01:50 PM | [Ignore Me] #188 | ||
Sergeant Major
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I really dont think there is anything to worry about in nightfall for PS2. I think it'll be right up to what we want to see, even the skydome. Even PS1's skydome was out of this world for what it was back then. They actually had a setting to turn it off/down.... I expect no less from PS2, and from what I have seen we are going to get some pretty epic night fights...
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2012-03-03, 02:02 PM | [Ignore Me] #189 | ||
First Lieutenant
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I think that normal nights should be dark, but not needing a nightvision to navigate (though nightvision would be helpful), and then every few nights there is a really dark night that is basically BLACK. Like.. "Turn-up-yo-gamma-to-over-9000-and-you-still-see-black" black. Of course if you are near bases then there is some light, or if you have night vision or IR, then you are all set.
And yeah, like the other dude said. If you design it right, IE: something that is dark gets the value RGB(0,0,0) then gamma is not an issue.
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Last edited by SniperSteve; 2012-03-03 at 02:05 PM. |
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2012-03-03, 02:13 PM | [Ignore Me] #193 | |||
First Lieutenant
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If you want truely dark nights, you have to have a cutoff where it doesn't render things you should not be able to see.
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2012-03-03, 02:18 PM | [Ignore Me] #194 | |||
Sergeant Major
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EDIT: Imagine a flash bang going off on one of these nights? *BANG* See ya later eye adjustment =P I want to see this in game because of my RL military training and operations. I had a BLAST on training nights when it was OPFOR vs USAF Security Forces training. Nothing beat the thrill of going after someone when you cant see shit, it kept me on my feet and the visual can be fantastic. All the gun fire, and tracers going all over the place when they hit something metal (the .50 cal was so much fun for that). Last edited by Synapses; 2012-03-03 at 02:21 PM. |
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2012-03-03, 02:19 PM | [Ignore Me] #195 | |||
First Lieutenant
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