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Old 2012-02-06, 04:27 PM   [Ignore Me] #181
Hmr85
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Re: Make night time dark.


Originally Posted by Rumblepit View Post
Mortal Online! this is why you need a torch at night! - YouTube

mortal online... very dark sometimes.

i was beta testing this game in 2010, the weather, seasons, and the moons cycle all effected how dark it got at night. in this video there is know moon out at all. this means you cant see your hand in front of your face. this was as dark as it got in the game and it didnt happen that often.but this had good and bad effects on gameplay.
Oh, that's a little to dark lol. I am all for it being dark. But that is a tad much. Instead of my hand. I should at most see 50 to 100 yards out in front on the darkest nights in PS2. A form of NV/light would be nice.
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Old 2012-02-06, 04:57 PM   [Ignore Me] #182
Rumblepit
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Re: Make night time dark.


it is and it isnt. most nights when it got this dark it always seemed to provide the most interesting fights. lets say 1 night a week during a 4 hr moon cycle it gets this dark. what happens? well in that game most people would head back into their towns or villages /bases... then get ready to either attack or defend. in the cover of the night you move towards a very large well lit base and proceed to attack those standing in the light. so you end up with a night fight where the defenders have the advantage of their base to protect them, and the attackers have the advantage of the dark to protect them.it tends to be pretty intense.

from what ive seen from the in game footage ,with the tracers , explosions,and the lighting, it could make some good fights.

Last edited by Rumblepit; 2012-02-06 at 04:59 PM.
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Old 2012-02-06, 05:44 PM   [Ignore Me] #183
Vancha
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Re: Make night time dark.


Even if there were novelty nights like that once a week or something, even at it's darkest I wouldn't like it being that dark, except possibly indoors.
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Old 2012-02-07, 02:15 PM   [Ignore Me] #184
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Re: Make night time dark.


yeah, needs to be at least enough light to see the ground a LITTLE bit so that you can still make your way across the land.
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Old 2012-02-07, 05:27 PM   [Ignore Me] #185
Rumblepit
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Re: Make night time dark.


true not as dark as that but, dark enough to provide cover , so those that stand in the light cant see those in the dark.

i just see a well lit base with ambient light pushing out 50ft away from the base in every direction,surrounded by darkness. explosions having a aoe lighting effect, mussel flashes, tracer rounds, flares,.. i think it would be a pretty badass change of pace
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Old 2012-02-08, 12:23 AM   [Ignore Me] #186
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Re: Make night time dark.


For true darkness, you need the game coded for "no positional data sent to anyone past 10m away".

Anything else can be gamma-raped. But I can't gamma-correct you into glaring obviousness if the game is not telling me your whereabouts in the first place.
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Old 2012-03-03, 01:38 PM   [Ignore Me] #187
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Re: Make night time dark.


Originally Posted by Traak View Post
For true darkness, you need the game coded for "no positional data sent to anyone past 10m away".

Anything else can be gamma-raped. But I can't gamma-correct you into glaring obviousness if the game is not telling me your whereabouts in the first place.
That's not true.

That's only if the darkness is poorly designed.
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Old 2012-03-03, 01:50 PM   [Ignore Me] #188
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Re: Make night time dark.


I really dont think there is anything to worry about in nightfall for PS2. I think it'll be right up to what we want to see, even the skydome. Even PS1's skydome was out of this world for what it was back then. They actually had a setting to turn it off/down.... I expect no less from PS2, and from what I have seen we are going to get some pretty epic night fights...
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Old 2012-03-03, 02:02 PM   [Ignore Me] #189
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Re: Make night time dark.


I think that normal nights should be dark, but not needing a nightvision to navigate (though nightvision would be helpful), and then every few nights there is a really dark night that is basically BLACK. Like.. "Turn-up-yo-gamma-to-over-9000-and-you-still-see-black" black. Of course if you are near bases then there is some light, or if you have night vision or IR, then you are all set.

And yeah, like the other dude said. If you design it right, IE: something that is dark gets the value RGB(0,0,0) then gamma is not an issue.
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Old 2012-03-03, 02:04 PM   [Ignore Me] #190
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Re: Make night time dark.


I do think there should be night vision, but it should only be night vision scopes. So you can see in the dark, but it is tunnel vision.
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Old 2012-03-03, 02:04 PM   [Ignore Me] #191
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Re: Make night time dark.


It needs to be dark. You should have difficulty telling if what you are seeing is an enemy or a hedge.
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Old 2012-03-03, 02:07 PM   [Ignore Me] #192
Synapses
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Re: Make night time dark.


Speaking of "dark nights" is there going to be a way for them to prevent some stupid ass kid or cheap $)#* from just turning up there gamma to get an advantage over others wanting to enjoy it and play by the rules?
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Old 2012-03-03, 02:13 PM   [Ignore Me] #193
SniperSteve
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Re: Make night time dark.


Originally Posted by Synapses View Post
Speaking of "dark nights" is there going to be a way for them to prevent some stupid ass kid or cheap $)#* from just turning up there gamma to get an advantage over others wanting to enjoy it and play by the rules?
That is why most night times in games are just dark enough for you to tell that it is supposed to be dark and not so dark that it limits your visibility to the point that turning up the gamma would be an advantage.

If you want truely dark nights, you have to have a cutoff where it doesn't render things you should not be able to see.
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Old 2012-03-03, 02:18 PM   [Ignore Me] #194
Synapses
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Re: Make night time dark.


Originally Posted by SniperSteve View Post
That is why most night times in games are just dark enough for you to tell that it is supposed to be dark and not so dark that it limits your visibility to the point that turning up the gamma would be an advantage.

If you want truely dark nights, you have to have a cutoff where it doesn't render things you should not be able to see.
Good point, I don't know if they could pull any of this off but it would be neat to have a couple nights in a weeks gameplay where its just pitch black, and you basically have to have NV, Thermal, or flashlight attachments to be effective. *shrug* I want to see it, even if its just something they try in beta too get the community response to it.

EDIT: Imagine a flash bang going off on one of these nights? *BANG* See ya later eye adjustment =P

I want to see this in game because of my RL military training and operations. I had a BLAST on training nights when it was OPFOR vs USAF Security Forces training. Nothing beat the thrill of going after someone when you cant see shit, it kept me on my feet and the visual can be fantastic. All the gun fire, and tracers going all over the place when they hit something metal (the .50 cal was so much fun for that).

Last edited by Synapses; 2012-03-03 at 02:21 PM.
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Old 2012-03-03, 02:19 PM   [Ignore Me] #195
VioletZero
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Re: Make night time dark.


Originally Posted by SniperSteve View Post
That is why most night times in games are just dark enough for you to tell that it is supposed to be dark and not so dark that it limits your visibility to the point that turning up the gamma would be an advantage.

If you want truely dark nights, you have to have a cutoff where it doesn't render things you should not be able to see.
Or the darkness being a well designed veil where turning up the gamma would make the veil itself more visible but not much else.
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