Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Your one stop shop for everything planetside
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-05-15, 04:43 PM | [Ignore Me] #181 | ||
Private
|
Greater Platoon Control
This is another key area of PS2 that has some rather lackluster support.
Outfit Support
Communication
Visual / UI
Other
|
||
|
2013-05-15, 04:43 PM | [Ignore Me] #182 | ||
Private
|
For Squad and Platoon Leaders, the ability to place waypoints without going to a map screen. Maybe hold "Q" and then select from a quick drop down menu (like when holding it over an ally). Or if you hold the cursor over the capture point overlay you can easily designate an objective. Even just the ability to do this via the expanded minimap. The ability to set waypoints in combat was used in Battlefield 2142 and it kept the battle moving while allowing Squad Leaders to really participate in the fight, rather than have to find a hiding place every so often to set a new waypoint. The eternity it sometimes takes to load the map makes a difference.
Also, and I know this has been said many times, the Harasser needs to be tweaked. No buggy should be able to shrug off 3 Vanguard AT shells, regardless of orientation, especially given how fast they are already. Also something that's been said a lot, the ability to re-equip vehicles in the field. Maybe have it only possible at major facilities connected to your warpgate? There could be a specialized vehicle bay where you must park your vehicle, then use a nearby terminal to modify it. Resource cost is fine though it would be nice if it were less than the full vehicle cost. |
||
|
2013-05-15, 04:56 PM | [Ignore Me] #183 | ||
Second Lieutenant
|
I want better communication too, in regards to that I have two points:
1. I have turned maximum voice channels to max, turned off music, dropped SFX and dialog to less than 50% to maximize in-game VOIP. Yet even then I have to have insane ducking at 50% + in order to hear anyone. Either this is borked as hell, or you're gonna need to automatically adjust people's input volumes based on average decibels. PLEASE. [cry] Secondly. VGS-like system for more requests. According to what I hear you had this in PS1, you're all insane if you don't want to bring it back. Give your voice actors something to do now that the Harasser is out, set them to making a complete Voice Macro set! Shazbot! |
||
|
2013-05-15, 04:58 PM | [Ignore Me] #184 | ||
First Sergeant
|
people shooting out of the spawn shield needs to go away
redesign your bases i know it's not the most fun thing to open up your modeller and make new facility meshes but it is kindof your job |
||
|
2013-05-15, 05:22 PM | [Ignore Me] #187 | ||
Private
|
To help give players incentive to follow squad orders, how about awarding squads for completing them? Heres an example of what I'm imagining:
Platoon leader tells squad leaders their objectives when attempting to take a tech plant. Squad leaders are assigned to take or defend certain points or attack/defend generators. The squad leader can 'aim' over the ingame ui 'A' point appearing on their screen. 'A' point then gets a little highlight and the squad leader holds down Q, there the spot-flower opens up and the squad leader can order his/her squad to attack/defend this point. Same can be done with generators: squad destroy/repair this generator. Once the squad mates receive this order, the ui 'A' point will be highlighted in their ingame ui, and a little sword or shield can be placed in a corner of the 'A' symbol. taking or defending this point would grant a special squad xp bonus, along with extra squad bonus xp for killing enemies and receiving assists around that point. I apologize for bringing up another game, one which seems to be referenced to often, but this squad objective concept worked wonderfully in BF2142 and made the commander's job much easier, while giving squads incentives to complete their objectives. Another useful leader tool would be to designate targets. When playing in squads, I often hear our platoon/squad leaders call out a sunderer or tank to be destroyed, but most squad mates reply with "where?" So the leader calls a direction. Instead of this, we could utilize the 'q' flower once more. Here's a situation: a platoon is bogged down in a brutal battle with their enemies. tanks are firing from all directions and infantry are peppering the platoon's position with fire. Suddenly an AMS sunderer spewing hostile infantry is spotted by the platoon leader. holding 'Q', he/she is able to call out to the platoon: "platoon, destroy the target'. The sunderer's little in-game ui icon is then highlighted much like the examples above, and the squad is able to identify the sunderer's position and destroy it, earning a small squad xp bonus for the kill and assists. I feel that this, or something like it, would make squad play even more enjoyable. |
||
|
2013-05-15, 05:48 PM | [Ignore Me] #189 | ||
- The ability to filter out items from view on the mini map. Some places have too many items in view that it's difficult to locate squad/platoon members.
- Mini map display of generator and SCU status to match HUD view. Many times, mini map displays a destroyed generator while it isn't. - Add squad member number of the driver of vehicles in minimap and full map views. - Make it not possible to destroy generators, SCU or base assets if not adjacent to put a stop to behind the lines cert farming. - Allow unmanned turrets to fire upon enemies if they are fired upon as an automatic defence. - Allow the ability to assign a group (armor, weapon, vehicle) camo to a continent and/or regions of a continent on a topographical basis which will be acquired on the next resupply at a terminal. - Functional Warpgates! |
|||
|
2013-05-15, 06:15 PM | [Ignore Me] #192 | ||
Captain
|
Re-Spawn list/choices/defaults. 99% of the time I want my default spawn point to be wherever the LAST place I spawned. OR if that is not available then the closest Main facility. I don't EVER want my default spawn to be a sunder I did NOT choose. I personally don't want my default location to switch to a minor outpost of a main facility without me choosing it. Spawn Binds or being able to customize "prioritize nearest" "prioritize last" "prioritize squad lead".
- sub point to this, clear-up or make consistent the rules about where we can and cannot spawn. It seems so random as others have pointed out I can't go two hexes away in one direction and at other times the whole map is available. VGS system of voice macros. I love that the in game voip works, although some bugs which are annoying like it suddenly stops working, but I really could care less about proximity chat. I now find squad/platoon/outfit chat vital but proximity chat is almost never useful. The VGS system has history is loved and works. PLEASE PLEASE PLEASE. MOAR loadouts AND quick keys for them. We need both they have the same weight. Tribes 1 had player made scripts with up to 36 or 64 loadouts. T2 integrated that to a point. I would say PS2's class system falls a lot closer to T2 than i does to PS1 and even more than Tribes Ascend does to T2. PS2 could use a T2 style loadout/quick key system. Shared Vehicle XP across drivers and all gunners please. As was pointed out earlier was the terrain specifically designed to trap lightnings driving across country? If so, the joke was never really funny the troll job was cute but we need to move on. I hate going over a little hill only to have my tank get stuck in a ditch. HUD/Mini-map/Compass. Would love a more customizable HUD. Would love to be able to zoom in out on the mini-map. I would like a choice of a second more compassy compass rather then the current one on top of the mini-map. Far more customization on the colors for the IFF on the Map/Mini-map/HUD. I REALLY have to rage about the changes that were made from what was here at release. I would have asked for a change but how/what was changed? Too rushed it needed to sit and ripen a bit more. Now that it has been changed I want more customization on choosing what I see. Corpse collision fix please? What about increasing the flight ceiling tremendously but at the same time adding fog for the aircraft and ground units at the current flight ceiling so basically lose render distance there. An elevation that air/ground can't interact but open for air-air encounters or high altitude traveling? |
||
|
2013-05-15, 06:55 PM | [Ignore Me] #194 | ||
Staff Sergeant
|
A lot of these are good! Keep it up guys!
Mine are Vehicle Turrent stabilization (as said before) And something small but I would like to see.. Drivers awarded the kills that the gunners make and vice-versa. Experience is great, but i would love for both parties to share the kills they have earned. Last edited by ShadoViper; 2013-05-15 at 06:57 PM. |
||
|
2013-05-15, 07:17 PM | [Ignore Me] #195 | |||
and don´t forget the 3rd gunner/tailgunner. the driverseat and every gunnerseat should share the xp for every kill the vehicle scores. kind of frustrating to be stuck on a lib tailgun without any chance for kills, while the maingun does the carnage.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|