Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: What is that smell?
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-05-27, 02:33 AM | [Ignore Me] #198 | |||
Lieutenant General
|
|
|||
|
2012-05-27, 03:12 AM | [Ignore Me] #200 | |||
Major
|
or 1 tank vs 1 reaver and 1 tank or 1 tank vs 1 liberator and 1 ATV there are many scenarios that play out every minute of a game like this. The scenarios are also affected by what previously happened (did I start the fight at 80% health?) So only by getting our hands dirty will we know what really works. I understand the 2 tanks vs 1 tank bit, I just don't think we can draw hard conclusions on zero evidence? We all have our preferences, but for now they are just that - preferences. |
|||
|
2012-05-27, 03:18 AM | [Ignore Me] #201 | |||
Lieutenant General
|
|
|||
|
2012-05-27, 04:04 AM | [Ignore Me] #203 | |||
Major
|
I understand the hit-point argument for 2 tanks vs 1, but the effectiveness argument is based on imponderables, so it's wait and see imo. |
|||
|
2012-05-27, 04:17 AM | [Ignore Me] #204 | |||
Private
|
In that scenario you could still help by jumping into the spare seat of an MBT and provide AA support. For example. We'll have to wait to see how fast resources build up. |
|||
|
2012-05-27, 04:25 AM | [Ignore Me] #205 | ||
Corporal
|
I would have liked a compromise. Move the main gun to the gunner slot, keeping it customisable. Then giving the driver a forward locked gun of somekind basen on empire ( like oversized shotgun for the vanguard)
|
||
|
2012-05-27, 04:31 AM | [Ignore Me] #206 | ||
Lieutenant General
|
@Rovonus: The problem with that is that it's a balance that can mean that an empire with more territory gains more resources, thus can field more vehicles and more appropriate types, while you're forced to work with less units, which individually take more heat and get a shorter life time (more concentrated rather than dispersed fire), meaning the drain on your resources becomes higher as you lose more units at a higher rate, as well as a few other disadvantages if you're the losing empire as well and/or are numerically disadvantaged by sheer player numbers.
You'd get a lot of extra drawbacks from being in a disadvantaged position in multiple ways... They should take extra care that battles do not become too one sided until the third empire intervenes and the pressure is let off. This does illustrate quite well why a third empire is not just extra, but required in an ongoing game. |
||
|
2012-05-27, 09:34 AM | [Ignore Me] #207 | ||
Colonel
|
I just had a thought about the possibility of making multicrew tanks an option. PS1 historically had multicrew tanks. Driver drives, gunner guns. Battlefield has historically had driver/gunner tanks. If this is successful in PS2, do you think other games with tanks in them might copy it and make this an option?
I just think it would be funny if Battlefield 4 suddenly had this option. |
||
|
2012-05-27, 09:45 AM | [Ignore Me] #208 | |||
Contributor Major
|
|
|||
|
2012-05-27, 09:54 AM | [Ignore Me] #209 | |||
Sergeant Major
|
|
|||
|
2012-05-27, 09:58 AM | [Ignore Me] #210 | ||
The easier thing to do in my mind would have been to simply give all kills shared credit between the gunner who got it and the driver. I'm not terribly happy about having to be my own gunner either, in fact I suspect I'll spend more time in a Sunderer for that very reason.
|
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|