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View Poll Results: What class should carry ammo packs? | |||
LA (as currently implemented) | 60 | 21.90% | |
HA | 69 | 25.18% | |
Engineer | 115 | 41.97% | |
Medic | 19 | 6.93% | |
Infiltrator | 2 | 0.73% | |
MAX | 9 | 3.28% | |
Voters: 274. You may not vote on this poll |
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2012-06-09, 11:44 PM | [Ignore Me] #211 | |||
Master Sergeant
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ammo pack>ammo station>ammo aura?>supply drop? either way i wasnt really serious about any of the suggestions i was just thinking out aloud (or more correctly thinking in words) that having a cert tree or sidegrades for the ammo could actually work quite well |
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2012-06-09, 11:51 PM | [Ignore Me] #212 | ||
Captain
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I'm aware a lot of the stuff posted on forums is most of the time just people spitballing, i was just "voicing" a concern.
I didn't specifically say that was what you were suggesting, i just wanted to point out something that came to mind. |
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2012-06-10, 12:43 AM | [Ignore Me] #213 | ||
Private
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First post so please be gentle.
How effective would it be to grant xp for dropping ammo picked up by others in need, but zero xp for ammo that you picked up yourself? I realize that 2 people could cross-supply one another to avoid that, but still they would at least be working as a 2 person team? Ideal? No. An improvement? Possibly I'd think. What are your thoughts? |
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2012-06-10, 12:49 AM | [Ignore Me] #214 | |||
First Lieutenant
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I also dislike the notion of giving the engineer the ammodrop, seeing as he already has shitloads of tools, i.e. explosives, mines, turrets, ammodispenser and, as I heard in the stream, droppable shieldbarriers as well. Still voting for HA to get ammodrop. |
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2012-06-10, 12:54 AM | [Ignore Me] #215 | ||
First Sergeant
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Medic.
Why? To make a true Support class by combining Medic and Resupply. The Medic's MAIN focus on the battlefield is supporting their team. The HA's MAIN focus is Assault. The Engineer's MAIN focus is vehicle care and/or Defense. A Medic is already playing with a goal of supporting his teammates, while the HA's goal is not. A Medic is also on the front lines with the troopers, where Ammo and Health are needed the most. An Engineer (in a support capacity) is more likely to be in a rear position with the vehicles (in a offensive situation). Most Engineers will be drivers/pilots and not serving in a support role. Benefit to Support Players: Dedicated Support classes are generally the least played classes. Most people don't want to help their teammates from a background position, they want to 'blow stuff up'. This creates a class for those players who gravitate towards a support role, but may find themselves torn between Resupply and Medic. Combining these features will give this new Support class real worth on the battlefield. Combining Resupply with HA is overbalancing HA which already has considerable worth and weight on the battlefield. Last edited by Pyreal; 2012-06-10 at 01:03 AM. |
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2012-06-10, 01:04 AM | [Ignore Me] #216 | ||||
First Lieutenant
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Sign me up, need to push my KDR.
Like the engineer, with his myriads of mines and AV/AI-turrets? Or the MAX, with his HUGE FUCKIN GUNS? Last edited by captainkapautz; 2012-06-10 at 01:06 AM. |
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2012-06-10, 01:08 AM | [Ignore Me] #217 | |||
Corporal
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2012-06-10, 01:11 AM | [Ignore Me] #218 | ||||
First Sergeant
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As for the second bit, I believe it's been said before; it's a bit of a fallacy from a team oriented perspective to give all the ammo to the guys who will need all the ammo. |
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2012-06-10, 01:20 AM | [Ignore Me] #219 | ||
Contributor PlanetSide 2
Game Designer |
I was one of the minority that voted for MAX to have the ammo. I think they fit best, and here's why.
1) The MAX is already a teamwork-dependent class, as they need engineers for heals, they are slow, and they can't capture anything without help. So giving the MAX ammo won't fundamentally unbalance them. They'll still need other players. 2) The MAX is a class that I don't think gets all that unbalanced by having more ammo. They aren't going to suddenly be lone wolves or have too much power. 3) They're kinda big, and I can imagine that bulky exosuit reasonably being used to carry extra supplies. Sorta like a big mule. Why would a soldier bear that weight when the MAX can bear it so much easier? So it makes reasonable sense to me. 4) It gives other classes a reason to want a max, moreso than just their ability to kill. A Heavy Assault can kill vehicles and infantry. And if MAX had ammo, a heavy assault would want a MAX and want to support a MAX because they got the precious ammo that the HA needs. Same with Engineers. If the engineer needs more mines or other deployables, makes sense to go to a MAX, who might need heals from the Engineer. There's good teamwork synergy there. Engineers are already overloaded with support, same with Medics. Infiltrators are sort of in the same boat as Light Assault. So that really leaves MAX and HA. I think HA becomes less teamwork dependent if you give them Ammo. They become the jack-of-all-trades class, able to kill just about anything and have endless ammo for missile spam and suppressive fire. While they are also the LMG class so it kind of makes sense, I'd prefer the Ammo go to a different class because I think the HA should be dependent on the squad for Ammo and not be the new lone-wolf do-anything class. So that leaves the MAX, and I think it fits. Last edited by Malorn; 2012-06-10 at 01:21 AM. |
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2012-06-10, 01:24 AM | [Ignore Me] #220 | |||
First Lieutenant
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Seeing as HA actually have the biggest mags from the get go, because drums, they themselves actually need it less then say a sniping infiltrator or an engineer. |
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2012-06-10, 01:32 AM | [Ignore Me] #221 | ||
Sergeant
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Just a question: is there a problem with removing the ammo kit and making people rely on the engineer and his ammo dispenser? Does the ammo dispenser have some kind of long cooldown or build time that makes it not viable as a mobile drop?
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2012-06-10, 01:35 AM | [Ignore Me] #222 | ||
Contributor PlanetSide 2
Game Designer |
Nothing is wrong with an ammo dispenser, the question is whether it overloads the engineer with support functions or whether such a role might be more advantageous in another class.
I think both to be true, thus my vote for the MAX (post above has more details on that decision). |
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2012-06-10, 04:16 AM | [Ignore Me] #224 | |||
First Sergeant
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Secondly, you're also forgetting the fact that LMG are only one of 3 weapons that the HA class uses; the other two being the actual Heavy Assault weapons (which will most likely have pretty small magazines) and AV/AA weapons. We all know how fast those tend to run out. |
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2012-06-10, 04:22 AM | [Ignore Me] #225 | ||
Staff Sergeant
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I wish I could change my vote, you totally convinced me Medic needs this.
Engineer already has the vehicle repairs/MAX repairs ,(and may be able to Rez MAX players) plus all the base defense toys. Why does a guy who can drop automated turrets, manned turrets, shields and mines need to carry rifle clips? If he's using a rifle than something has gone terribly wrong. Medic is the infantry support class and I think infantry resupply is part of their niche. Last edited by GhettoPrince; 2012-06-10 at 04:24 AM. |
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