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View Poll Results: What class should carry ammo packs? | |||
LA (as currently implemented) | 60 | 21.90% | |
HA | 69 | 25.18% | |
Engineer | 115 | 41.97% | |
Medic | 19 | 6.93% | |
Infiltrator | 2 | 0.73% | |
MAX | 9 | 3.28% | |
Voters: 274. You may not vote on this poll |
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2012-06-11, 01:51 AM | [Ignore Me] #241 | |||
I went with LA due to elimination. Here's my line of logic.
Who needs ammo? Anyone running out of ammo. Whose ammo has the biggest bang/buck? MAX. Self sustain on the strongest shooter is out. Who already has a type of sustain? Medic. Multiple sustain types synergize too well. See PS1. Medic is out. Who of there remaining four play with others? Engi, LA and HA. Infil is out. While sniping needs sustain, everyone does. Better to be with the group relevant classes. Who are mobile and operate away from resources? LA and HA. Engi would be more likely to be less mobile or tied to resources. The point of ammo packs is to resupply in the field. Engi making ammo is ok but that's not the point of ammo packs, separate issue. That leaves LA and HA. To me, LA edges HA out because of the weakness of its armor and weapon. In a shooting brawl, HA will be the more potent unit both from output and survival standpoints. The concern that dropping ammo packs will lead players to solo is legitimate. However, if someone is going to be doing it, I'd rather it be the weaker unit. From the streams, LA seems to be limited less by its ammo and more by its lifespan. Increased ammo capacity would be helpful but camping with MA didn't look too impressive and there's no place one LA can get that another cannot follow. To me, LA is the least worst option. 2142 has made me loathe unlimited ammo packs but if LA are limited to one or two, their loadouts can be lightly tuned to consider people using ammo for themselves only. If I were to pick, I'd order it like this: 1) LA with 1 or 2 packs. 2) No packs. Everything else.
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And that was that. |
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2012-06-11, 04:34 AM | [Ignore Me] #243 | |||
Lieutenant Colonel
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Not to mention all these threads will pop back up as new threads by new people after they'll have died down for a week or two. If we did not keep talking like senile old men, the amount of threads would be quite lower. Edit: This thread still has a terrible poll setup for the lack of a "other" option, btw. |
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2012-06-11, 07:53 AM | [Ignore Me] #245 | ||
Captain
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Perhaps you should have said "welcome to any internet forums".
But i just pointed it out because it was making me sick to see people say over and over that engineers already do too much, LAs are losing something and getting nothing, engineers already have a dispenser, HAs would be the ones who needed ammo so giving it to them is the same as increasing their ammo, any assault class will hog it, support classes will be more inclined to hand them out, engineers already do too much, LAs are losing something and getting nothing, engineers already have a dispenser, HAs would be the ones who needed ammo so giving it to them is the same as increasing their ammo, any assault class will hog it, maybe we should give them to medics for no reason at all, support classes will be more inclined to hand them out, engineers already do too much, LAs are losing something and getting nothing, engineers already have a dispenser, HAs would be the ones who needed ammo so giving it to them is the same as increasing their ammo, any assault class will hog it, support classes will be more inclined to hand them out, blah blah dee blablablah... I know it's no one's fault: who will read every argument in a 19 pages thread and keep their sanity? So everyone just skims at most and jumps to the last page to post their suggestions. But it's still maddening to watch this kind of loop. Last edited by Dagron; 2012-06-11 at 07:56 AM. |
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2012-06-11, 08:33 AM | [Ignore Me] #247 | |||
Major
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For example, there is no option that says "any footsoldier can drop ammo only NOT for their own class" And that option resolves all the issues imo. The poor old engy doesn't get the whole load of resupply to carry on his lonesome, the LA doesn't get to jetpack his ammo onto a roof and everyone gets to do a bit of support if they feel like it. |
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2012-06-11, 08:42 AM | [Ignore Me] #248 | |||
Captain
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2012-06-11, 08:45 AM | [Ignore Me] #249 | ||
Private
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Nor really fond of the ammopack.
why not use (certain?) capturepoints for ammo inside the base and the sunderer/galaxy for ammo outside the base? Not sure if feasible though. IMO LA isnt really the class for it, but it is the least worst. Its more of an engineer thing, but he has enough to do already with repairing/deploying stuff. Last edited by Socks; 2012-06-11 at 08:49 AM. |
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2012-06-11, 09:01 AM | [Ignore Me] #250 | ||
Staff Sergeant
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Light Assault is mobile, they have the jetpack, their whole niche is that they can get above you / around you , fast. Not a support class
Engineer is more of a pilot class, they repair vehicles, drop base defense toys and shields and are the cool dudes of planetside. Combat Medic heals and revives people. CM can spec the heal gun to do slow damage over time to enemies, but every cert of that is a cert that isn't going into heals. Certs that could have gone into powerful vehicle and heavy weapons upgrades, and they have to have that heal tool out, a CM with a rifle is just a gimped LA Seriously, medic is the infantry support class, not only should they have spare ammo, but I can totally see them speccing into a deployable supply thing. These front line guys? Shouldn't resupply themselves, if they are cut off from their squad than they should be in trouble! |
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2012-06-11, 09:17 AM | [Ignore Me] #251 | |||
Sergeant Major
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In every video higby talks about putting people in a fight quickly,making it so that a heavy assault has to find a special terminal in battle to refill his rockets imo wont happen. |
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2012-06-11, 09:25 AM | [Ignore Me] #253 | ||
engineer already has a huge lot of gizmo's to keep him entertained and busy in the battlefield, I'd drop ammo packs over to Heavy Assault which makes sense seeing how they are Rexo suits capable of carrying heavy loads.
They'll also need access to large quantities of ammo given that there kinda designed on the support soldier from modern fps games. not a fan of light assault having them.
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2012-06-11, 09:30 AM | [Ignore Me] #254 | |||
Master Sergeant
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This isn't Global Agenda or TF2, you know? ^^ I'm interested where you got your informations regarding Medic gameplay from, since they had close to zero screentime in th E3 show. No disrespect, but that just seems far off. Last edited by JesNC; 2012-06-11 at 09:34 AM. |
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2012-06-11, 09:38 AM | [Ignore Me] #255 | |||
ASSAULT. Ammo RESUPPLY. ASSAULT. RESUPPLY. Is it just me finding this weird? I'm already tired of saying how people with big guns and high armor don't care about anything around them. 90% of HA players will be too friggin' dumb to throw an ammo pack seeing a damsel in distress. |
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