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2012-12-03, 12:27 PM | [Ignore Me] #241 | ||
Major
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The biggest problem, IMO, is air is a hard counter to almost everything. I can solo tanks, turrets and infantry. I kill whore like crazy with it.
There's really nothing on the ground that can do the same to air outside of a tank shell. Personally, I think esfs should cost as much as sunderers (edit). Last edited by Beerbeer; 2012-12-03 at 12:36 PM. |
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2012-12-03, 12:58 PM | [Ignore Me] #244 | |||
Major
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On Mattherson all three factions make no fly zones.. lately NC has had a lot of air so we have had to use a lot of ground based AA to counter it. It works... skyguards need a little love, but full burster maxes and the AA rockets do their job well. Didn't take long for my outfit to make NC burn through their resources and hit cooldowns so they couldn't use air superiority anymore. I am also very glad that none of the people on this forum outside of the Devs actually control balance. This game would be worse than it is now haha. |
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2012-12-03, 01:10 PM | [Ignore Me] #246 | |||
Corporal
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It is good that it is fun to fly. There were periods in beta where it wasn't. It is not fun or rewarding to be AA though most of the time. As a group you can shut down air, but you're forgoing fun/XP to do so. The large discrepancy between fun/effectiveness/XP gain/SC&cert efficiency of an ESF versus ground AA is a problem. The devs don't appear to know how to fix it though. I think they've recognized they don't know how to fix it too. They've said in the past the air/AA balance is tricky and I think them deciding that deterrence is the stopping point in the balance seesaw is them throwing their hands up admitting they don't know what to do. Last edited by CasualCat; 2012-12-03 at 01:13 PM. |
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2012-12-03, 01:12 PM | [Ignore Me] #247 | ||
Master Sergeant
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I do fly, and I utterly suck at it.
Anyway, how about this: Currently there are two secondary weapons for aircraft, guided AA missiles or dumbfire AG rockets. And the dumbfire AG rockets sound like they're more effective against both ground AND air targets, esp big slow manouevring ones like libs and galaxies. Which just doesn't seem right. How about split them as follows: (1) Anti-vehicle missiles. Guided missiles with a shaped-charge warhead which lock onto air OR GROUND vehicle targets. Fire and forget, with the same acquisition/reload time as the current AA missiles. Effective against all armour, little to no splash damage. Can lock onto Maxes? Not sure about that.... (2) Anti personnel rockets. Unguided, dumbfire rockets loaded with flechettes. Short range with a fairly wide spread, effective splash damage against infantry but almost ineffective against armour. Helpful, unhelpful, plain dumb stupid? You can still spec the front cannon to give complementary AA or AG ability, or you can go fully AA or fully AG.....but rocket pods shouldn't be the single solution to everything, as they seem to be currently. *disclaimer* whilst I am attempting to become a vaguely competent pilot, I suck. Totally. I also spent my SC on AA missiles, not rocket pods, so I have no actual experience of whether the pods are actually unbalanced (other than being on the receiving end of them) |
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2012-12-03, 01:20 PM | [Ignore Me] #250 | ||
Lieutenant Colonel
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Sure I have. These threads keep pooping up about how someone in a Sky guard lightning did not own the aircraft in less than a clip, Or that G2A Missiles with lock on did not one shot.
Its a complaint from the perspective of individualism, in a combined arms game. Last edited by MrBloodworth; 2012-12-03 at 01:23 PM. |
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2012-12-03, 01:24 PM | [Ignore Me] #251 | ||
Major
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Maybe just raising the cost to 400 would slightly help?
I know it's not much, but considering the force that can be brought to bear with one of these things, and how easy it is to run away, repair and quickly re-engage, I think it should cost more if nothing else changes. |
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2012-12-03, 01:29 PM | [Ignore Me] #252 | |||
Corporal
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*ESF Jocks: "use teamwork & combined arms" *Others: "ESF doesn't require combined arms to be effective and is multi-roled why should one trick pony require so much teamwork" *ESF Jocks: "you're just whiners and want one hit kills" "you don't fly so you don't know" rinse and repeat *Occasional ESF pilot: "maybe something needs toned down/adjusted" *Lib pilot: "why is my three person team oriented vehicle less effective at ground than three ESFs" *crickets* ETA: I think AA works as a deterrence. The problem is that doesn't help people trying to level gain certs/XP. It isn't fun or rewarding so a lot of people won't do it. I'll do that role because it is necessary sometimes. Doesn't mean I like it or that I'm not sacrificing certs to do so. I think bursters are in the right spot damage wise, but they need to render further for aircraft. Right now you can't even see them or where the shots are coming from most times. Perhaps the answer from the AA perspective is to give XP per hit against aircraft. Then deterrence at least has a pay out. Right now I don't see any of the AA (burster being the exception primarily because of render surprise) paying for themselves. I don't think G2A missiles needs to do more damage. Rockets/ESFs still need some other sort of adjustment though. I do think the AV/AI rocket pod variant might be viable. Keep the current rocket damage as the AV variant and remove splash. Make the AI variant have the current splash but much much less damage to vehicles. Maybe even change ESF composite armor so it only impacts small arms fire and not flak. Last edited by CasualCat; 2012-12-03 at 01:53 PM. |
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