Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Open 24 hours a day!
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-03-07, 08:44 AM | [Ignore Me] #271 | ||
First Sergeant
|
one thing i didnt like, when higby mentioned we try to make everything simple so u can jump in fast and lowering the learning curve. So are we gonna get the same Patrich Bach lowering the treshold shit again? i hope not. i want a complex game with hard learning curve after all this game wouldnt work with easy learning i dont see how
|
||
|
2012-03-07, 08:47 AM | [Ignore Me] #272 | ||
Master Sergeant
|
I cannot believe how excited I am for this game now!
Honestly, bravo Matt, Tremell and the Planetside 2 team. Those videos were incredible and I was totally in awe of what was going on. The environments look great, the particle effects are really stunning and add an intense feeling of battle - great explosions and even little air pressure blasts around tank shell explosions - all incredible stuff. This game is a dream and I'm so excited to play it. You have gone beyond alot of my expectations about the bases and feel of the game, seeing it all in motion.... speachless! |
||
|
2012-03-07, 08:52 AM | [Ignore Me] #273 | |||
First Lieutenant
|
|
|||
|
2012-03-07, 08:52 AM | [Ignore Me] #274 | |||
Second Lieutenant
|
i would rather have them focus on other stuff before making a good ragdoll sytem. and even if they would just leave it as is, i dont really see it how it would ruin the game for me. ragdoll stuff is just way more complicated when you are talking mmofps @tikuto : i may not have understood your post completely but are you saying everything should be unlocked at lvl1? or that sidegrades be sacked cause it makes it to "diffcult"? i agree that this is not a good way to make a game "hardcore" but wouldnt the game get stale much quicker if there was no choices or no custumisations? if these sidegrades do not allow for buying/training power then i dont see why they shouldnt have em. Last edited by megamold; 2012-03-07 at 08:57 AM. |
|||
|
2012-03-07, 08:53 AM | [Ignore Me] #275 | ||
Private
|
Good job, very pleased
- Please remove killcam. It's gimmicky and shafts any player that relies on good positional skills and/or stealth. Liked the info provided though i.e player that killed you, with what weapon etc - Nightime did indeed look very blue but very cool nonetheless. |
||
|
2012-03-07, 08:59 AM | [Ignore Me] #276 | ||
did you notice how many psu members with the rank of "private" decided to finally post on something just because of this gameplay video?
and most of them post to praise our dev lords for this eyecandy! so many great things to see and so little fail! hope higby lets us hear the magic words soon: Now witness the firepower of this fully armed and operational betastation!
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-03-07, 09:02 AM | [Ignore Me] #277 | |||
Second Lieutenant
|
if this game fails due to low pop i will be really pissed personally ive been lurking these forums since i started playing planetside 1 in 2003 Last edited by megamold; 2012-03-07 at 09:04 AM. |
|||
|
2012-03-07, 09:13 AM | [Ignore Me] #278 | |||
Second Lieutenant
|
In the 3rd video at 2:57 the TR quick knives in Higs kill cam right befire dying...
__________________
|
|||
|
2012-03-07, 09:30 AM | [Ignore Me] #279 | ||
Lieutenant Colonel
|
I liked most of what I had seen. But... The popping in an out of things annoys me to no end. It made it look like all the vehicles were cheap throw away toys, combined with his aircraft sliding off the platform. :facepalm: Also, from the videos, it looks like the TTK is way to fast IMO. I REALLY hope respawn time was just a dev trick, because that was insanely fast. The Galaxy as an AMS, yeah, that thing can only sit there because they only had 45 players in that engagement. The Aircraft physics were way to loose. Players seemed to blend in a lot with the overly busy base walls and textures, but I assume that's why the red arrows popped up. The Tank driver being the gunner as well is a giant pander to the playing alone together crowd. Don't get me started about the retarded killcam. F'ing Battlefield dust everywhere. Over all it looks good, id still like to see more. Last edited by MrBloodworth; 2012-03-07 at 09:38 AM. |
||
|
2012-03-07, 09:41 AM | [Ignore Me] #281 | |||
The Reaver falling off the airpad was a nice homage to PS1 though |
||||
|
2012-03-07, 09:52 AM | [Ignore Me] #282 | ||
that´s alpha stage!
i am sure the bumping will be changed a lot. but i agree on the vehicle enter animations! they should really really return!!! dear devs, please design the game in a way that adding vehicle enter animations to the 5 year plan isn´t impossible! sidenote:this is the biggest mainly positive thread we had for quite a long time! and we needed this badly after the shitstorms that unfolded lately ;-)
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-03-07, 09:54 AM | [Ignore Me] #283 | ||
I exploded with excitement...
but I got better Even for an Alpha demo, HOLY SHIZ BOSS!
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
|||
|
2012-03-07, 09:56 AM | [Ignore Me] #284 | ||
Private
|
Some serious bugs in these videos. First, Higby is driving a tank and firing the main gun. Second, when someone kills him, his camera points at the player who killed him, revealing the killer's position. Third, it looked like Luperza was in a cloak suit and stuck out like a sore thumb while crouching still. Unless the visual effect on her was some kind of shield. If that's how cloaking is going to be i probably won't be able to play this game.
|
||
|
2012-03-07, 10:00 AM | [Ignore Me] #285 | |||
Colonel
|
2) Also a feature, although not really liked by many 3) It has been confirmed that snipers (which Luperza was) also have cloak, but much worse than "normal cloakers". That said, we've seen images of still cloaked snipers at moderate range and they were basiclly invisible. Also it could be something to do with showing hte cloaked players more strongly to allies to avoid accidents I feel like you were sarcastic with the two first points, though.
__________________
|
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|