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2012-03-08, 07:11 PM | [Ignore Me] #271 | ||||
Sergeant
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That's a really good point, I like that you mentioned that there are many types of play-styles, that's something I haven't considered. I suppose Killwhores will make viable meat-shields with the newbies. Touche, Touche. I suppose I was being elitist, I guess its one of those subjects that's irks me the wrong way, I'll calm down for down.
I'm done talking to you. |
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2012-03-08, 07:15 PM | [Ignore Me] #272 | |||
First Sergeant
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I still believe that you'd be updating this to a server other than the ones hosting the game. It's not that the process is particularly CPU intensive its the potential for bandwidth consumption which could spoil things. As you rightly state, this wouldn't be done in real time, but any large number of open DB connections at once will have a meaningful performance impact. |
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2012-03-08, 07:41 PM | [Ignore Me] #273 | |||
Brigadier General
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I say bring on these primative killwhore savages and we will convert them to the true path with the light of righteousness. |
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2012-03-08, 08:28 PM | [Ignore Me] #277 | |||
Captain
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Even the term is ridiculous... it's offensive and juvenile. It's a phrase that people who are high on themselves use to demean other people for playing the game the way that is fun for them. The whole idea of the game is to log in and kill some people. If you're killing people to capture a continent, or killing people to kill people, what the hell is the difference? You can be a super ninja spec ops glorious master of tactics and strategy, I'm happy that Planetside can offer you that experience. I dig it too... it's awesome to play with people who just want to cap the base, re-secure the tower, run the LLU, and so on. But sometimes, I just want to kill people. I just want to log in, find a fight, and let my whims guide me. Also, lets be honest. There's only a few goals in Planetside. It has all of the same exact game modes as every shooter, including the ones everyone hates to compare it to. It has domination, capture the flag, bombing run (deliver the package) and that's it. Let's try not to romanticize and make it up to be more than it is just because it's special to us. It is impossible to say that there is no place for in Planetside someone that just wants to jump on, have some fun, and jump off. Even if occasionally the period between jumps can some times be...several hours >.> I can understand if you want your profile to be private, or choose what stats you want to display. If SoE does it right, the stat site could even have a social networking aspect, where your web profile operates like your Planetside facebook. Having control over your profile is important. Stats should be tracked. All of them. This is the history of our time spent playing the game we're talking about. Maybe now at this point in time you think this is information you don't need, or want to know. But if you play Planetside 2 for as long as you played the original, in 9 years you will probably want to know how many times you died, how many times you got ran over by a Magrider, or headshot by a sniper. |
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2012-03-08, 08:37 PM | [Ignore Me] #280 | ||
Sergeant Major
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This is my point of view:
Streaks. I'm okay with giving a SMALL bonus for achieving a streak. After all, you're preventing them for doing important things. Make it small so that people have a greater incentive to take the base then to farm the kills. No kill streaks. This isn't COD. Stats. Kinda mixed on this one. Stats may be good, but not necessarily important. It gives something to achieve, but that thing may be wrong. K/D : Show K/D, but not as the most important stat. This has been said time and time again in this thread. How about more fancy ones, such as Scoreeath. Kill whoring : Not a fan. Camping the base is no fun in any game. However, having a few guys covering/camping the spawn room door while the rest of the outfit goes to town and clears out the outpost and takes it IS BENEFICIAL. might not be fun for the people, but interdiction is a tactic used by the military. Anyhow, like Raymac said, it feels good to kill the killwhore. TLDR : Make kills worth very little in the grand scheme of things, and you should reply to my post because no one ever does. |
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2012-03-08, 08:38 PM | [Ignore Me] #281 | ||
Captain
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The OP is all about discouraging certain behaviors, and encouraging others. right?
This has been one of the main talking points throughout the thread. Why should one style of enjoying the game catered to more than another? We're talking about things like getting extra XP for killing people in a row. You seriously don't want that? You don't want faster XP? Last edited by Aurmanite; 2012-03-08 at 08:40 PM. |
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2012-03-08, 08:45 PM | [Ignore Me] #282 | ||
Major General
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That never works, its a PvP game, you need to encourage fighting eachother, kills need to be the primary method of advancement, if not people will simply avoid combat and rotate bases or something else equally lame...see WAR and Aion...in WAR people avoid fighting and rotate BOs between eahcother to get renown, in Aion everybody plays the one faction and fights the NPC mobs at the forts for GLORIOUS "PVP" GEAR.
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2012-03-08, 08:47 PM | [Ignore Me] #283 | |||
Captain
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You have a lot of great points, friend. |
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2012-03-08, 09:09 PM | [Ignore Me] #284 | ||
Private
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I didn't read all seven pages so someone may have already mentioned something like what I'm proposing, and if so, my apologies.
I did read Mal's post though and agree with his points that K/D ratio shouldn't be a main focus. I also agree with a few of the other initial posts where they mention that K/D is a stat that some people look at and may quite frankly not give the game a chance if it isn't there. The point of this game is to be a MMO, and to be a true MMO, you need as many people as possible. I do believe there is a compromise. You mention score and I believe that should be the ultimate prize. Leveling up has proven to be a key to any MMO and score is the way to do that....not a great K/D ratio. K/D can help you with that, as kills did in Planetside, but in my opinion where Planetside messed up is the ratio of score. Planetside wants to be a game for various different roles and calls for various different roles to truly be successful as an empire. K/D meant something to a few people in Planetside, but not most in my opinion. What did mean something was the score you mentioned. The problem was that the best way to score? Kills...especially later in the game. Early on in the game I remember you'd get 5,000 points for nearly every base capture. Clearly that was wrong as an empty base shouldn't get you many points. I agree totally with that. Kills seemed to get you what, 100-200 points though, if that? To me that ratio makes sense. If capturing territory/bases is one of the main goals of the game, it should be rewarded with a ratio similar to that; 50 kills should give you the same score as capturing a heavily defended base. Now in Planetside, if you killed a Sunderer with four people in it, you could get upwards of 1800xp. The base you spend so much time capturing, the same one where you killed that sunderer, nets you 1200xp. That's basically saying you would have been better off not capping the base at all, rather waiting on those enemies to reload in a sunderer, hide, and kill them again and again. It doesn't make sense. XP, or score, is whats going to drive everything, or it should be. Territory and bases need to ultimately be the driver of XP, by far. Support roles need to be a distanct second, followed closely by kills. Support roles should also have some kind of residual XP. Guys that spawn at your galaxy should get you a little XP, but then everything they do from then on out until they die (within a given time frame, say 10 mins maybe) should net you a percentage of that xp. If they kill five guys for 600 xp, you get 60xp. If they heal a guy for 10xp, you get 1xp. Sure that seems complicated and probably would be very hard to implement and is probably stretching it a bit, but if you can imagine 20 guys spawning at a galaxy, racking up 2000xp each.....40,000 xp, 10% is 4,000. Maybe that's high? I don't know what the ratio should be, but that's just an example. It rewards that galaxy driver, or that medic, or that engineer who isn't in there racking up kills. Another issue I'd bring up while we're on the subject is defense vs offense. In Planetside I don't think they had the ratio right. I think defense should be worth four times what offense is to encourage it. So often its all about following the zerg rather than staying and defending, slowing down, or occupying the opposition to benefit your empire. Imagine defensive specialists who can be outnumbered 10 to 1 yet still deter the enemies because its what they do. It may not be a glorious role and at times boring and a headache, but they're rewarded for their efforts. If a kill on offense is 50, a kill on defense should be 200. Again, maybe that proves to be too much and encourages defense for everyone which would promote no movement at all....but I think offense will be natural in the game and defense needs more incentives. Maybe the ratio is 2:1. I don't know. Here's a breakdown of how I see some scoring going: Kill on offense: 100 points Kill on defense: 200-400 points dependent on ratio outnumbered Assist: 20 points Full or Maximum base capture: 5,000 points Minimum base capture: 1,000 points Base resecure: 1,000 to 5,000 dependent on ratio outnumbered Someone spawning at your galaxy: 100 points (same as a kill) XP for someone who spawned at your galaxy within ten minutes: 10% of what they earn until their death And so on with other support roles......In the scenario above, the galaxy driver has the potential to earn as much or more XP than the assault characters depending on their performance. They depend on him to get them there...he depends on them to succeed in the fight he brought them to. I truly do believe this might be the most important debate issue that will make or break this game. The game is player driven, and if the scoring system is flawed, its going to drive players into a game that its not supposed to be. There has to be something that keeps driving people to play, and keeps driving them to play for years. I believe leveling is part of it. I believe K/D has its small part of it. I believe achievements is part of it, and being in an outfit you enjoy, and being able to play the role you want to play. I believe content updates are a huge part of it to keep the game fresh. All that being said, if the scoring system is messed up, the rest might not matter.
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®aven; NC - Emerald Former leader of -PAW- Current member of Liberty First CR5 in Planetside |
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2012-03-08, 09:13 PM | [Ignore Me] #285 | ||
Sergeant
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I'm surprised Higby and no other developer wanted to comment on this particular thread (20+ pages btw), yet they are all over some pointless threads (looking at VIP tracker). Yes, they've been great with providing answers to our questions and that they look at our feedback to "improve" the game but if they are true to their word they should scrap this idea in its entirety. The HUD and guns look and shoot like CoD already, but KDR is such a **** idea for a game as large as Planetside 2.
They should at least keep KDR private for one's viewing and not public. They should really ask themselves, are they trying to evolve the FPS genre or follow in the footsteps of CoD and BF3?
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