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2003-06-23, 01:59 AM | [Ignore Me] #16 | |||
First Sergeant
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How do you hack the terminal back to get into infltration suit? I thought you couldnt hack in a MAX suit? am I wrong?
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Never mess with a Gal pilot on PMS New Sig! did you make it on the sig? The second one he was in his skeeter |
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2003-06-23, 03:30 AM | [Ignore Me] #17 | |||
Sergeant Major
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I think the implication was that the terminal might stay hacked throughout this, but since retail terminals don't stay hacked terribly long.. shrug. ;p |
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2003-06-23, 10:48 AM | [Ignore Me] #18 | ||
Sergeant Major
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I have done the ole...sneak in a base... hack a term, turn into a MAX and camp the spawn tubes. What seems to happen is that after a while a few more friends will show up and join the fun (usually at least one is an advanced hacker), or the badguys get pissed-off and bring an army down to root you out.
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"Never pet a burning dog and never fry bacon naked."--Gary Busey |
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2003-11-29, 01:26 PM | [Ignore Me] #20 | ||
Colonel
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And another word of advice: When running across bridges, get to where the action is most heated, and jump.
No one expects an amp in the back while they're shooting a vanguard with a deci. Also, try not to get TOO mad when someone with a particular hardware setup snipes you from 300+ meters away. It's a nasty bug - Infiltrators, even when invisible, show up like lightbulbs through the scope.
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2003-11-29, 03:41 PM | [Ignore Me] #21 | ||
"Act like your not invisable" <= BEST ADVICE EVER!
I've also noticed that alot of fellow infls make this mistake, make sure u close the distance between you and your prey. If you'r going up against a HA enemy flip on a surge implant (must for infls) and keep to his blind side as close to him as possible... that way u match his rotation speed and he couldnt hit you even if you forgot to cloak urself (another thing to watch, i always shutter when i notice infls leavin the tubes like this) Most people think infls are only good at sneakin in and gettin hacks... which for the most part is their purpose, to "infiltrate" but with practice one infl can be a devistating force to squads in transit from one place to another. on days when im really on the ball i've whipped out whole squads on the move from their respawn point to the base underattack. So learn your limitations, figure out how to lay traps or create choke points with the terrain around you and know when to run and when to fight. |
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2003-11-29, 04:25 PM | [Ignore Me] #23 | |||
First Lieutenant
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As for infiltrator tips. A lot of times there isn't a lot of exp or kills involved with it, outside from engineering. You can do a LOT of damage though. My old outfit had a group of 6-10 infiltrator/engineer/hackers. When we were trying to take a cont, they would go to all the enemy facilities not under attack and would blow their gens. It has a BIG effect on enemy forces when suddenly their facilities start dropping.
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*signature eaten by feral snails* |
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2003-11-29, 06:08 PM | [Ignore Me] #24 | ||
Colonel
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Actually, Nimbus, there is a bug regarding infils for snipers. When they move, a large white glow silhouettes the stealther. However, this is for people with a certain hardware configuration. Devs are addressing it in thier stealther buff.
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2003-11-29, 06:33 PM | [Ignore Me] #25 | ||
Contributor Major
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Snipers can see you better than anyone. Zoomed in the movement of Infils is 10x more visible than normal in 90% of hardware configurations. Its really a problem with Zoom in general and the clip plane. Its the same reason you can see AMS bubbles from the flight ceiling. Dont sweat snipers tho. While nothing makes them more happy than sniping another sniper, getting infils is thier next favorite target. However this is not a problem if you have surge. No one ever hits me zig-zagging with surge on, its just almost impossible.
You really have 2 choices at that point: 1) Surge from tree to tree till you get where you are going and ignor the snipers (not even great snipers can hit you even tho you are as visible as a battleship spotlight in the dark) or.. 2) Hunt them the fuck down I always go for option #2 because after all, we are the Sniper's worst enemy. Leave the battle area, come up behind them crouch wallking and get your revenge. It is really simple. Carry a boomer or 2 so you can blow them up AND any turrets or motion sensors they have placed beside them. If you want to do infiltration dont bother w/out advanced hacking unless you only want to ninja-kill on the edges of battle |
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2003-11-29, 07:24 PM | [Ignore Me] #26 | |||
First Lieutenant
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*signature eaten by feral snails* |
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2003-11-30, 01:05 AM | [Ignore Me] #28 | ||
First Sergeant
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An AMP can attract alot of attention when you kill somebody. Almost all the time I can see an infil trying to AMP my buddy, but knifing is very stealthy, you usually can get them before they react and they don't right away know that an infiltrator is pounding them.
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2003-11-30, 11:42 AM | [Ignore Me] #29 | ||
Contributor Major
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The thing about the Repeater as opposed to the AMP or especially knife kills is that you are much more versital. Say your outside a base or tower in the field, aside from running up and directly killing grunts, you can watch 2 grunts face off and EASILY finish the enemy off if he loses his skirmish. You can do this well beyond Darklight range and can wreak absolute havoc this way on the edges of a battle. The AMP just simply sucks at this, so does the Magscatter. You just have to get too close with those weapons to be effective at all and that closes the door to a whole style of combat. The Beamer is also capable at doing this but is far less acurate than the Repeater. To use the Magscatter, AMP or knife requires you to plunge it in thier backs. I find the everso slightly faster ttk just not worth the limitation of only 1 way to attack
Also I have found that the hitbox for the knives to be extrordinarily small. You have a lot of trouble queueing up melee booster and secondary right when you attack. These are the most difficult and rewarding kills by far but seem to only effective on people who are AFK, sniping, repairing or using a Phoenix. Also because of the humiliating nature of knife kills, people start flipping on DL and looking for you when they see knife kills go by on the chat bar Finally, if you have darklight other infiltrators dont stand a chance against the repeater. If you see them first, its over. If you see them at the same time its over. It is very easy to stay out of effective range of the AMP and Magscatter and gun them down with a repeater |
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2004-04-04, 02:53 PM | [Ignore Me] #30 | ||
Private
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Hey everyone, i just started playing PS a few days ago, and found that i have more fun as a stealther, than as a grunt (get more kills too ). On that note: i have a few questions for you:
1) Will spitfire turrets spot you no matter what? 2) When a opposing base has a field up, does it decloak you? Thanks for the advice and this thread. |
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