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2003-07-02, 08:45 AM | [Ignore Me] #16 | ||
Private
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'VS Lasher (+): Double the speed of the orbs... Hell, triple the speed - and up the damage each orb makes (and forget all about the lashing concept - it's stupid). This weapon is currently outdamaged by other factions MA weapons in its intended range!
' Not on your life! |
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2003-07-02, 09:40 AM | [Ignore Me] #18 | ||
Private
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I think the lasher is perfectly fine. At close range I have to be very careful not to be killed by it.. hell if it's flat land with no cover me and my cycler using ass are prolly screwed
The 'lashing' works as intended too and it's pointless IMO. The gits tend to shoot at me when I hide behind a tree to r/l and it lashes me bad =/ In very short range.. i see it regually 3 or 4 people back and kill most of them.. it's already pretty god damn deadly. If the orbs were quicker I wouldn't have a hope in hell of suriving the lasher most of the time I enconter it.. it would be too good at too long a range. I *honestly* think it's balanced, because I've had some great fights around tree's against lasher users that were tense. Sometimes I win, sometimes they win. But god damn dnt speed up the orbs! |
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2003-07-02, 09:49 AM | [Ignore Me] #19 | ||
Sergeant
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Sticking to the topic, I can't really say anything about tanks, except i wish i knew the point of the prolwers double cannon, it doesn't appear to shoot any faster than a vanguard.
The AV weapons seem balanced enough. They all have their strong points and people seem to have figured em out use em for it, although the striker is still my favorite, u dont even have to shoot, just point and the missle lock scares any air away. |
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2003-07-02, 09:58 AM | [Ignore Me] #20 | ||
Staff Sergeant
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AtomicBanana: Ok - I honestly do believe that You believe the Lasher to be quite a good weapon. But believe me when I say - it ain't!
I've used it - hell I wrestled with the damn thing - over the course of a few days (3 to 4) and my kill rate simply plummeted. I got owned like I've never gotten owned before. I saw hilarious stuff that happend due to the slow orb speed alone (not even mentioning the sub par damage output) and I woulda laughed my lip off, if I hadn't been so frustrated. I felt relief when I finally forgot that cert. I'm not guna lay all that on You, but I will try and look up the tests, that a guy did, on the official boards. He did thorough tests on all the infantry weaponry, that is currently in the game. Perhaps when You see it presented in hard numbers, You'll believe me. (I have the link back home [I'm at work now]. I'll try and find it as soon as I possibly can. If someone has the link to the tests, mentioned above (was presented in an Excel sheet), I'd be very grateful if You posted it for AtomicBanana to see.) |
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2003-07-02, 10:24 AM | [Ignore Me] #21 | ||
Private
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[QUOTE]Originally posted by Knuckles
TR Pounder (-): Design flaw to stick an AI MAX with an area weapon of this magnitude in the game. Many a time I die before I even get to see it. The Pounder is an AV max.
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Yea, though I walk through the valley of the shadow of death, I shall fear no evil. For I am the meanest, most heavily armed mother-$%@!%$ in the whole $#@! valley |
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2003-07-02, 10:29 AM | [Ignore Me] #22 | |||
Staff Sergeant
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The devs decided to let the TR Pounder and TR Dual Cycler switch roles (anyone: was this in late beta?). The reason was that it was so hard to hit vehicles by lobbing grenades. So now the Pounder is AI, while the Cycler is AV. |
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2003-07-02, 10:42 AM | [Ignore Me] #23 | |||
Sergeant Major
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The amusing part is that the pounder is still AV (and AI!) and the dual-cycler is still AI (and AV!) so it's not like anything really changed except they're both still ridiculous. |
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2003-07-02, 11:15 AM | [Ignore Me] #24 | |||
Staff Sergeant
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For AtomicBanana (and anyone that's interested) here are the test data I mentioned earlier:
The thread on the official forums: http://boards.station.sony.com/ubb/p...ML/002688.html The link to the excel sheet/data itself: http://www.vidarsvengeance.com/home/...de_Damages.xls As the author says:
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2003-07-02, 11:46 AM | [Ignore Me] #25 | ||
Master Sergeant
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I am mostly disturbed by the Vanu MAXes. First, our jumpjets. It is really messed up, because sometimes you can jump two feet and lose half of your entire capacitor, or jump 10 and lose nothing. Also, the thing recharges so slowly that it is of no use in combat. Our MAXes can not do anything other than what they were meant to do, and even so dont do it very well. (Comet max does almost nothing to infantry, while a falcon will tear through, and so will a dual cycler, and even so, a comet barely hurts vehicles) Also, the AV and AA clips are so small, 10 and 8 respectively, and it takes multiple reloads to take down a vehicle or aircraft. The starfire (AA) shots move VERY slowly (it might be lag, but sometimes it appears that they slow down in mid-air) to the point where reavers dont even have to use afterburners to get away, and the max must keep its crosshairs on it at all times.
:hew:: glad thats over |
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2003-07-02, 12:01 PM | [Ignore Me] #26 | ||
Private
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Re: Magrider.
I've spent the good part of my last 4 game sessions in this bad-boy. To clarify - it only has one EFFECTIVE gun (the gunner's). The little machine gun the driver has is nigh worthless. Since the MOUSE controls steering, it is just about impossible to keep the crosshairs on target since the magrider is always sliding around. I get about 3-4 HITS per clip of ammo. No kills. At least this gun gives me, the driver, something to do while my gunner is flailing away at the baddies and I'm slip-sliding sideways to avoid trouble (until I slam into a rock or tree, of course). SamF7 |
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2003-07-02, 12:18 PM | [Ignore Me] #27 | |||
So much misinformation in this thread >_<
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-07-02, 12:45 PM | [Ignore Me] #28 | ||
First Lieutenant
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My main character is an BR 16 NC on Emerald. A couple days ago I made a VS on Markov because I wanted to play with the lancer and get some practice.
The imbalance isn't even funny. With even numbers the VS were getting rolled over almost effortlessly (other factors such as command organization etc. I really have no clue of). Gauss vs. Pulsar: No contest. Gauss still wins. I think the Pulsar should be more accurate than it is right now. Gauss is my primary weapon on emerald, so when I use the pulsar and can't kill anything using the same tactics, its kinda sad. Phoenix: The phoenix does not need a dumbfire mode. Holy crap...I was shooting with my pulsar from a tower top under siege, and I got hit by 6 phoenix missiles while being infantry in reinforced. I've used the phoenix a lot, since BR 8 or so. The only drawback is that you are vulnerable and can't move while firing. The RoF isn't too bad. I'm not afraid of any MAX if I have surge and Phoenix. It only takes 3 and not even a Dual Pounder indoors frightens me anymore. After taking it in the rear as a VS infantry, I've realized the Phoenix is fine the way it is. Lasher: My stepmom came into the room and brought me cookies, looked at the screen, and said, "Whatever that thing is that's shooting those purple orbs, they need to move faster!" Ok, that didn't really happen but everyone and their mom agrees they need to move faster. I think Emerald's population is proof that TR and VS(well especially VS) could use a few upgrades. A lot of People(not all so if you're an exception don't get offended =P), go for the easy stuff, and after playing VS for a little bit, I'm pretty sold on the fact that NC has the "easy life" right now. |
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2003-07-02, 01:37 PM | [Ignore Me] #29 | ||
Private
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I'll pour over the the able in more detail later... but seems to be the the DPS of the lasher is pretty good.. as in consistantly pretty high.
While those tables are good.. I dnt think they are magical answers to balance... I'm going to have a think about it when I play tonight though |
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