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Old 2003-07-21, 07:18 PM   [Ignore Me] #16
starrider
First Lieutenant
 
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im most likely gonna get flamed er somethin for this but, it sickens me to see such blind defense for such poor results, i would explain but i dont feel like having "its an FPS you shot people" yelled at me. personally tho i like a game to have a story or REASON to shot people, wow what an idea.
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Old 2003-07-22, 02:56 PM   [Ignore Me] #17
Kuraltai
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Originally posted by starrider
im most likely gonna get flamed er somethin for this but, it sickens me to see such blind defense for such poor results, i would explain but i dont feel like having "its an FPS you shot people" yelled at me. personally tho i like a game to have a story or REASON to shot people, wow what an idea.
Allow me to add my two cents here ...
  • the story is we're trapped here and each empire wants to rule.
  • Reasons to shoot the others are to keep them from taking over all of Auraxis and thus defeating your empire.
Does that answer the question? I didn't think so.
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Old 2003-07-22, 03:01 PM   [Ignore Me] #18
Jarlo
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I think Valcron needs to get off the computer a bit, get some anger management, and/or get laid.
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Old 2003-07-22, 03:32 PM   [Ignore Me] #19
Cease
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While the changes/fixes may not be coming as fast as we'd want, I don't think we are giving the Devs some credit where credit is due.

For example. Before the Heavy Assault weapon changes were even mentioned by the Dev team the general player consensus was this:

-While the Jackhammer is strong DON'T nerf it. Improve the other two.

-The MCG could use some CoF changes and it would be a good weapon.

-The Lasher could use some RoF changes and it would a good weapon.

And the Devs have done just what the majority of players felt *needed* to be done on the HA weapons. IMO the Devs DID listen to the players. Now I realize some wanted the JH nerfed. Some wanted different changes to the other HA weapons. But the average response to the "JH Debate/Issue" was what I outlined above. You can't please everyone, but it seems to me they did try to please the majority in this case.

Many players were disappointed that the "success" of Planetside hinged on indoor, close quarters combat. The future changes to Planetside sound like the Dev team heard that and are working on making outdoor combat more critical to success. The details of their system haven't been revealed, but I wouldn't be surprised if this system also rewarded base defense now.... another popular player complaint. If that happens, and coupled with Outfits able to claim bases... this may make base defense very appealing and more important!

So really what it comes down to is the lack of interaction/communication from the Devs TO the players. I have no doubt the Dev team is aware of what the players think. I'm sure they do browse the various boards. Considering much of this "distance" the Devs seem to have from their players is very similar to Verant's "distance" from their EQ players. It makes me think their "distance" is mandated on the Corporate(ie SOE) level than the developer level. But thats just a guess. <shrug>

There's things about this game that can really frustrate me. Bugs/stability/performance are the main issues for me. But I have yet to think the Devs aren't listening to their players.
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Old 2003-07-22, 03:34 PM   [Ignore Me] #20
Onizuka
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swg sucks

im happy with planetside
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Old 2003-07-22, 03:46 PM   [Ignore Me] #21
pauljar1
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The fact that they have all stopped by responding to constructive feedback.
Constructive? CONSTRUCTIVE???? Valcron, you haven't given a single shred of "constructive" feedback since I saw your first thread on PSU!!!


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