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2003-08-16, 01:15 AM | [Ignore Me] #16 | ||
Sergeant
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The Lasher still has more damage than it originally did until a range of thirty meters, where it decays to the original "weak" damage. Which means that if you're firing at a target within 30 meters and still dying, it's your own damn fault.
Look at the objects in your sanctuary to get a feel for how far 30 meters actually is. Or 30 game units, I always just assumed they were meters.
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2003-08-16, 01:36 AM | [Ignore Me] #17 | ||
The absolute funnyest thing I've ever seen with the lasher is someone trying to snipe me with a laster, and the orbs barly make it half way to me before they decay, while my gausse is bursting their heath away. I mean, how stupid can you be?
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2003-08-16, 03:15 AM | [Ignore Me] #18 | ||
Lieutenant Colonel
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Earlier today I was grunting which is unusual for me. I only do it when there is a huge field fight and infiltrating is unpractical. So anyways there I am with my agile and punisher(don't laugh I pwn with the punisher) and along rambles a Vanu with a looted jackhammer. I see him coming straight at me and he starts firing at 50 meters out. I launch one plasma nade.... then reload and another.... then finish him off with 8 bullets. Sad because I never moved. I took about 8 health 8 armor damage and he never got closer than 25 meters. Now if that VS had stuck with his trusty lasher I would have been hiding behind the tree and yet still died because it lashes behind trees... sigh.
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2003-08-16, 03:19 AM | [Ignore Me] #19 | |||
Sergeant Major
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most empire-hopping-agile-surge-lasher newbs dont know that the shots disappear at 90 meters. |
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2003-08-16, 03:24 AM | [Ignore Me] #20 | |||
Second Lieutenant
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look a post by vick is right above this |
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2003-08-16, 04:03 AM | [Ignore Me] #21 | ||
Sergeant
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What a stupid ass thread, they didn't make the lasher any less powerful up close, they only made it less effective distance wise...just like the other two factions. They also made it so it can't take out a max faster than the lancer can. But waaah waaah waaah...both TR and NC and a lot of the veterans on VS all said the lasher was way overpowered, they listened and made appropriate changes. Now it is not such a great force multiplier, but it still owned inside bases and towers, plus its decent at close to medium range outside. (starts playing violin) but I guess now you'll have to get some skill to use it
Just like the rest of us with our heavy weapons. And before you even say it, yes the JH still owns within 10 feet but ever try to attack someone with a cycler at 30 yards with a JH? He'll own your ass, and the MCG well ever want to hold anything other than its ammo? Thing burns through ammo like Roseanne Barr with a stick of butter. |
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2003-08-16, 05:19 PM | [Ignore Me] #22 | ||
Second Lieutenant
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The lasher still dominates rofl. The first major offensive I got involved in just after the patch I ended up in a gen room with dual lashers and 350 spare shots. I dropped the gen, which took nearly 200 shots as opposed to the 120 it used to take, so with the remaining ammo I held the room until I was down to a 20 shots in both lasher + 3 extra orbs. It had been quite a run considering the so called nerf that everyone predicted would be the downfall of the lasher. Then a max and two agiles came, I unloaded a clip on one of the agiles and managed to live using two of the health kits I had. And pulled the second to begin firing on the second agile, while avoiding the max as best I could. I ended up going down gunning, but damnit it felt good to contiune to own people despite the nerf. The max was the real problem though I knew I wasn't gonna be able to drop him with lashers.
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2003-08-16, 06:24 PM | [Ignore Me] #23 | ||
Major
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Good job with the patch. They took away the long range power and anti-vehicle abilities without making it any harder for the sadly underskilled vanu to "fart in my general direction" with their lashers.
Talk about a n00b weapon-- all you need are two lashers firing into the same 90 degree arc and they can take out a whole room full of us. I'm not complaining about the fact that almost only counts for horshoes and vanu weapons, but I just don't want to hear any more purple power rangers whining about how hard it is to always have to turn around and face the right direction before holding down the mouse button and wiping out scads of us. I still jack and trade for lashers all the time. They're great to use when I'm hung over and my reaction time is down. "Wave it around in the air, aim that lasher like you just don't care." -Jagd |
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2003-08-16, 08:58 PM | [Ignore Me] #24 | |||
Major General
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Are you trying to say that TR is the underdog? LOLOLMAO!!!!! DC, Pounder, Burster, Striker, knifes that dont fucking glow, infiltaters that can kill at range, the all powerfull 2 cert cycler, 3 person tank, 3 person buggy. Vanu was, is, and always will be, the underdog
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2003-08-16, 09:05 PM | [Ignore Me] #26 | |||
Banned
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DC MAX sucks now Pounder is still good but only in CQC, Burster is good, but only at long ranges(A guy with an MA at close range can fuck with a Bursters), Striker isn't worth shit against heavy armor, and it gives a nice big target for anything willing to fight, also it's easy for Aircraft to out maneuver and it's hard to keep locks on moving ground targets. The MA cert is very well balanced and the Cycler has some advantages(higher RoF, higher clip) but it's far weakre than the Guass and less accurate too. The Prowler is easily the worst tank. It's two guns are weak, the main gun gnerally being bad, and the 2nd gun coming straight fom a harasser, the Marauder is good for transport, but the Enforcuer is far better, with no arc on it's weapon, and it can one hit kill agile, while the Thresher is far faster. Now saying the Vanu are the underdogs is complete bullshit, They have the best HA(still is better than the Jackhammer, don't even mention the MCG) their AI MAX is good, You keep on saying the AV MAX was nerfed but it's actually better now, as it may have had damage slightly reduced it's dropoff is lower, making it far bettter, the AA MAX is decent. The Magmower is arguable the best tank(The Vanguard is really good, but better stationary) but no matter what I say you'll just say "Well, it's actually better" But I've played all 3 empires alot, from beta, into release and so far, from the looks of it, TR has the biggest disadvantage in it's current form. Edit: the reasons the server are like this because of the idiots who fear any nerf will ruin their weapons and then go play a different empire thinking they're better. They're idiots who are the ones that make the game annoying to play often and bring the community down to the maturity of the CS community Last edited by Sputty; 2003-08-16 at 09:08 PM. |
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2003-08-17, 01:03 PM | [Ignore Me] #28 | ||
Second Lieutenant
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But if you try to name the GOOD things an empire has. The vanu have the lasher... the magrider... hmm.. our maxes draw fire from our infantry, that's a good thing I guess...
Now I have an active TR still, and played NC since I begun playing in beta and only created a TR and VS char two and a half weeks ago. At this point, no empires really have a ton of dominating stuff. I concur DC max aint that great, pounder max while great against infantry tends to be on the short end of the stick while fighting other maxes. I do dissent on your opinion of the stryker, it dominates in my hands, as well as the hands of many others. I also disagree on the prowler, if you know how to use it's main cannons, it's a rather powerful weapon. While it doesn't seem to kill infantry in one hit, it' excells at doing what it is designed to do, counter other armor. (A friend and I went dedicated prowler crew for about a week, so I defintiely know the ins and outs of this machine). I agree, the second gunner position is useless, and has far too little ammo. The NC have some goodshit now days imo. JH (I loot them over lashers, even before the nerf), AV max (it's versatile), vanguard, gauss, enforcer. While none of these are extremely superior to anything else, they all have a little bit of an edge over their equals in one way or another.
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2003-08-17, 01:28 PM | [Ignore Me] #29 | ||
First Sergeant
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Good things Vanu has:
Lasher-Can easily be argued as one of the best HA weapons even after the nerf. Magrider-Can easily be argued as of the best tanks in the game. Lancer-Good AV weapon. Only empire specific AV weap that doesnt require a reload to kill a max. Used quite often as a sniper rilfe. Maybe not as good a striker, but way better and more useful than a Phoenix. Pulsar - a good medium assualt weapon. Quasar Max - Its no Max Pounder, but its just as good, if not better than a Scattercannon Max. Starfire Max - With the devs fixing the speed of the projectiles this is now just as good and effective as a Sparrow Max. Honorable Mention: Thresher - With the introduction of the LLU this can actually be a good vehicle. But I imagine the mentality of the Vanu is why pay 3 cert points for a thresher when I can get a Magrider instead. Hard to argue that logic, but its probably due more to the excellence of the Magrider than it is to any shortcomings the Thresher may have. Having said all of that, I will admit the TR can arguably be considered the strongest empire. Not because they have the "best" of everything, but I think they are well balanced. Last edited by Cease; 2003-08-17 at 01:35 PM. |
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2003-08-17, 06:37 PM | [Ignore Me] #30 | |||
Second Lieutenant
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While I agree with most of what you said...
And all VS has are equals now. The only weapon that may be the most superior in it's class is the Lasher, and some will even argue that.
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