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2003-09-05, 10:31 AM | [Ignore Me] #18 | ||
First Lieutenant
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Cool guys. I'll give him the info. I'm actually thinking of sniping myself. I've tried vehicles, hacking and MAXs and haven't really liked any of those. I'm going to try messing with different weapons and see how those work for me.
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*signature eaten by feral snails* |
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2003-09-05, 10:55 AM | [Ignore Me] #19 | ||
Yeah Lancers scare me more than Strikers do in my tank. At least with Strikers you get some warning
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-09-05, 11:24 AM | [Ignore Me] #20 | ||
Major General
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Agaisnt any tank execpt a lightning (which takes like one clip) a lancer user is screwed. You are gonna get run over or get shot/blow up.
Only exeption is something like the top of a mountain. High ground. Just fall behind the mountain for a sec when you see the huge ass shells coming.
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2003-09-06, 05:37 AM | [Ignore Me] #21 | ||
Private
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tell your friend this...
1 - Take everything he has learned as a sniper in other FPS(CounterStrike, UT, RTCW, etc.)...and FORGET IT. 2 - The only one hit kills(meaning when a target is 100% healthy) you will get ever, are on Infiltrators and freshly respawned people in standard armor. it is a fact of life, and we snipers have to deal with it. 3 - never camp out in one spot for too long. once you shoot , especially if you get a hit on someone, you give your position away with that big-ass red tracer. take a couple shots, get a kill or two, then move. even if you move 10 feet away, it is normally enough to throw your targets off. 4. Be patient. don't take a shot unless your Cone of Fire is closed completely, and you are sure you can hit. The hardest thing to do IMO is NOT to take a risky shot, but if you do take that shot, and you miss...not only do you give your position away...you also wasted a shot and didn't do any damage. you carry the least amount of ammunition in the entire game, so you can't afford to waste shots. 5 - Never reload in the open. this is something I am still learning lol. take your shot, retreat just a little bit for cover, reload, then come back to your spot. reloading in the open makes you prime opposing sniper bait. 6 - Pick your perches well. another thing i am still learning. Standing on top of that mountain overlooking the base with the sky at your back may seem like a great spot to snipe from...till that reaver drops his entire payload of rockets on your head. or until that sniper who can see you plain as day plucks you off, and you have nowhere to hide. 6a - when picking a spot take the following into consideration: a) Line of Sight - How well can you see your target area? How much land will your sights be able to cover? Is there anything blocking your view? b)Concealment - How visible are you to opposing snipers? Will your targets notice you, before you shoot? c) Accessibility - How easy (or hard) is it for an opponent(particularly Infiltrators) to find and get to you? d) Air Cover (this is a hard one IMO) - from your chosen perch, Are you Reaver Fodder? e) Escape - Is there a place close by where you can retreat to in order to heal if you are hit, or reload? Is this place concealed enough that enemy snipers can't see you? Can you quickly get away from a charging enemy(or cloaked Infil) if you need to? |
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2003-09-06, 05:51 AM | [Ignore Me] #22 | ||
Corporal
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Get the Adcanced Targetting implant to help pick out targets, take cover that will not only hide you from the ememy in the base but the reavers and skeeters patrolling the area.
Oh and get reinf' armour and 2 bolt drivers - just incase you need to take a second sho but don't have time to reload. -Kornflake� |
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