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View Poll Results: your rever tatics | |||
stay close | 13 | 46.43% | |
get as far away as posible and hop you hit them trying not to get hert | 1 | 3.57% | |
fly around not shoting at ppl makeing it look like your doing something | 3 | 10.71% | |
you dont use a rever | 5 | 17.86% | |
you use a mascieto | 6 | 21.43% | |
Voters: 28. You may not vote on this poll |
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2003-09-30, 04:32 PM | [Ignore Me] #17 | ||
First Lieutenant
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Okay, I've flown reaver and sketter so let me stragithen this up. in air combat, skeeter will take out the reaver if the pilot is a very expirenced one. a reaver is great for taking out libs, gals, and infantry targets with its missles.
my perfered reaver loadout is: grand total of 96 rockets. |
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2003-09-30, 07:38 PM | [Ignore Me] #18 | ||
Major
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I always go with a full payload of rockets too. My main tactic is to hang back behind hills, or down below tree level to determine where the main enemy concentrations are by watching the tracers. Then I make a run through the area at medium speed, trying to note any anti-air threats (ie: pheonix rockets zipping past me, or the infamous missile lock), as well as any vehicles. I'll usually try and get a few rockets into anything AA-related on this pass, but it is mostly recon and then I afterburn out of there and put an object between myself and the target area.
Then I like to wait a little bit, and fly along any ridges to find a new angle of approach. It's amazing how quickly those AA-maxes forget you were there, and how they don't seem to expect you to come back... I think it's the overconfidence that missile lock breeds. Anyways, the second, third, fourth and sometimes fifth runs are basically swoop in, drop to medium speed while unloading, then burn out before they can turn around and see you, and go hide. Wait a minute, then circle around and attack from a fresh angle. Always a fresh angle. As long as the terrain is forgiving (lots of hills is all that really matters to a reaver pilot) I can usually unload all 96 rockets in about 4 payload passes and score a half dozen kills; unless I have lucked out and stumbled upon a juicy AMS, in which case I get a whole lot more kills out of the deal, although they are worth less XP in the end. |
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2003-10-01, 05:03 PM | [Ignore Me] #20 | ||
First Sergeant
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Crash Boom Death
__________________
In times of light, darkness will rise In times of darkness, light will shine through In times of evil, hope will prevail In times of life, death will come Those who face their fate will know of its return, those who face it's destiny are for the evil to turn. |
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2003-10-02, 11:29 AM | [Ignore Me] #21 | ||
First Lieutenant
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Use to have a pilot/infil char right after release that I played to br17. Found the skeeter more useful, as I could easily take out Reavers even though I was only ever an average skilled pilot. I only used the Reaver during tower attacks and base defence, otherwise it was mossie all the way.
Found I scored the most kills with the least damage by lining the target up then coming in under afterburn, just tapping it to conserve it, in a pass. The rockets would hit as I would zoom away over head. |
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2003-10-02, 09:43 PM | [Ignore Me] #23 | ||
Lieutenant General
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I dont like reavers bc I cant aim for shit. I tried to hunt down a TR agile and he killed me with ap bullets from his cycler. the most fullfilling moment I ever had in that cockpit was kamikaze-ing into a couple TR guys while firing my missles. shut up.
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2003-10-02, 10:29 PM | [Ignore Me] #25 | |||
just messin' around with ya SteveO. |
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2003-10-17, 06:20 PM | [Ignore Me] #26 | ||
Major
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lol ive been playin this game since exclusive beta, and i just found out that the reaver has a machine gun a week ago, i got killed by a reaver with its machine gun and i sent him a /t asking him how he got machine guns, and he told me that there built in... i was very shocked
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2003-10-17, 06:48 PM | [Ignore Me] #27 | |||
Second Lieutenant
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2003-10-17, 07:02 PM | [Ignore Me] #28 | |||
Lieutenant Colonel
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2003-10-17, 08:33 PM | [Ignore Me] #29 | ||
Captain
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I take out Reavers and Mosqs with my decis, is that weird? Oh, and they are MOVING?!?!
two words: LIGHTNING BUFF!!! 2 decis= one dead mosq; 3 decis= one dead reaver; 4 decis= everything dies. My load-out: 2 decis, REK, AMP; backpack: 2 more decis and a JH w/ ammo OR: 1 pheonix, 1 deci; BP: 3 boxes Pheonix ammo, rest of room decis. I decis. Last edited by Cauldron Borne; 2003-10-17 at 08:35 PM. |
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