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Old 2003-11-04, 05:48 PM   [Ignore Me] #16
Jagd
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It's just that that's not true either. Please go try it.
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Old 2003-11-04, 07:24 PM   [Ignore Me] #17
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I just recently picked back up my Infiltrator character. A character that has been nothing but an infiltrator for 15 battle ranks. I know a thing or two about infiltration and when I say that turrets were killing people that werent moving and/or crouch walking because of the interlink you can bet your ass that is exactly what was happening.

Now it is possible that Sony put in a stealth fix for this when Core Combat was released or shortly after. I didnt start playing my Infil again till last weekend and didnt encounter this particular issue yet so I will be very happy if it was fixed. Therefore you shouldnt at all be supprised that loads of people keep saying this since

1)It was a fact that it was happening
2)Very well could have been stealth fixed since you sound so sure of it

I find it very annoying when important issues like this get fixed and it is not in the patch notes, but I will test this exact problem tonight to be totally sure
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Old 2003-11-04, 07:42 PM   [Ignore Me] #18
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Originally Posted by Queensidecastle
People keep saying it because if a motion sensor is around, the turret fires on you untill you are dead, cloaked or not, moving or not, crouched or not.
Yeah, doesn't that kind of defeat the purpose of it being a motion sensor?
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Old 2003-11-04, 09:50 PM   [Ignore Me] #19
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Originally Posted by Tegadil
Yeah, doesn't that kind of defeat the purpose of it being a motion sensor?
Quite. Too bad SOE spends all of our subscription money on alienateing its customers. Since the last couple of patches, I've started playing Half-Life mods again, which I haden't played since I got Planetside.
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