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Old 2003-11-10, 09:40 AM   [Ignore Me] #16
Queensidecastle
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Basically dont bother carrying AP ammo. A grunt againt any vehicle with just AP doesnt have much of a chance. Your better off avoiding vehicles and MAXes.

Use AV or SA against Vehicles or MAXes
I totally agree. With all the vehicle buffs, AP ammo is pointless. Especially considering how powerfull the decimator is. Actually, its a but unballanced how fast it kills MAXs. A MAX is about as threatening and easy to kill as an Infiltrator that is on radar. Its quite pathetic actually. My grunt character has a HA/SA loadout that has 2 decimators. I always use them up and MAXs are the least effective troops on the field. I really recommend that Sony give MAXs more damage mitigation against the Decimator cause its a little rediculous at this point
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Old 2003-11-10, 09:43 AM   [Ignore Me] #17
RagingSpeedhorn
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You got two choices really.

1. Carry AP and normal rounds and swap between them, depending on you target, softie or MAX.

2. Carry normal rounds and an AV weapon such as a deci.

I prefer the 2nd route because I would be contantly running out of normal ammo if I had to use some loadout space for AP. Secondly, the time it takes to switch weapons is actually less then the time it takes to switch ammo (with the MCG).

Last point, now the striker is nerfed you are pretty much screwed against MAXs (especially NC). So its best to loose off a few plasma nades from your thumper and run away. Hopefully you'll kill him if he's low health or distract him enough so you can recover.
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Old 2003-11-10, 11:56 AM   [Ignore Me] #18
jetface
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For the low battle ranks, don't forget about putting frags in the punisher or just carrying some frag grenades. I've killed Lightnings on foot with frag grenades and they do good damage to infantry and MAX's too, not to mention most people run when things start blowing up around them. The rockets in the punisher are useless, but the grenades are great. Of course, going up against a big ass vehicle usually ends up in getting run over, especially when you are pounding them with grenades.
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Old 2003-11-10, 12:21 PM   [Ignore Me] #19
ZjinPS
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I've found limited uses for AP. I will usually carry one box of AP rounds for my cycler. 3 or 4 cyclers on a MAX will make short work of them.. providing everyone is packing AP.

I have also used a Suppressor and AP ammo to take out Skeets. Shameful to the pilot, but it has happened. I don't like sporting a ton of AP ammo its just not practical for the anti-vehicle role. Just nab ya a Striker or Deci.

Also, AP rounds -SEEM- to take out deployables quicker. I haven't actually experimented to prove it. But it would make sense if they do.

Has anyone experimented with this? Do AP rounds take out deployables faster?
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Old 2003-11-10, 12:37 PM   [Ignore Me] #20
Winged_Nazgul
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Yes, they do. It's one reason I always carry a box in my normal loadouts. Spitfires hate me for some reason.
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Old 2003-11-10, 01:00 PM   [Ignore Me] #21
Duffman
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Originally Posted by Reload
Basically dont bother carrying AP ammo. A grunt againt any vehicle with just AP doesnt have much of a chance. Your better off avoiding vehicles and MAXes.

Use AV or SA against Vehicles or MAXes.
i use AP rounds all the time with my mcg/jackhammers to kill maxs just surge around them in a circle so they cant spin around fast enough.

i carry usually a mcg with Reg rounds and a mcg with AP rounds as my standard load out so i dont have to reload to get AP in my gun
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Old 2003-11-10, 01:05 PM   [Ignore Me] #22
JuSTCHiLLiN
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Circle straf a max with a sweeper and AP and laugh.
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Old 2003-11-10, 02:45 PM   [Ignore Me] #23
Rayder
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I love people who aren't skilled with MAX's, especially NC guys. An anchored TR MAX I can't strafe with my supressor and AP rounds right when I spawn unlike the NC guys. It's always so much fun to get hate tells.
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Old 2003-11-10, 08:05 PM   [Ignore Me] #24
DoomWarrior
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i usually empty half a clip of ap from my pistol into someone, usualy reinforced, then switch to reg after their armor is gone
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