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Old 2003-01-22, 07:21 PM   [Ignore Me] #16
Camping Carl
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Prone lackage is probaly to keep the game going at a decent pace.
Actually I heard that prone was left out because of clipping issues. (legs sticking through ground)

Personally tho I think you're right about prone slowing down gameplay, it doesn't add much to most games anyways.
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Old 2003-01-22, 10:16 PM   [Ignore Me] #17
Toimu
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Originally posted by Vash
I'm gonna have to disagree with you Faust, jumping is very important in Tribes and Tribes2.
Not only does it aid in skiing, but if you try jetting without jumping first, you'll be going nowhere fast

edit - bunny hopping is teh suq
PS will not have skiing or jetting. So if you don't ski or jet in T2, jumping doesn't do anything for the game.
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Old 2003-01-22, 10:28 PM   [Ignore Me] #18
snipe
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u can hide behind rocks, then jump up to shoot
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Old 2003-01-22, 10:37 PM   [Ignore Me] #19
FraBaktos
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Jumping is important for dodging. For example, if some guy shoots a rocket at your legs, you are gonna wanna be able to jump over it.
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Old 2003-01-22, 10:38 PM   [Ignore Me] #20
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I can pretty much guarentee that jumping will kill your cone of fire.
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Old 2003-01-22, 10:41 PM   [Ignore Me] #21
ABRAXAAS
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Juping will kill your ability to aim ,but im pretty sure you can jump because the ,max armour has thrusters to facilitate the jumping cause its so heavy and i DOUBT it will be the only thing that can jump but i could be wrong
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Old 2003-01-22, 10:45 PM   [Ignore Me] #22
Sputty
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Originally posted by FraBaktos
Jumping is important for dodging. For example, if some guy shoots a rocket at your legs, you are gonna wanna be able to jump over it.
Maybe in quake but there are no AI rockets and AT rockets have a small blast radius. So I think jumping will be used to get around and over small obstacles.
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Old 2003-01-23, 12:34 AM   [Ignore Me] #23
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Originally posted by Sputty
Maybe in quake but there are no AI rockets and AT rockets have a small blast radius. So I think jumping will be used to get around and over small obstacles.
I take it you mean "anti-infantry" rather than "artificial intellegence". Had me confused there for a sec.

I expect the thumper to have a pretty significant blast radius... and since you can set the fuse to "on contact", it'll be quite similar to the "go for their feet" stuff you see in quakes and UTs and such.

Ditto for grenades thrown by hand. And from the punisher. And from the TR Pounder MAX (anti-vehicular). And their buggy (gren launcher on the top).

TR seems a bit gren-happy too.
High ROF + grenades =

And from another discussion (don't remember which board), you CAN block the blast from your teammates. So if you know it's going to kill you, you might as well try and get right on top of it to protect your mates (or cover them with steaming gore... whichever). Various parts of your body will cast rays to the grenade. Any that are obstructed cause you to take less damage, and SJ has specifically stated that people block these rays.

Gives new meaning for this guy: Take one for the team!

So stay the hell behind the MAX. It was already a good idea, but now we know it's even better.
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