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Old 2003-12-15, 08:26 PM   [Ignore Me] #16
Indecisive
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Originally Posted by ten twentyfour
The TR maxs pwn right now. No need for change.
:ditto:

/edit/
Originally Posted by Spee
Note: It's capacitor-rific. Meaning that you just cant leave it on for long-ass periods of time. Say for a burstof like 15 seconds.
15 seconds? yeah right. VS maxes can fly for maybe three.

You want it to have massive overclocking abilitys for 15?

I laugh at you.

HA!
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Old 2003-12-15, 08:34 PM   [Ignore Me] #17
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I like your idea and think it wouldn't really change anything other than allow the TR more maneuverability. Personally I find the TR MAXs great and I've gotten compliments while using them. I got a nice /tell yesterday when I pushed an NC squad back to their spawn room with a Pounder and allowed our guys to hack the CC. When people tell you things like "Finally, someone who knows how to use a MAX" it makes you wonder what the rest of the TR have been doing with their MAXs all this time.

Most TR just clamp down and spam fire at anything that moves. Totally a waste of ammo and not neccessary in most cases. The only time you need to or should clamp down is when the enemy isn't aiming directly at you and there's plenty of opportunity to fire without being shot at. A moving Pounder or sometimes even a Dual-Cycler should usually have no problem taking down a decimator user before they get a second shot off.

TR MAX users who spam fire are also the ones that get weapons lock 10 minutes into play and in general wind up doing more damage to their own team than the enemy. I can play nothing but a TR MAX all day and get only around 60 grief. It boggles my mind how people get more grief than that and claim they had nothing to do with it. How about you ease off the left mouse button and look before you shoot.

TR MAXs are fun to play with and can do a lot of damage if used properly.
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Old 2003-12-15, 09:52 PM   [Ignore Me] #18
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Originally Posted by Gohan_VA
:ditto:


You want it to have massive overclocking abilitys for 15?

Who said massive? I didnt say massive.

I said increase.


Ex: Keep the 2x refire rate, cut reload from 4 to 3, increase footspeed by the difference between MAX and Rexo armor.
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Old 2003-12-15, 11:31 PM   [Ignore Me] #19
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I do feel the TR maxes need some love.

I also think they should weaken the NC shield and let them fire while it's on. VS ability is pretty cool and doesn't need to be tweaked.
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Old 2003-12-15, 11:41 PM   [Ignore Me] #20
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Originally Posted by Spee
"MAX-On-Crack" special ability,
I like that, I like that a lot. It sounds like an interesting idea, but it would be too powerfull. The problem with TR MAXs is that they're too weak. Yeah I know I know a pounder can kill anything down a stairway, but what about when they're walking? Yes, they're shit-ay. The DC MAX is by far the worst MAX at doing what it is meant to do. It can't even take on a lightning or Thresher. I don't know what, but they need to do something with our MAXs. To some of you who say you see them all the time, and argue with other people about it. Remember what server you play on. Things are a lot different.
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Old 2003-12-16, 01:19 AM   [Ignore Me] #21
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TR MAX's are the worst of all 3 empires. VS have the best by far, something should be done.
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Old 2003-12-16, 03:10 AM   [Ignore Me] #22
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Originally Posted by Lonehunter187
It can't even take on a lightning or Thresher. I don't know what, but they need to do something with our MAXs. To some of you who say you see them all the time, and argue with other people about it. Remember what server you play on. Things are a lot different.
I don't think any of the AV maxes can take on a lightning or thresher.
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Old 2003-12-16, 06:27 AM   [Ignore Me] #23
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Originally Posted by gonnagetyou
I like your idea and think it wouldn't really change anything other than allow the TR more maneuverability. Personally I find the TR MAXs great and I've gotten compliments while using them. I got a nice /tell yesterday when I pushed an NC squad back to their spawn room with a Pounder and allowed our guys to hack the CC. When people tell you things like "Finally, someone who knows how to use a MAX" it makes you wonder what the rest of the TR have been doing with their MAXs all this time.

Most TR just clamp down and spam fire at anything that moves. Totally a waste of ammo and not neccessary in most cases. The only time you need to or should clamp down is when the enemy isn't aiming directly at you and there's plenty of opportunity to fire without being shot at. A moving Pounder or sometimes even a Dual-Cycler should usually have no problem taking down a decimator user before they get a second shot off.

TR MAX users who spam fire are also the ones that get weapons lock 10 minutes into play and in general wind up doing more damage to their own team than the enemy. I can play nothing but a TR MAX all day and get only around 60 grief. It boggles my mind how people get more grief than that and claim they had nothing to do with it. How about you ease off the left mouse button and look before you shoot.

TR MAXs are fun to play with and can do a lot of damage if used properly.
Crappy NC players. None of them were able to field a decimator, scattercannon or falcon to kill you before they got pushed all the way back?
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Old 2003-12-16, 06:45 AM   [Ignore Me] #24
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TR MAX's are the worst of all 3 empires. VS have the best by far, something should be done.
Somthing already has been - the VS pistol is only good for taking out spits/mines and their MA has the worst RoF and CoF.

Each empire has its own str and weaknesses.
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Old 2003-12-16, 08:18 AM   [Ignore Me] #25
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Originally Posted by Veteran
It's a pity to see otherwise respectable members of the community shame themselves by praising the TR MAXs as balanced.

I tire of pointing out the obvious handicaps that TR labors under. If TR is meant to have weak gear to promote alternate routes to victory, then so be it. They have scored their fair share of glory, but not because of the elegant balance of the empire assets, and that's for damned sure. Teamwork and dedication are at a premium among the ranks of the Terrans.

As for me, I'm still in awe of the NC assets I use on a daily basis. It's like shooting hoops on a six-foot basket after practicing for months on a nine-footer. Service in the TR will educate any NC or VS on their level of privilege.
Oh for the love of....

It's a pity to see anyone expressing any opinion that differs from me, I grow tired of pointing out all these "percieved" handicaps, I say this because tr used to be fircking godlike, their max's got a slight nerf, their striker saw a nerf to see them as good as the other AV and their MCG got a huge buff and suddenly their the planetside whipping boy in veterans eyes. Pound for poiund nobody can hold a place like tr, their lockdown ability cannot be understated as a tactical benefit. I'm sorry whoever talked about if they get behind you your dead, guess what thats all max's, if the enemy gets behind you, your pretty much toast. Why dont you cry about it a little bit more.
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Old 2003-12-16, 10:08 AM   [Ignore Me] #26
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I've played Maxx quite a bit on all 3 sides and yes there is a serious lacking on the TR side. I think its mainly in the weapons of the TR maxx themselves. They lend themselves to TK'ing. Where as the other sides Maxx's have this completely under control. Along with the fact that many people player TR Maxx's aren't very good at what they do and also the fact that most infantry just charge right in front of the maxx trying to get the kill. Its this conflict that I see CONSTANTLY that usually ends up breaking the back of TR defenses more than the enemy.

Where as the NC and VS Maxx's fit in perfectly with their infantry and add more positive enforcement rather than take away that makes them much useful. I really do love all of the NC's maxx's, their weapons are by far the best. The shield is ok, but not a huge deal. The VS's are simply a ton of fun to play and are some of the best at strategically getting into tough spots. The TR, I have 0 interrest in them whatsoever. For someone who preferbly likes playing big tanks like maxx's and to really hate the TR maxx's so much you have to see there is something wrong.
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Old 2003-12-16, 10:23 AM   [Ignore Me] #27
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TR were godlike in beta. Beta is over. I don't want to explain the difference between beta and retail, so I hope you already understand that.

Decimator breaks any MAX defensive position with childish ease. Hopefully you can grasp that concept too.

Hopefully.
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Old 2003-12-16, 10:24 AM   [Ignore Me] #28
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to me it just depends on the person, like it does.
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Old 2003-12-16, 11:51 AM   [Ignore Me] #29
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Only thing that i could see as fair, to even test, is to subtract one second off the clamp down/un clamp. We dont need max weapons mounted on reinforced exo with 6x the armor.
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Old 2003-12-16, 01:24 PM   [Ignore Me] #30
gonnagetyou
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Originally Posted by Zatrais
Crappy NC players. None of them were able to field a decimator, scattercannon or falcon to kill you before they got pushed all the way back?
Actually they tried to. The trick is to not be standing in the same spot they last saw you in when they whip around the corner with their decimators. Keep moving and a health dose of alt fire with the pounders guns so you can kill them around corners and they get sent back to the spawn room fast. Being able to bounce grenades around corners is the Pounders strength indoors. You can kill them before they even get a chance to aim at you. A few tricks like that with a few good infantry behind you and you can work your way all through a base. Most people just charge through a base. which means they die a lot. Take your time and think about were you're going, how to get there and where might the enemy be hiding. If people get in front of you, then let them soak up the enemies fire and then you move in for the kill. It's a lot more about patience and out thinking your opponent.
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