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2003-12-18, 04:06 PM | [Ignore Me] #16 | ||
Lieutenant Colonel
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I dunno, i waited for halo PC for soooo long after i played the one for xbox and i wasnt that impressed. I liked the xbox one because it was original and a very addictive game. I thought the one for PC would be a lot better, but i dont really think it is...
BTW, this is coming from a guy who lives on his pc. Ill take almost all pc games over console games any day |
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2003-12-18, 10:42 PM | [Ignore Me] #18 | |||
Lightbulb Collector
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2003-12-19, 12:22 AM | [Ignore Me] #20 | ||
Lightbulb Collector
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I don't like FFXI.
I don't like anime, sushi, or medieval Japanese armor (low protection) either. So my acquaintance (who has a Korean g/f) thinks I'm racist.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2003-12-19, 12:46 AM | [Ignore Me] #21 | ||
First Sergeant
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Halo PC is not hot shit because of scripting, AI, or level design. It is hot shit because of pacing and an extremely tight control setup. There is always the right amount of variety for the action, and it is always the right intensity. While enjoying the pace of the game, you are thrilled by the responsiveness of the controls.
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2003-12-19, 01:08 PM | [Ignore Me] #23 | |||
Lieutenant General
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2003-12-19, 01:22 PM | [Ignore Me] #24 | |||
First Sergeant
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BBQ anyone?
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I need a new sig, PM me if you wouldnt mind making one for me. Thanx has to have a VS reaver in it |
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