Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hamma, can I go out and play?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: good idea? | |||
it has potential, i'd like to have an alternative to the Flail. | 20 | 64.52% | |
too bad the Devs'll never listen to this post. | 4 | 12.90% | |
LOLOROFLWTFOMGU SO N00B THSYLL UNBALANCE TEHGAMEADN MAKE ME JH USLES!1 COUNTER-STRIKE 4 EVR!!!!!111!!! | 7 | 22.58% | |
Voters: 31. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2003-12-31, 09:39 PM | [Ignore Me] #18 | ||
Major
|
I think it could be a good idea provided it has the following characteristics:
1. 400m max range. The max radar range on the mini-map is 200m. That allows the mortar to be double that distance away. But being 5 times that distance away (1000m) would allow for too much spamming without much fear of somebody taking the time to come hunt you down. 2. It should require 2 people to operate. 1 person should get a laze pointer to call shots. The other would reload, aim and fire. Requiring 2 people to work together to use the weapon will help to cut down on spamming of the weapon. 3. The mortar will not fire unless a target has been lazed. Only 1 laze pointer for each mortar can exist at a time. When the person with that laze pointer is killed another laze pointer becomes available form that mortar. If the mortar is undeployed or destroyed, any laze pointer that came from it will no longer be a targeting device for that mortar. 4. The mortar can be locked to group or empire like a vehicle. So that you can keep non-squad members from acquiring a laze pointer from the mortar. 5. The mortar has large ammo boxes like a pheonix. It also takes up 2 rifle slots. This would keep people from packing any other powerful weapon other than the mortar, making it a weapon that is for special occassions, not something you carry all the time and spam with whenever you don't have anything better to do. 6. The mortar rotates and changes elevation at 1/2 the turn rate of a wall turret. This makes it possible to make very minor corrections when aiming long distances. It also lowers spamming by making it more painful for the operater to change targets quickly. 7. The mortar is part of the combat engineering certification. This would finally give CEs something that can do direct damage instead of having to put down mines and spit fires, then wait for the enemy to come to them.
__________________
|
||
|
2004-01-01, 01:49 AM | [Ignore Me] #20 | |||
Major
|
Besides, I've never heard of blind firing artilery in a real battle. That would be a complete waste of ammunition. I highly doubt that it's a regular occurance.
__________________
|
|||
|
2004-01-01, 02:29 AM | [Ignore Me] #21 | ||
Major General
|
It should require a spotter to work effectively, but you defenitely shouldn't have to have a target lazed to fire. If 15 people are lined up firing mortars and you can't take them out, it's not gonna matter. The reduced range ensures that any base that isn't totally barracaded inside will be capable of hunting down and greasing the mortar positions.
__________________
<Doop> |
||
|
2004-01-01, 02:53 AM | [Ignore Me] #22 | |||
__________________
-martyr |
||||
|
2004-01-01, 04:46 AM | [Ignore Me] #25 | ||
Major
|
Until the advent of smartbombs (or GPS guided, fin-stabalized artillery rounds), blind-firing artillery was the norm. You would figure out how far away the target was by using a map, figure its direction with a compass, and use calculus to figure out what angle to fire at and how much propellant to use.
And then there are these things: Last edited by Fenrys; 2004-01-01 at 04:53 AM. |
||
|
2004-01-01, 05:32 AM | [Ignore Me] #26 | ||
Too bad you can't deploy the Flail, get out and act as your own spotter.
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
|||
|
2004-01-01, 06:06 AM | [Ignore Me] #27 | |||
Major
|
__________________
|
|||
|
2004-01-01, 11:37 AM | [Ignore Me] #28 | ||
Intelligence can also come from your scouts/recon, or a simple SPOT report from a battlefield element. If they provide their location, and your artillery firebase is within range, a good gunner may be able to fire a few spot rounds before your recon gives them adjustments. That's a little too many people in the mix, which reaffirms my opinion that Flails are combat-support weapons.
With a mortar, you would be within line of sight, and thus able to make the adjustments yourself. Artillery is a long-range devastating solution; mortars are a short-order close-range temporary stop-gap. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|