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View Poll Results: good idea?
it has potential, i'd like to have an alternative to the Flail. 20 64.52%
too bad the Devs'll never listen to this post. 4 12.90%
LOLOROFLWTFOMGU SO N00B THSYLL UNBALANCE TEHGAMEADN MAKE ME JH USLES!1 COUNTER-STRIKE 4 EVR!!!!!111!!! 7 22.58%
Voters: 31. You may not vote on this poll

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Old 2003-12-31, 04:11 PM   [Ignore Me] #16
Rbstr
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Mortars would be sweet.
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Old 2003-12-31, 06:53 PM   [Ignore Me] #17
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LOLOROFLWTFOMGU SO N00B THSYLL UNBALANCE TEHGAMEADN MAKE ME JH USLES!1 COUNTER-STRIKE 4 EVR!!!!!111!!! is what i voted for lol i dunno why
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Old 2003-12-31, 09:39 PM   [Ignore Me] #18
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I think it could be a good idea provided it has the following characteristics:

1. 400m max range. The max radar range on the mini-map is 200m. That allows the mortar to be double that distance away. But being 5 times that distance away (1000m) would allow for too much spamming without much fear of somebody taking the time to come hunt you down.

2. It should require 2 people to operate. 1 person should get a laze pointer to call shots. The other would reload, aim and fire. Requiring 2 people to work together to use the weapon will help to cut down on spamming of the weapon.

3. The mortar will not fire unless a target has been lazed. Only 1 laze pointer for each mortar can exist at a time. When the person with that laze pointer is killed another laze pointer becomes available form that mortar. If the mortar is undeployed or destroyed, any laze pointer that came from it will no longer be a targeting device for that mortar.

4. The mortar can be locked to group or empire like a vehicle. So that you can keep non-squad members from acquiring a laze pointer from the mortar.

5. The mortar has large ammo boxes like a pheonix. It also takes up 2 rifle slots. This would keep people from packing any other powerful weapon other than the mortar, making it a weapon that is for special occassions, not something you carry all the time and spam with whenever you don't have anything better to do.

6. The mortar rotates and changes elevation at 1/2 the turn rate of a wall turret. This makes it possible to make very minor corrections when aiming long distances. It also lowers spamming by making it more painful for the operater to change targets quickly.

7. The mortar is part of the combat engineering certification. This would finally give CEs something that can do direct damage instead of having to put down mines and spit fires, then wait for the enemy to come to them.
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Old 2003-12-31, 10:13 PM   [Ignore Me] #19
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I disagree with the need for a spotter. Blindfiring artillary can be a huge part of war. Just give it a long reload time for cooling and reloading. Defenitely give it the different shell types.
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Old 2004-01-01, 01:49 AM   [Ignore Me] #20
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Originally Posted by LNS0388
I disagree with the need for a spotter. Blindfiring artillary can be a huge part of war. Just give it a long reload time for cooling and reloading. Defenitely give it the different shell types.
If it's easy for 1 person to use and can be aquired from any terminal (since it's an infantry weapon) it WILL be spammed like crazy. A long reload time will not cut down on spamming at all. When you have 15 people sitting outside of a tower shelling the base with mortars, it's not going to matter how long the reload time is.

Besides, I've never heard of blind firing artilery in a real battle. That would be a complete waste of ammunition. I highly doubt that it's a regular occurance.
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Old 2004-01-01, 02:29 AM   [Ignore Me] #21
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It should require a spotter to work effectively, but you defenitely shouldn't have to have a target lazed to fire. If 15 people are lined up firing mortars and you can't take them out, it's not gonna matter. The reduced range ensures that any base that isn't totally barracaded inside will be capable of hunting down and greasing the mortar positions.
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Old 2004-01-01, 02:53 AM   [Ignore Me] #22
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Originally Posted by Firefly
please stop saying "clips", people. It's called MAGAZINE. A clip is a freaking piece of wire that holds money and papers in place. Only retarded wanna-be ghetto-gangstas say "clip", and I highly doubt anyone here is an OG Thug.
hear, hear. the use of "clip" in place of "magazine" traces back to belt-fed weapons, where each little metal peice that latches two shells together is called a clip. they're tiny black things that look like the number "8" from the end, no larger than 1" x 1".
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Old 2004-01-01, 03:01 AM   [Ignore Me] #23
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The game already has artilery that does exactly the same hting. its just a different package. 8\'

good idea?
Where the hells the no option!
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Old 2004-01-01, 03:08 AM   [Ignore Me] #24
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the "no" option's the last one.
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Old 2004-01-01, 04:46 AM   [Ignore Me] #25
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Until the advent of smartbombs (or GPS guided, fin-stabalized artillery rounds), blind-firing artillery was the norm. You would figure out how far away the target was by using a map, figure its direction with a compass, and use calculus to figure out what angle to fire at and how much propellant to use.

And then there are these things:






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Old 2004-01-01, 05:32 AM   [Ignore Me] #26
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Too bad you can't deploy the Flail, get out and act as your own spotter.
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Old 2004-01-01, 06:06 AM   [Ignore Me] #27
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Until the advent of smartbombs (or GPS guided, fin-stabalized artillery rounds), blind-firing artillery was the norm. You would figure out how far away the target was by using a map, figure its direction with a compass, and use calculus to figure out what angle to fire at and how much propellant to use.
Yeah, that's not exactly what I would call "blind". In that situation you have distance and direction given to you by some intelligence. Then you calculate how to adjust the aim accordingly. The intelligence in this case would be provided by the laze pointer.
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Old 2004-01-01, 11:37 AM   [Ignore Me] #28
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Intelligence can also come from your scouts/recon, or a simple SPOT report from a battlefield element. If they provide their location, and your artillery firebase is within range, a good gunner may be able to fire a few spot rounds before your recon gives them adjustments. That's a little too many people in the mix, which reaffirms my opinion that Flails are combat-support weapons.

With a mortar, you would be within line of sight, and thus able to make the adjustments yourself. Artillery is a long-range devastating solution; mortars are a short-order close-range temporary stop-gap.
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Old 2004-01-01, 11:43 AM   [Ignore Me] #29
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Jack, or grab a Prowler, and man it yourself, that's a pretty good mortar.
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Old 2004-01-01, 01:48 PM   [Ignore Me] #30
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No way. We already have the frickin flail, and too many insta frag weapons that you can just run into.

Frickin mortar...just say no.
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