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Old 2004-01-06, 05:44 PM   [Ignore Me] #16
Spee
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Originally Posted by TheRagingGerbil
The engine does support pilots and passengers taking damage.

Look at the radiator, it only damges those inside the vehicle.

There was actually a period during beta when you could snipe the drivers out of the open cockpit vehicles. It was a bug they said and closed it right up. I always though this would be an interesting feature.

Well, the issue with that is that the damage from ballistics and explosives, to the gunner, would have to be area specific. The way the radiator treats a vehicle atthe moment is like a grenade - Area of Effect.


I doubt ti would be too much a hassle to put in area-specific damage on a gunner.
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Old 2004-01-06, 06:40 PM   [Ignore Me] #17
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Originally Posted by LNS0388
I'd love a vehicle with a mounted 50 Cal
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Old 2004-01-06, 08:08 PM   [Ignore Me] #18
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I think it might be trickier than it seems. PS seems to associate people with the vehicle in order to move them around, and since there is no hit detection, it would be difficult to make the part of the vehicle that constitutes the person take damage instead of the vehicle.

Maybe they could do it, but I don't think they will.
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Old 2004-01-06, 08:59 PM   [Ignore Me] #19
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you guys fail to realize that .50 cal translates to about 12mm...
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Old 2004-01-07, 11:35 AM   [Ignore Me] #20
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I would rather see them allow the driver of the empire specific buggy be capable of firing the main weapon in a locked position if they don't have a gunner. I have a gun on the roof damn it, just cause by gunner bailed out doesn't mean I couldn't reach over and at least hit the trigger :P
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