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Old 2004-01-12, 04:34 PM   [Ignore Me] #16
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When I heard this I thought I'd be pissed off, but I wasn't. I guess I didn't like the idea that much after all.
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Old 2004-01-12, 04:41 PM   [Ignore Me] #17
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Yea I agree, the idea was kind of like using a chainsaw to cut a turkey. Too much to solve the problem, I suspect they will come out with some more ideas soon.
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Old 2004-01-12, 04:45 PM   [Ignore Me] #18
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I can get CR5 now
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Old 2004-01-12, 05:26 PM   [Ignore Me] #19
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I'm sort of glad they scraped it for now, my outfit is a special operations outfit and we do a lot of spec ops. Saying that it did seem a reasonably good idea, but it did have a lot of problems that needed resolving. You guys bought up a lot of the ideas in the AGN chat, and anyone who listened to is will see that there were quite a few issues to overcome.

RE: OBO - it's not like all the bases are going to be owned by the same empire all the time, you will get a chance to buy a base by capturing it off the enemy.
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Old 2004-01-12, 05:29 PM   [Ignore Me] #20
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Yeah, there will probably be a lot of buying and then losing bases so there should be plenty of chances for every outfit to sign a lease. What will be interesting to see though, is if any of the uber outfits can buy and hold Gunuku, Caer or any of the other "lynchpin" facilities for any length of time.
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Old 2004-01-12, 05:51 PM   [Ignore Me] #21
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Meh... I was 50/50 on the idea. Yet I somewhat feel releived they dropped the idea. Maybe they should focus more on improving bunkers.
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Old 2004-01-12, 06:01 PM   [Ignore Me] #22
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Originally Posted by I Hate Pants
Meh... I was 50/50 on the idea. Yet I somewhat feel releived they dropped the idea. Maybe they should focus more on improving bunkers.
Indeed. Bunkers need priority relatively soon. I think one of the devs mentioned that one way teleporter system was going to be a OBO purchasable.
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Old 2004-01-12, 06:24 PM   [Ignore Me] #23
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A one way teleport to your death. The bunkers are a death wish for anyone who enters them.
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Old 2004-01-12, 06:25 PM   [Ignore Me] #24
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Stupid idea. I'm glad it was shot down.

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Old 2004-01-12, 10:03 PM   [Ignore Me] #25
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Good idea, but just... no


A nice idea that was too much for us to fully use. I'm kinda glad it's gone.

They still need to make some kind of thing to help defenders some way.
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Old 2004-01-12, 11:33 PM   [Ignore Me] #26
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We Want Trenches!!! We Want Trenches!!!
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Old 2004-01-13, 12:00 AM   [Ignore Me] #27
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they need to focus on fixing the bugs already in-game a bit more.

I'm not saying completly ignore the idea of new stuff, just focus a bit on the problems at hand more.
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Old 2004-01-13, 12:06 AM   [Ignore Me] #28
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Never post that.

http://boards.station.sony.com/ubb/p...ML/001071.html

Its obvious they are doing both, also the team is currently in flux as they are all moving from St. Louis out to San Diego (spork posted that today) Also keep in mind that the designers, are not the programmers. The designers design things ie force domes, the programmers fix things and then, only when the design is done they program the design.
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Old 2004-01-13, 12:41 AM   [Ignore Me] #29
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im glad cause im inf, lol i have ALL the equipment certs and all inf stuff bsides med assault
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Old 2004-01-13, 12:56 AM   [Ignore Me] #30
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somehow i'm glad their dead but the onyl flaw was their functionality, not their existance. Tweaking and testing with them would have created interesting situations withing the base moreso than outside the SOI where they're trying to force battles.

If they made something worth fighting for outside of bases, they would be fought for.
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