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Old 2004-02-01, 12:40 PM   [Ignore Me] #16
Madcow
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Originally Posted by Fenrys
The Surging CE is yet another style of infiltrator.

Surge up a tower through pounder/thumper spam, lay a boomer, and rely on your speed and partial invisability to keep you alive long enough to push the button. Your death is almost guarenteed, but the path to the CC will be clear for your friends.
Most players will never know the pain of doing this, laying a boomer at the feet of 4-5 people guarding the CC, continuing to run up and defying the odds and surviving only to have some random shot take you out before your trigger is brought up.

The flip side of that is the times you do this, run all the way up, boomer a crowd and then realize that not a single person actually noticed you. Amazing feeling. You're at the top of the tower and nobody is hunting you.
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Old 2004-02-01, 12:59 PM   [Ignore Me] #17
shaizan
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As a near full time VS infiltrator I've done all of the above mentioned activities at one time or another. The tower boomer is very fun indeed. Sewing chaos is a forte suited to the infiltrator.

Although horribly out of date now, one of the things that the Prima Strategy Guide says that still holds true is... "It is one of the few certifications that will change the entire way you play the game."

Yes it bothers me that the non-NC infiltrators will be loosing some effectiveness after the REXO buff goes live. I know I'll be looting Magscatter pistols at every opprotunity to make up for...yet another...balance gap.
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Old 2004-02-01, 02:21 PM   [Ignore Me] #18
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Another good strategy is having full on plasma granades inventory. Surging up and laying them down as wildly as you can press them mouse buttun (throw them with the delay or you will not survive untill the 2nd one is layed.

With this even without surge and thinking that nothing blocks your path the only thing that will hit you is anything but your plasma granade.

Usually i make a 2nd run to get back to my AMS and go again. Sometimes i will carry a medkit so i can survive better at the expense of granades.
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Old 2004-02-01, 03:41 PM   [Ignore Me] #19
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yes, Tower booming is indeed one of the most gratifying things to do with CE/infil. However, as Madcow stated, its rare to pull this off.

The most kills I ever got with 1 boomer was about 10 or so in a crowded tower stairway.
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Old 2004-02-01, 05:22 PM   [Ignore Me] #20
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A couple other tips...

Crouch walk whenever you're around enemy positions to keep off their radar. Of course, when there is an active Interlink Facility you will show up on all the badguys' radar no matter what you do, and if the area is defended with deployables you may as well forget about getting through anytime soon. Use 3rd person view as often as you can; it allows you to look around corners and keep an eye on your own visibility level. The key to making it to your objective in one piece is knowing when not to engage enemies.

The Mosquito is the best vehicle to get you into battle; hotdrops are ideal ways to capture towers and bases because often nobody is defending the roof or expecting intruders from above. An AMS is also a good choice, especially if you enjoy playing cat-and-mouse defensive games with CE. Killing off enemy attackers by luring them into kill zones or shooting them in the back of the head gives you a rush unlike anything but aerial combat.

The essence of infiltration tactics is to use deception and planning to negate your disadvantage in armor strength.
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Old 2004-02-01, 05:44 PM   [Ignore Me] #21
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Yeah and expect to get TKd more than even the enemy kills you
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Old 2004-02-01, 05:59 PM   [Ignore Me] #22
Dharkbayne
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I get TKed about once a day, I don't know what all the other infs are atlking about, it's just if you run infront to shoot, which is stupid anyways, either stay WAAAAAY ahead, or behind.
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Old 2004-02-01, 06:06 PM   [Ignore Me] #23
Visor
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Being an inf dont expect getting on the leder board without CE or CR 5.
Expect being killed by some guy running around everywhere and happens to bump in you and happens to have a gun and happens to have DL.
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Old 2004-02-02, 09:57 AM   [Ignore Me] #24
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Originally Posted by Dharkbayne
I get TKed about once a day, I don't know what all the other infs are atlking about, it's just if you run infront to shoot, which is stupid anyways, either stay WAAAAAY ahead, or behind.
I'm just the unluckiest infil ever, apparently. It cracks my buddy up, we always squad up and he gets to watch all the friendly deaths I suffer. Trust me, I can be out in the middle of nowhere and I'll get run over by a friendly. I'm safer trying to make tower boomer runs than staying anywhere near our mentally challenged army.
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Old 2004-02-02, 10:05 AM   [Ignore Me] #25
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On my Infiltrator character, I have:

Infiltration Suit
Hacking
Adv. Hacking
Air Cavalry

I am a low B.R. right now but soon, I will have CE so I can boomer people and defend bases and Adv. Hacking for hacking out Reavers or Mossies and I will prolly get AMS or Medical or such if I ever feel like leveling my guy that far.
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Old 2004-02-02, 11:31 AM   [Ignore Me] #26
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With all the TK plasma, Flails, and vehicle squashing I am supprised I can even get anywhere. I dont know how you havent been plagued by this, but if you want to be where the action is so you can make a difference as an Infiltrator, this is just how it goes.

The other day I got TKd by a Flail (imagine that) and it was soo cool I had to send the guy a tell. I mean cmon, he TKd like 10 guys so I just had to rib him about it. I shoot him a tell "you rule" and he was like "sry dude" so I say "nothing personal, I just hate the flail with every fibre of my being" and he said "yeah I am beginning to also"

Last edited by Queensidecastle; 2004-02-02 at 11:34 AM.
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Old 2004-02-02, 11:37 AM   [Ignore Me] #27
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I think with the cloaker nerf (players with 0 armour will not die while players with some will die instantly by being mowed) more and more wiill die to vehicals because if they move the gunner will shoot them if they dont the tank will kill them. With the incresing number of vehicals it will become more and more often. But with less cloakers less people will have DL therefore making infiltrators more powerfull.(some one said before)
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Old 2004-02-02, 11:39 AM   [Ignore Me] #28
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But with less cloakers less people will have DL therefore making infiltrators more powerfull.(some one said before)
Darklight never has been a problem. Interlink is the problem and the fact that silent run doesnt work. Once that is taken care of, infiltrators are back in action.
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Old 2004-02-02, 11:50 AM   [Ignore Me] #29
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The role of the infiltrator has changed drastically since the advent of the FLB's. He is no longer the feared gen/tube destroyer of the past. He is now the stealth assasin of the battle field. Relying on the confusion and general chaos experienced during fire fights to eliminate the enemy.

I have given up on attacking bases with my inf. Instead I run around on the outskirts of the battle field. Speedily flanking enemy positions and killing them when their guard is down.

Until we (inf's) have a means to counter the dozens of motion sensors, the interlink radar, and the bugged audio amp, are only place will be killing the unsuspecting.
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Old 2004-02-02, 11:51 AM   [Ignore Me] #30
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Don't know if anyone else has noticed this, but with my VS inf(BR15 I think), I used to have tons and tons of problems being detected and killed, even while crouch walking. These problems all but disappeared when I started hitting "C" to crouch, and walk like that rather than holding down my ctrl key. Maybe I have a weak pinky or something, but I never seem to be detected now, except for by enemy cloakers at an obvious facility.

One of my favorite tactics as a cloaker, get into an enemy base and hack the first unoccupied tank you find. Get in the gunner position and let loose! Did that last night to the NC on Solsar....LOL. I figured out one other thing when I did that though....try to make sure that the vehicle isn't in the view of phalanx turrets. They'll tear you up fast!
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