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2004-02-08, 04:22 AM | [Ignore Me] #16 | ||
Major General
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100+ hits with the knife, thats all you need to know.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2004-02-08, 01:25 PM | [Ignore Me] #19 | |||
Lieutenant Colonel
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Also, put your stats into your sig, not your post. |
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2004-02-08, 01:45 PM | [Ignore Me] #20 | |||
It takes a little skill, a little common sense, and a little simple understanding of game mechanics to successfully infiltrate a back-line base, hack a terminal and slip into rexo with a full load of boomers, and then take down a generator. It's done more than you realize. During mass invasions, where there's a defined combat front, every time I click on the map I automatically scroll to interlink bases and tech plants. And more often than not, they have a downed generator. |
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2004-02-08, 02:26 PM | [Ignore Me] #21 | ||
In this game, special ops is pretty much defined as behind the lines actions intended to disrupt the enemy's front line actions.
What would someone have to do for you to declare them special ops?
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Some say power corrupts, I say the corrupt seek power. |
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2004-02-08, 03:35 PM | [Ignore Me] #22 | ||
Contributor Corporal
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I agree with SandTrout...Firefly what would you deem Special Ops in Planetside if not an infiltration to down a key piece of equipment? I admit that there are not many things in Planetside one can do that feel like anythign other than frontline combined arms warfare. In fact I wish there were more things. My PC limitations prevent me from being an effective infantry person in a large Zerg. Thus, it would give me more to do.
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2004-02-08, 04:27 PM | [Ignore Me] #23 | ||
Major
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Real life special ops are difficult and undertaken by highly trained individuals. Real life pilots are intelligent, focused, and skilled. Real life snipers are....well, I don't know anything about real life snipers, but I'm presuming they're pretty unique individuals too.
That doesn't mean that a person flying a reaver isn't, in the context of planetside, a pilot. It doesn't mean that a person using a bolt driver isn't, in this context, a sniper. So a person who is undertaking missions behind the front line is, in this context, performing special operations. It really is that simple, and I think Flak is loading his vocabulary down with a little too much real life baggage.
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-Seer |
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2004-02-09, 04:19 AM | [Ignore Me] #24 | ||
Corporal
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"From what I here you need 11 boomers. So 2 infs could only carry a max of 10 boomers. Plus if you want it all at once you need at least 1 jammer..."
You can still have a jammer if the other person you are with doesn't take a REK and I was talking about in the old days thats how me and a friend used to do it "Also, put your stats into your sig, not your post." I don't think that really matters and I'm not breaking any rules so I'll put them there if i like.. |
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2004-02-09, 05:13 AM | [Ignore Me] #25 | ||
The Dragonwolves have a unit bases solely on things we've noticed our empire does not do well. We're called the SOAR Unit (Special Operations Ant Recon). We do all these things with only 5 ppl. Why only 5? Smaller unit means easier command and response times. If a base needs an ANT, we grab a Galaxy/lodestar and an ANT and head for the nearest WG. I once did ANT runs all night long. Free and easy XP.
While Gen Busting is not an appreciated (see: EXP loved) strategy, the 5 of us who make up the SOAR unit delight in knowing our skills are being used to really be a stick in the ass to all our enemy forces.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2004-02-09, 05:34 AM | [Ignore Me] #26 | ||
Private
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no. of boomers: 8 I usually use 9 to 12 just to be sure, sneak into the base with liberal use of crouch-walk and EMP grenades, find a locker if I'm being patient, and load up 4 boomers and a REK, lay the boomers, put teh triggers in the locker in return for 4 more boomers, repeat so I actually have 12 boomers down - I want to be sure of killing it! - then finally return to the locker, load up with a jammer or 3, some ammo, a gun and a REK, then lob a jammer, and find a nice coener to hide and then remove those silly people who come to repair the gen (normally with a BANK, a glue-gun, and an inventory FULL of glue - what IS the point?!)
but for complete and quick destruction, a Comet MAX will have no trouble taking it down - this is normally as part of a group of 5 - 10 people who are going to camp the gen room - you know, infiltrators to give advanced warning of incomming, 3 AI MAX' an AV, and the rest either adv medic or eng. - works a treat! |
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2004-02-09, 06:28 PM | [Ignore Me] #28 | ||||||
What do I deem special operations? I don't consider a one-man gen-buster as special operations, nor do I consider an outfit full of them to be a spec-ops outfit. I consider a small squad of highly-specialized coordinated people to be special operations, first of all. A fully-self-contained, self-supporting team that can heal, rez, repair themselves and still whip ass. A team that can perform guerrilla strikes, commando raids, small-unit tactics, and have the means to do just about anything without a major support effort from outside. If they can hack it, jack it, kill it, blow it up, and otherwise cause massive havoc all on their own without a Zerg at their side, then I'm impressed and will readily consider them to be PS-versions of "special operations".
Your presumption is accurate.
Last edited by Firefly; 2004-02-09 at 06:30 PM. |
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2004-02-10, 01:13 AM | [Ignore Me] #29 | ||
To be honest, firefly, your description of special ops is what regular planetside combat is supposed to be. In real life, you're still refering more to special forces than special ops. Special forces are the Navy SEALs, Delta force, Green Berret and whatnot. These forces may proform some special opperations, but their emphasis is more on maximum combat effectiveness with minimal forces. In PS, special forces would be 1 squad that goes and gains control of bases before the enemy can react or preventing them from reacting, usualy through direct confrontation with the enemy(kills)
Special ops realy falls more into the CIA's realm of espionage. This includes assassinations and sabotage that even special forces are not trained to do. Special ops covers the soloist infils whos role in Planetside is sabotage and diversion. They compleat objectives that would be unfeasable(for whatever reason) to put more than one person on the job. They avoid direct confrontation with the enemy at just about all costs because knowlege of their existence is a threat(at least in the area they are working in).
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Some say power corrupts, I say the corrupt seek power. |
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2004-02-10, 10:22 AM | [Ignore Me] #30 | ||
Major
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Ok, here's something to tickle us back on topic: Who cares what firefly "considers" special operations?
And while decimators alert people to the fact that you've started dropping the generator, with two people at work there still isn't enough time to get up there and stop them before the deed is done. Not only that, but 2 grunts have a far better chance at fending off any engineers who come up to fix the thing than the cloaker with his empty inventory who was oh-so-stealthy he took the generator out in just 4 short minutes of clickity-right-clickiting. |
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