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2004-03-19, 09:58 AM | [Ignore Me] #19 | ||
Sergeant Major
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The main advantage for the "scrimmage" arenas is that outfits can actually take these players who don't understand "squad combat" and teach them group coordination. That's currently only possible on the battlefield, where you can't go "Damnit...he messed up his assignment, ok people...back to the beginning of the battle and lets try that again."
I don't know for a fact that it'll change anything, but if it builds up more squads acting like real squads...I'll be quite happy. |
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2004-03-19, 10:00 AM | [Ignore Me] #20 | |||
Lieutenant Colonel
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2004-03-19, 12:53 PM | [Ignore Me] #25 | ||
Colonel
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i'm starting to worry that we may have more guys in the sanc then on the battlefields.. that's all.. i didn't think it was possible at first, but now i'm starting to wonder.. i mean, as with the lodestar thing: when the first came out they were everywhere. i'm concerned that since this is a new thing that people are all going to crowd into it and leave the continents dry for weeks.. that's all. it's probably pretty damned absurd, but hey, you never know.
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Oddfish - The wind beneath your wings My Blog [20:19] <Phobos> oddfish: Glad to see you, now help me move this dead body. |
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2004-03-19, 01:07 PM | [Ignore Me] #26 | ||
I've always been concerned about deathmatch areas in the sanctuary (that's how this sort of idea started out anyway) that people would just fight in there instead of having to go out, fight pop lock and find the battle.
Perhaps exp could give you arena credits that you can use in the sanctuary, perhaps even use outfit credits to book your own arena. |
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2004-03-19, 03:57 PM | [Ignore Me] #28 | ||
Colonel
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yeah, i think the new areas should be both a privaledge and a thing you have to schedule to use. like a party room or something, .. that way people won't just spend all their time in there.
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Oddfish - The wind beneath your wings My Blog [20:19] <Phobos> oddfish: Glad to see you, now help me move this dead body. |
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