Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: is Addictive
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2004-03-22, 04:10 PM | [Ignore Me] #17 | ||
Contributor Major
|
In my experience Second Wind never kicked in during a heavy assault battle, an attack by a cloaker, or while being attacked by a vehicle in any way that would have made any difference. It only seemed to help if being hit by plasma, getting the occasional peppering by a phalanx or MA user from a distant wall. Never usefull where I actually wanted it to be usefull. Now that Surge is getting nerfed, You might as well just drop the implant entirely (get a vehicle if you want to move fast) and get Pshield. Since any trooper that wants to win will now be wearing rexo, you might as well use Pshield like you used to use surge and maintain some kind of advantage. Second wind wont do the trick, far too inconsistant
|
||
|
2004-03-23, 05:53 PM | [Ignore Me] #21 | ||
Meh, I have tried it out and Im not that impressed usually die before I get a chance to use it, and once you use it it has to charge up again. Plus, it only gives you 15 health. Once you reach 10 health total it pops you up to 25. Basically the implant ups your maximum health to 115 in a few select circumstances. Another thing I noticed about it that sucks is that it doesn't kick in if something that does a lot of damage gets the final shot. Lets say you are down to 11 health. Something that does exactly 12 health damage hits you and kills you immediately before the implant kicks in. That coupled with the absurdly long boot up time, which is more then twice as long as darklight's makes this a truly useless implant imo.
|
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|