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PSU: Because Everquest blows.
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2003-01-31, 08:04 PM | [Ignore Me] #16 | ||
Sergeant
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I am well aware of the differences between RPG and FPS.
But this game will have formed groups, much like a MMORPG. And I believe that there will be similiar group/squad dynamics. I.E. squads will be formed for a purpose and then will stay together. This is one of the top reasons to expect more teamwork than other FPS's(e.g. BF1942, CS, Tribes, ect...) AND SHOULDN"T YOU BE PREPARING FOR SOMETHING!! |
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2003-01-31, 08:07 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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This whole ANT idea is sweet it just adds more realizm and a whole new level to strategy ,just think how exciting it will be when you tower is running low on energy and the enemy is aproaching and you send out your "Rider" so to speak to make a dash for it ,everyone wundering if he'll make it back on time ,and of course the rider given it all he's got . It just sounds so exciting I would be more than happy to grab an ANT and boot it for a warpgate
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2003-01-31, 08:52 PM | [Ignore Me] #22 | ||
Lieutenant General
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3 things to remember about this whole thing.
1-You get BEPs for doing it so it's a very easy way to get free BEPs, good for the lazy and/or weak peeps who don't wanna fight in a battle. 2-People(well at least the mature and serious gamers) will thank and love you for filling the silos up! 3-You won't have to spend the whole day doing it. They said they are adjusting the rate at which it empties so they will most likely only make you fill it up once a while not every 10mins. |
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2003-01-31, 08:57 PM | [Ignore Me] #23 | |||
Contributor Major
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2. average joe gamer does not seek the "thanks" of people he'll probably never see again.
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we are what we repeatedly do. excellence, then, is not an act, but a habit. -aristotle |
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2003-01-31, 09:05 PM | [Ignore Me] #25 | ||||
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2003-01-31, 11:36 PM | [Ignore Me] #28 | |||
Private
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2003-02-01, 12:41 AM | [Ignore Me] #29 | ||
First Sergeant
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Many of you are romanticizing the job of the ANT driver. If the only time that you needed to refuel the bases was during combat because supplies were used when you respawned/used invo terminals then it would be like supply lines. People would have to make mad dashes to the warpgate and back under heavy escort to get the supplies through.
That would be fun and a cool feature, but that wont be when you are doing most of your resupplying.. SmokeJumper said that every few hours (even without combat) you will have to refill the nanites because they decay. This has nothing to do with running through enemy lines for nanites. It is for any base at all that you just have to maintain. This is like being a truck driver in peace time. You will gain experience for doing this, but you will probably get more for fighting and have a better time. This basically means newbs who are really bad at fighting will be ANT drivers. The only possible redemption for this is continent lockdown. If your empire owns all the bases then the continent is locked down and enemies can only come through drop pods. I think this mean that you will have to refill your bases on your continent if you want to keep it locked down. This doesnt make it more fun, but it does make it more important because you not only lose the base, but also the control of the warp gates. It is possible that the devs are doing this for balancing so that you cannot keep your continent without heavy maintenence. I still think that they should get rid of the decay factor and make it only for respawning and such because it would make it more exciting, or they could change it to 24 hour decay so that you rarely have to do it. Until then have think of the newbs who cant fight, they get to enjoy the most beautiful truck driving simulator ever.
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