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2004-04-14, 05:18 AM | [Ignore Me] #17 | ||
WTH, .1 under? Nerf the beamer RoF
Whats there to say bout the TR weapons hmm... Barring the MAX suits and the horrible lockon issues for the striker, they get the job done. The TR MAX suits ain't worth the polygons that make them, waste of cert points. Btw a tip for striker users, the problem with the striker lockon is the insanely large "no lock on bubble" thats around frienly vehicles to prevent friendly fire. So in order to counteract that you should try to find fiering positions that dosn't have alot of frienly vehicles in your LoS. |
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2004-04-14, 01:03 PM | [Ignore Me] #20 | |||
Burster can work well on its own |
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2004-04-14, 03:54 PM | [Ignore Me] #22 | ||
Colonel
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Here are some issues that I think need to be fixed:
AV MAXes of all Empires need a buff, and a serious one. As it is right now, the AI MAXes generally best them, which is pathetic, and they are utterfly worthless against Main Battle Tanks and Lightnings. TR MAXes need buffs to bring them on par with the rest of the MAXes. The Burster should get less of an arc and a slightly increased ROF, the Pounder should get less arc and more damage, and the Dual Cycler should get a huge COF buff. IMO, the MCG is just slightly below par in comparison to the other HA weapons. While the Devs have done a great job balancing HA, I feel that the MCGshould get a slight ROF buff, as it feels like it takes forever to kill someone. The Magrider should get a small AA damage nerf, and in return get a small AV damage buff. For me, it seems like the Mag is too good vs. air and not good enough vs. other MBT's. But that's just me. N3rf 73h 1337 B3amar!!11 Disclaimer: While I certainly feel that the game is not entirely balanced, I do think that the Devs have done an excellent job with balancing issues. Keep up the good work guys! |
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2004-04-14, 09:51 PM | [Ignore Me] #24 | |||
Sergeant Major
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MCG can be very inaccurate, however owns outside of HA damage dropoff range and kills MA within their medium range. Unless you are within the killzone of HA though spray + pray does little more than waste ammo with mcg. Last edited by Eldanesh; 2004-04-14 at 09:53 PM. |
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2004-04-14, 10:44 PM | [Ignore Me] #25 | ||
Major
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All the Heavy Assault weapons are meant to be used in close quarters, the MCG is no different. Quite frankly, of all the Heavy Assault weapons, I believe the MCG is pretty much on par with the Lasher, both of them second to the JackHammer. I've used all three HA weapons extensively, I have a TR with HA, a vanu with HA, and I've looted plenty of JackHammers. The MCG is probably the best for multiple opponents, I've killed 5 or so people with one magazine if they're all close together. However, it does require close range, just like the other two. It's range is slightly longer than the other two HA's, though.
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2004-04-14, 10:56 PM | [Ignore Me] #26 | ||
Lieutenant Colonel
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I agree with Chewy completely; the MCG is an excellent weapon, and can easily hold its own against the other Heavy Assault weapons. The bullets are actually quite powerful, so if all your shots connect, then your foe is done-for.
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2004-04-15, 05:09 AM | [Ignore Me] #27 | ||
Corporal
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Dunno, I used the MCG a lot and quite frankly found the Cycler much more useful. Cycler has same damage per shot, less of a CoF bloom, only a slightly slower RoF and half the magazine capacity. Better all purpose weapon if you dont know whether you are going to be indoors or outdoors the next minute or not. For ease of use and flexibilty it is better than the MCG. I guess it depends on what you want in a weapon.
The striker lock bug is bad and easily explioted if the dirver of your target vehicle knows what he is doing and for God's sake get rid of the Anchoring on TR MAXs. |
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2004-04-15, 08:06 AM | [Ignore Me] #28 | ||
Major
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Well of course it's more flexible. All of the MA weapons are more flexible than the HA weapons, since they're designed for medium range combat. Since they're designed for medium range combat, they also perform well in short range combat. The point of the Heavy Assault weapons is as the best close range attackers, so a Heavy Assault meeting up with the same skilled user with a Medium Assault weapon in less than 10 meters of range should win 9 out of 10 times.
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2004-04-15, 10:23 AM | [Ignore Me] #29 | ||
Lieutenant Colonel
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Yea, the devs def need to get rid of the TR anchoring ability because it's the worst defensive measure in the game, standing still. Last night, I saw a Scat max own a grunt and then own a DC right after the grunt and survived to fight longer, thats plain ridiculas.
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xSilverLord
DARK, VS, old sig ^_^ |
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2004-04-15, 01:45 PM | [Ignore Me] #30 | |||
Colonel
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