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View Poll Results: Are Lib gunships better than Reaver's at air to ground? | |||
Yes | 23 | 57.50% | |
No | 17 | 42.50% | |
Voters: 40. You may not vote on this poll |
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2004-04-19, 02:50 PM | [Ignore Me] #18 | ||
Staff Sergeant
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I could not say. Both gunships are used for different purposes. And you all know which purposes they are, but I just cant compare them. Liberator drops bombs, its guns are defense, as the Reaver has Rocket Pods, and guns; Used to kill troops and Vehicles. It is all out assault, up-close and personal. If you was ever up and personal with a Liberator, the chances of escape are high.
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2004-04-20, 01:42 AM | [Ignore Me] #22 | ||
First Lieutenant
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Fly a Lib like you drive a tank and you will have success with it, assuming you know how to drive a tank. Just know how much damage you can take before you bug out. I operate on 20-30% damage before I run, anymore than that and usually won't escape if combined fire is hitting you. Small arms do jack shit to a Lib. The only infantry I bother killing are irritating AV troops, persistant little guys sometimes.
Everyone who has 3 cert points to play with should give it a go. I find it really enjoyable, though the 35mm is a little tricky to master. @Nereid Exaclty. @Seer In an air vehicle, Phoenix's are the least of your worries, their DpS is pitiful. In a Reaver or Skeeter, Strikers are your biggest worry because your evasive flying means nothing unless you break LoS. In a Lib, Lancers are the biggest problem, they output alot of pain and you are an easy target. VS as a whole is a nightmare to fly against, NC is by far the easiest. My Lib gunship rarely gets shot down, I average 15:1 in it when I play carefully against NC and TR. Against VS, that falls to 8:1, Starfire's, Magrider's and Lancer's are the bane of my Lib. The thing to remember is relative ranges, a Reaver needs to be close to its target to ensure accuracy with the rockets. A Lib on the other hand can get superior accuracy at 3 times the range. In a Reaver you come in hard and fast, slam your target and fuck off. In a Lib, you move in slowly, fire from longer distances and maintain that separation. That distance is what keeps you safe. A 300m a skyguard will need over 2 clips to kill you thanks to the CoF it has. It will still die to you in around 50 rounds if it doesn't move. If it does move, the gunner is going to have a hell of a time landing flak on you. Once you understand the 35mm, it is just like shooting the mags main gun, you lead by a little more, but you have a better CoF. You do not want to use a Lib gunship close to your target, if they get underneath you, you're in shit. The Lib also has a far longer life expectancy whilst still being useful in high stress environments. It can with stand alot more punishment. Reaver's last a long time in a zerg if you're careful with them. Lib's are the same. The difference is, Lib's can engage at far longer ranges and thus be more useful. Heck, I kill Sparrow MAXs outside of their lock range. Besides a Flail and Magrider, the Lib 35mm is the most high damage, RELIABLE, long range weapon in the game. Lib gunship's are great for friendly air, they remove AA easily from places ground units can't get to, such as hill tops. I have never gone toe to toe with a skyguard and lost. I get killed by them all the time, like flying over a hill and there is a Skyguard and an AA MAX on the other side, but when I decide to kill 1 and I have full health, he better have friends. @Lartenev Practice. It fires slowly and requires accurate leading. @Silverlord Pfft, noob ffs. @AltaEgo The guns don't have to be defensive. The 35mm and 25mm are 2 of the most powerful weapons in the game. A Lib with a decent tail gunner and pilot makes a gunship that will kill basically anything. @Arclyte Heh, in a highly contested area, AA get's used to me and starts gunning for me. I am usually the biggest threat to them. But you raise another good point. A Lib can act as a damage sponge for friendly air, similar to a MAX in a squad. Except a Lib will also kill whatever is hurting it, unlike a MAX. I am glad someone finds me usefull. |
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2004-04-20, 02:00 AM | [Ignore Me] #23 | ||
Major
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Acaila, you can say what you like about your personal experiences, but I see libs trying to use their 35mm get eaten for breakfast every day, and do a good deal of the eating myself when I'm packing my lancer.
I tend to judge the power of a weapon system based on the difficulty that I, personally, have dealing with it in game. Seeing a vanguard pull up or a few reavers diving towards my vehicle makes me wish I wasn't there. I've never had a problem with a liberator gunship as an infantryman, a gunner, or a vehicle driver. I've spent enough time on the firing end of the 35mm to be aquainted with its, and the libs, advantages and limitations. This leads me to doubt the fact that there is an untapped potential there. If you've happened upon it, fine, but it may not even be a scalable advantage. If there are too many lib gunships out there, a situation I don't foresee happening, then players will prey on their numerous weaknesses to keep the numbers extremely low. I've had mild successes with the liberator gunship, perhaps on par with the kind I would have in a reaver, but it's clear to me that I'm only allowed these successes because my enemy is unprepared and often, apparently, dumbstruck.
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2004-04-20, 11:49 AM | [Ignore Me] #25 | ||
Not tallkin about bombs, talkin about the 35mm vs the rkts.
The reaver is an awsome weapon when in the hands of a a good pilot. It can own anything in the whole game in a matter of a few seconds to the max of about 50 seconds. The lib on the other hand can own everything in the game in under 25 seconds of concentrated fire. The lib is far more powerful if talking punch power. The Reaver can dodge small arms fire with ease. The Lib cannot. I fly both very efficiently and in my personal opinion as a very good pilot with over 4000 kills in my reaver and lib they are equal. If used effectivly a group of Libs and Reavers would be THE most effective force you can field in the game. |
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